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Genesis3D Forum Index -> World Editor -> Genesis to Worldcraft ?
Author Genesis to Worldcraft ?
Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-02-26 17:37   
Does anyone no how to get a Genesis file in to Worldcraft ?
My search turned up a ton of topics concerning doing just the opposite.
I have tried loading a Genesis .map file with only a single omni light entity and it just crashed.
Also, I am using the latest Worldcraft titled Hammer and GenEdit 1.1.
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Bruno Pettorelli
Genesis God

Joined: Dec 28, 2000
Posts: 810
From: Rennes, France
Posted: 2003-02-27 00:19   
You must have a converter to do the job.
I never heard of such tools available.

Be aware that GEdit and Worldcraft don't have the same way to represent a world/level. (X,Y,Z are not matched for example).


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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-02-27 10:24   
Oh well, I was hoping it would not require a converter. Since I can get .map file into Worldcraft I thought it would be simple to do the reverse but you are correct about the world coordinates being different. Thanks for the response.
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stickle
Veteran

Joined: Jan 23, 2001
Posts: 179
Posted: 2003-02-27 19:18   


Quark Quark Quark.

Quark will convert Worldcraft 3 to Quake1 map format (which genesis likes), and will give the best texture coordinate conversion. I use it all the time.

I don't even know how to use Quark either- I don't set up my wad or entities or anything. I just set it to be in Quake1 mode, open up my worldcraft map, and re-save it out with a new name.


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Jeff
Genesis God

Joined: Dec 06, 1998
Posts: 1649
From: USA
Posted: 2003-02-27 22:29   
Stickle, if you read the question's topic you would know that he wants to go from G3D to WorldCraft. Not from WorldCraft to G3D.

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BlAeQ8
Genesis God

Joined: Jan 02, 2001
Posts: 688
From: Handeloh, Germany
Posted: 2003-02-27 23:39   
It wouldn't be too hard to write an exporter like that... Maybe i'll give it a try when I find the time. Since I need to rewrite my whole Surface Generator code under the aspect of compatibillity between G3D and Quake/HL maps this would "be on the way".
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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-02-28 08:59   
Thanks Stickle,I will give Qaurk a try. You never know,I might get lucky.
BlAeQ8, I would be forever in your debt if you did a converter but I think I would probably be the only one using it. So please do not go out of your way but if you do I could offer you up some art content in return for your work.
Thanks Again

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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-02-28 13:58   
No luck with Qaurk =(
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stickle
Veteran

Joined: Jan 23, 2001
Posts: 179
Posted: 2003-02-28 22:38   


>>Stickle, if you read the question's topic you would know that he wants to go from G3D to WorldCraft. Not from WorldCraft to G3D.<<

Ha ha. I am an idiot. Thankfully you are in luck- I know how to do that as well.

World Editor 2 for genesis can export a Quake style map file, which Worldcraft should read:

http://www.singularity.org/Products/Genesis3D_World_Editor_2_0/genesis3d_world_editor_2_0.html



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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-03-04 09:47   
Thanks for all the help but I am not having any luck getting GenEdit2.0 .map files into Worldcraft either. I do appreciate everyones help none the less.So I guess I will break down and just rebuild things. If nothing else I will have a better understanding of the Hammer editor.
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stickle
Veteran

Joined: Jan 23, 2001
Posts: 179
Posted: 2003-03-04 21:29   
Weird, I just did it and had no problems. (Though text coords are different)

Do your textures exist in both the .txl and .wad?


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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-03-05 11:08   
Maybe, I am doing it wrong.
Here is how I have been trying to do it.
I compile with Genesis 2.0 after removing all but one light entity.
I then try to open the .map file (created from the compile)in Hammer and the screen just flashes but nothing shows up. It does not crash just pretends nothing happend.
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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-03-05 18:08   
Quote:

On 2003-03-04 21:29, stickle wrote:
Weird, I just did it and had no problems. (Though text coords are different)

Do your textures exist in both the .txl and .wad?


Yep, I have textures loaded in both .txl and .wad.
What version of Worldcraft are you using?

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stickle
Veteran

Joined: Jan 23, 2001
Posts: 179
Posted: 2003-03-06 09:17   


>>I compile with Genesis 2.0 after removing all but one light entity. <<

Don't compile it- export it out. I don't have it in front of me, but I belive you can either export it, or "save as" a .map.


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Morbid
Godling

Joined: Sep 19, 2002
Posts: 227
From: L.A.
Posted: 2003-03-06 11:58   
WAHOOOOO!!!
Stickle you are my hero. I finally figured out what I was doing wrong. Besides using export and not the compiled .map file.
If you look for export in Gen2.0 in the file pull down it is greyed out until you select some geometry. Once I realised this it worked. If I can hook you up with some cool sky maps just drop me an e-mail. I feel like I owe you something for your help. Thanks again

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[ This Message was edited by: Morbid on 2003-03-06 12:00 ]


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