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GSPAN.H

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00001 /****************************************************************************************/
00002 /*  GSpan.h                                                                             */
00003 /*                                                                                      */
00004 /*  Author: John Pollard                                                                */
00005 /*  Description: Front to back span code                                                */
00006 /*                                                                                      */
00007 /*  The contents of this file are subject to the Genesis3D Public License               */
00008 /*  Version 1.01 (the "License"); you may not use this file except in                   */
00009 /*  compliance with the License. You may obtain a copy of the License at                */
00010 /*  http://www.genesis3d.com                                                            */
00011 /*                                                                                      */
00012 /*  Software distributed under the License is distributed on an "AS IS"                 */
00013 /*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
00014 /*  the License for the specific language governing rights and limitations              */
00015 /*  under the License.                                                                  */
00016 /*                                                                                      */
00017 /*  The Original Code is Genesis3D, released March 25, 1999.                            */
00018 /*  Genesis3D Version 1.1 released November 15, 1999                                 */
00019 /*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */
00020 /*                                                                                      */
00021 /****************************************************************************************/
00022 #ifndef GSPAN
00023 #define GSPAN
00024 
00025 #include <Windows.h>
00026 
00027 #define MAX_SPAN_LINES                  1024
00028 #define MAX_SPANS                               35000
00029 
00030 typedef struct 
00031 {
00032         int32   x1;                                                             // Starting x on screen
00033         int32   x2;                                                             // Ending x on screen
00034 } SPAN;
00035 
00036 typedef struct _SList
00037 {
00038     int32       Min, Max;
00039     uint8       Used;
00040     uint32      Flags;
00041     _SList      *Last;
00042     _SList      *Next;
00043 } SLIST;
00044 
00045 typedef struct
00046 {
00047         SLIST *First;
00048         SLIST *Current;
00049 } SPAN_MINMAX;
00050 
00051 extern  SPAN    SpanLines[MAX_SPAN_LINES];
00052 
00053 extern  SPAN_MINMAX     SMinMax[MAX_SPAN_LINES];                        // Linked list of spans for each scanline...
00054 extern  SLIST   ScanHash[MAX_SPANS];                                    // hash table for SList
00055 
00056 extern  int32           NumWorldPixels;
00057 extern  int32           NumSpans;
00058 extern  int32           NumSpanPixels[MAX_SPAN_LINES];
00059 extern  int32           PolysRendered;
00060 
00061 void    DRIVERCC EdgeOutNoUV (int32 x1, int32 y1, int32 x2, int32 y2);
00062 void    DRIVERCC AddSpanNoUV(int32 x1, int32 x2, int32 y);
00063 
00064 void    ResetSList(void);
00065 SLIST   *NewSList(void);
00066 void    ResetSpans(int32 Rows);
00067 
00068 #endif

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