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BitmapList
Description: Maintains a pool of bitmap pointers.
Source file: …\genesis3d\OpenSource\Source\Engine\BitmapList.h
Functions:
Create, Destroy, SetGamma, AttachAll, DetachAll, Add, Remove, Has, CountMembers, CountMembersAttached BitmapListChanges for Genesis v1.6: None
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Types:
BitmapList;NOTE: The contents of this structure have been intentionally left out of the interface, by the designers of this module. Think of this as a handle only.
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Functions:
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BitmapList* BitmapList_Create(void);
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geBoolean BitmapList_Destroy(BitmapList* pList);
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geBoolean BitmapList_SetGamma(BitmapList* pList, geFloat Gamma);
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geBoolean BitmapList_AttachAll(BitmapList* pList, DRV_Driver* Drivera, geFloat Gamma);
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geBoolean BitmapList_DetachAll(BitmapList* pList);
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geBoolean BitmapList_Add(BitmapList* pList, geBitmap* Bitmap);
Does do not do any Attach or Detach
Returns: Was It New ? (Note: does NOT return Ok/NOk )
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geBoolean BitmapList_Remove(BitmapList* pList, geBitmap* Bitmap);
Does do not do any Attach or Detach
Returns: Was It New ? (Note: does NOT return Ok/NOk )
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geBoolean BitmapList_Has(BitmapList* pList, geBitmap* Bitmap);
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only available if: #ifndef NDEBUG
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only available if: #ifndef NDEBUG
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