#include <Windows.h>#include <stdio.h>#include <DDraw.h>#include <D3D.h>#include "D3DDrv.h"#include "DCommon.h"#include "Render.h"#include "Scene.h"#include "D3D_FX.h"#include "D3D_Main.h"#include "D3D_Err.h"Go to the source code of this file.
Functions | |
| void | D3DSetTexHandle (D3DTEXTUREHANDLE TexHandle) |
| void | D3DSetTexture (int32 Stage, LPDIRECT3DTEXTURE2 Texture) |
| void | D3DBilinearFilter (D3DTEXTUREFILTER Min, D3DTEXTUREFILTER Mag) |
| void | D3DTexturedPolyOld (void *Pnts, int32 NumPoints) |
| void | D3DTexturedPoly (void *Pnts, int32 NumPoints) |
| void | D3DViewport (int32 x, int32 y, int32 width, int32 height) |
| void | D3DDepthRange (float zNear, float zFar) |
| void | D3DBlendFunc (D3DBLEND SFunc, D3DBLEND DFunc) |
| void | D3DBlendEnable (BOOL Enable) |
| void | D3DTexWrap (DWORD Stage, BOOL Wrap) |
| void | D3DZWriteEnable (BOOL Enable) |
| void | D3DZFunc (D3DCMPFUNC Func) |
| void | D3DZEnable (BOOL Enable) |
| void | D3DPolygonMode (D3DFILLMODE Mode) |
Variables | |
| D3DTEXTUREHANDLE | OldTexHandle = NULL |
| LPDIRECT3DTEXTURE2 | OldTexture [8] |
| D3DBLEND | OldSFunc = D3DBLEND_ONE |
| D3DBLEND | OldDFunc = D3DBLEND_ONE |
| BOOL | OldBlend = FALSE |
| BOOL | OldWrap = FALSE |
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Definition at line 68 of file D3D8Drv/D3d_fx.cpp. References AppInfo, App_Info::CanDoMultiTexture, and App_Info::lpD3DDevice.
00069 {
00070 AppInfo.lpD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFN_LINEAR);
00071 AppInfo.lpD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_LINEAR);
00072
00073 if (AppInfo.CanDoMultiTexture)
00074 {
00075 AppInfo.lpD3DDevice->SetTextureStageState(1, D3DTSS_MINFILTER, D3DTFN_LINEAR);
00076 AppInfo.lpD3DDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, D3DTFG_LINEAR);
00077 }
00078 }
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Definition at line 160 of file D3D8Drv/D3d_fx.cpp. References AppInfo, App_Info::lpD3DDevice, and OldBlend.
00161 {
00162 if (OldBlend == Enable)
00163 return;
00164
00165 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, Enable);
00166
00167 OldBlend = Enable;
00168 }
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Definition at line 141 of file D3D8Drv/D3d_fx.cpp. References AppInfo, App_Info::lpD3DDevice, OldDFunc, and OldSFunc.
00142 {
00143 if (SFunc != OldSFunc)
00144 {
00145 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, SFunc);
00146 OldSFunc = SFunc;
00147 }
00148 if (DFunc != OldDFunc)
00149 {
00150 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, DFunc);
00151 OldDFunc = DFunc;
00152 }
00153
00154 }
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Definition at line 126 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DViewport.
00127 {
00128 D3DVIEWPORT2 vport;
00129 vport.dwSize = sizeof(D3DVIEWPORT2);
00130 AppInfo.lpD3DViewport->GetViewport2(&vport);
00131 vport.dvMinZ = (D3DVALUE)(((-1.0) * (zFar + zNear)) / (zFar - zNear));
00132 vport.dvMaxZ = (D3DVALUE)(((-1.0) * (zFar + zNear - 2.0)) / (zFar - zNear));
00133 AppInfo.lpD3DViewport->SetViewport2(&vport);
00134 }
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Definition at line 208 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00209 {
00210 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID);
00211 }
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Definition at line 42 of file D3D8Drv/D3d_fx.cpp. References AppInfo, App_Info::lpD3DDevice, and OldTexHandle.
00043 {
00044 if (TexHandle == OldTexHandle)
00045 return;
00046
00047 OldTexHandle = TexHandle;
00048
00049 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREHANDLE, TexHandle);
00050 }
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Definition at line 56 of file D3D8Drv/D3d_fx.cpp.
00057 {
00058 if (Texture == OldTexture[Stage])
00059 return;
00060
00061 OldTexture[Stage] = Texture;
00062
00063 AppInfo.lpD3DDevice->SetTexture(Stage, Texture);
00064 }
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Definition at line 91 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00092 {
00093 AppInfo.lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLEFAN,
00094 //D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2,
00095 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2,
00096 Pnts,
00097 NumPoints,
00098 D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP);
00099 //D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTCLIP);
00100 }
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Definition at line 83 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00084 {
00085 AppInfo.lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX, Pnts, NumPoints, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP);
00086 }
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Definition at line 172 of file D3D8Drv/D3d_fx.cpp. References AppInfo, App_Info::lpD3DDevice, and OldWrap.
00173 {
00174 if (OldWrap == Wrap)
00175 return;
00176
00177 OldWrap = Wrap;
00178
00179 if (Wrap)
00180 {
00181 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);
00182 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
00183 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
00184 }
00185 else
00186 {
00187 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
00188 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
00189 AppInfo.lpD3DDevice->SetTextureStageState(Stage, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
00190 }
00191 }
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Definition at line 105 of file D3D8Drv/D3d_fx.cpp. References AppInfo, height, App_Info::lpD3DViewport, App_Info::OldHeight, width, and y.
00106 {
00107 D3DVIEWPORT2 vport;
00108
00109 return;
00110
00111 vport.dwSize = sizeof(D3DVIEWPORT2);
00112 AppInfo.lpD3DViewport->GetViewport2(&vport);
00113 vport.dwX = x;
00114 vport.dwY = AppInfo.OldHeight - (y + height);
00115 vport.dwWidth = width;
00116 vport.dwHeight = height;
00117 vport.dvClipX = -1.0f;
00118 vport.dvClipY = 1.0f;
00119 vport.dvClipWidth = (float)width /2.0f;
00120 vport.dvClipHeight = (float)height/2.0f;
00121 AppInfo.lpD3DViewport->SetViewport2(&vport);
00122 }
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Definition at line 203 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00204 {
00205 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, Enable);
00206 }
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Definition at line 198 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00199 {
00200 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, Func);
00201 }
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Definition at line 193 of file D3D8Drv/D3d_fx.cpp. References AppInfo, and App_Info::lpD3DDevice.
00194 {
00195 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, Enable);
00196 }
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Definition at line 156 of file D3D8Drv/D3d_fx.cpp. Referenced by D3DBlendEnable(). |
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Definition at line 137 of file D3D8Drv/D3d_fx.cpp. Referenced by D3DBlendFunc(). |
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Definition at line 136 of file D3D8Drv/D3d_fx.cpp. Referenced by D3DBlendFunc(). |
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Definition at line 38 of file D3D8Drv/D3d_fx.cpp. Referenced by D3DSetTexHandle(). |
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Definition at line 52 of file D3D8Drv/D3d_fx.cpp. |
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Definition at line 170 of file D3D8Drv/D3d_fx.cpp. Referenced by D3DTexWrap(). |
1.3.2