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Pcache.cpp File Reference

#include <Windows.h>
#include <stdio.h>
#include "D3DCache.h"
#include "D3D_Fx.h"
#include "PCache.h"
#include "D3DDrv.h"
#include "THandle.h"
#include "D3D_Err.h"
#include <Math.h>

Go to the source code of this file.

Compounds

struct  Misc_Cache
struct  Misc_Poly
struct  PCache_TVert
struct  PCache_UVSet
struct  PCache_Vert
struct  World_Cache
struct  World_Poly

Defines

#define MAX_WORLD_POLYS   512
#define MAX_WORLD_POLY_VERTS   2048
#define MAX_MISC_POLYS   512
#define MAX_MISC_POLY_VERTS   2048
#define MAX_TEXTURE_STAGES   2
#define PREP_WORLD_VERTS_NORMAL   1
#define PREP_WORLD_VERTS_LMAP   2
#define PREP_WORLD_VERTS_SINGLE_PASS   3
#define RENDER_WORLD_POLYS_NORMAL   1
#define RENDER_WORLD_POLYS_LMAP   2
#define RENDER_WORLD_POLYS_SINGLE_PASS   3
#define TSTAGE_0   0
#define TSTAGE_1   1

Functions

geBoolean World_PolyPrepVerts (World_Poly *pPoly, int32 PrepMode, int32 Stage1, int32 Stage2)
BOOL RenderWorldPolys (int32 RenderMode)
BOOL ClearWorldCache (void)
int32 GetMipLevel (DRV_TLVertex *Verts, int32 NumVerts, geFloat ScaleU, geFloat ScaleV, int32 MaxMipLevel)
BOOL PCache_InsertWorldPoly (DRV_TLVertex *Verts, int32 NumVerts, geRDriver_THandle *THandle, DRV_TexInfo *TexInfo, DRV_LInfo *LInfo, uint32 Flags)
BOOL PCache_FlushWorldPolys (void)
int MiscBitmapHandleComp (const void *a, const void *b)
void SortMiscPolysByHandle (void)
void FillLMapSurface (DRV_LInfo *LInfo, int32 LNum)
void LoadLMapFromSystem (DRV_LInfo *LInfo, int32 Log, int32 LNum)
BOOL IsKeyDown (int KeyCode)
geBoolean SetupMipData (THandle_MipData *MipData)
geBoolean SetupLMap (int32 Stage, DRV_LInfo *LInfo, int32 LNum, geBoolean Dynamic)
geBoolean SetupTexture (int32 Stage, geRDriver_THandle *THandle, int32 MipLevel)
BOOL PCache_FlushMiscPolys (void)
BOOL PCache_InsertMiscPoly (DRV_TLVertex *Verts, int32 NumVerts, geRDriver_THandle *THandle, uint32 Flags)
int BitmapHandleComp (const void *a, const void *b)
void SortWorldPolysByHandle (void)
BOOL PCache_Reset (void)

Variables

DRV_CacheInfo CacheInfo
World_Cache WorldCache
Misc_Cache MiscCache
uint32 CurrentLRU
D3DTEXTUREHANDLE OldId
LPDIRECT3DTEXTURE2 OldTexture [8]


Define Documentation

#define MAX_MISC_POLY_VERTS   2048
 

Definition at line 53 of file D3DDrv/Pcache.cpp.

#define MAX_MISC_POLYS   512
 

Definition at line 52 of file D3DDrv/Pcache.cpp.

#define MAX_TEXTURE_STAGES   2
 

Definition at line 89 of file D3DDrv/Pcache.cpp.

#define MAX_WORLD_POLY_VERTS   2048
 

Definition at line 50 of file D3DDrv/Pcache.cpp.

#define MAX_WORLD_POLYS   512
 

Definition at line 49 of file D3DDrv/Pcache.cpp.

#define PREP_WORLD_VERTS_LMAP   2
 

Definition at line 124 of file D3DDrv/Pcache.cpp.

#define PREP_WORLD_VERTS_NORMAL   1
 

Definition at line 123 of file D3DDrv/Pcache.cpp.

#define PREP_WORLD_VERTS_SINGLE_PASS   3
 

Definition at line 125 of file D3DDrv/Pcache.cpp.

#define RENDER_WORLD_POLYS_LMAP   2
 

Definition at line 128 of file D3DDrv/Pcache.cpp.

#define RENDER_WORLD_POLYS_NORMAL   1
 

Definition at line 127 of file D3DDrv/Pcache.cpp.

#define RENDER_WORLD_POLYS_SINGLE_PASS   3
 

Definition at line 129 of file D3DDrv/Pcache.cpp.

#define TSTAGE_0   0
 

Definition at line 1089 of file D3DDrv/Pcache.cpp.

#define TSTAGE_1   1
 

Definition at line 1090 of file D3DDrv/Pcache.cpp.


Function Documentation

int BitmapHandleComp const void *  a,
const void *  b
[static]
 

Definition at line 1054 of file D3DDrv/Pcache.cpp.

References int32.

Referenced by SortWorldPolysByHandle().

01055 {
01056         int32   Id1, Id2;
01057 
01058         Id1 = (*(World_Poly**)a)->SortKey;
01059         Id2 = (*(World_Poly**)b)->SortKey;
01060 
01061         if ( Id1 == Id2)
01062                 return 0;
01063 
01064         if (Id1 < Id2)
01065                 return -1;
01066 
01067         return 1;
01068 }

BOOL ClearWorldCache void   )  [static]
 

Definition at line 1356 of file D3DDrv/Pcache.cpp.

References World_Cache::NumPolys, World_Cache::NumVerts, TRUE, and WorldCache.

01357 {
01358         WorldCache.NumPolys = 0;
01359         WorldCache.NumVerts = 0;
01360 
01361         return TRUE;
01362 }

void FillLMapSurface DRV_LInfo LInfo,
int32  LNum
[static]
 

Definition at line 359 of file D3DDrv/Pcache.cpp.

References AppInfo, RGB_LUT::B, B, RGB_LUT::G, G, DRV_LInfo::Height, int32, geRDriver_THandle::Log, App_Info::Lut1, RGB_LUT::R, R, DRV_LInfo::RGBLight, DRV_LInfo::THandle, THandle_Lock(), THandle_UnLock(), U16, U8, and DRV_LInfo::Width.

00360 {
00361         U16                                     *pTempBits;
00362         int32                           w, h, Width, Height, Size;
00363         U8                                      *pBitPtr;
00364         RGB_LUT                         *Lut;
00365         geRDriver_THandle       *THandle;
00366         int32                           Extra;
00367 
00368         THandle = LInfo->THandle;
00369 
00370         pBitPtr = (U8*)LInfo->RGBLight[LNum];
00371 
00372         Width = LInfo->Width;
00373         Height = LInfo->Height;
00374         Size = 1<<THandle->Log;
00375 
00376         Lut = &AppInfo.Lut1;
00377 
00378         THandle_Lock(THandle, 0, (void**)&pTempBits);
00379 
00380         Extra = Size - Width;
00381         U8      R, G, B;
00382         U16     Color;
00383 
00384         for (h=0; h< Height; h++)
00385         {
00386                 for (w=0; w< Width; w++)
00387                 {
00388                         R = *pBitPtr++;
00389                         G = *pBitPtr++;
00390                         B =  *pBitPtr++;
00391                         
00392                         Color = (U16)(Lut->R[R] | Lut->G[G] | Lut->B[B]);
00393 
00394                         *pTempBits++ = Color;
00395                 }
00396                 pTempBits += Extra;
00397         }
00398 
00399         THandle_UnLock(THandle, 0);
00400 }

int32 GetMipLevel DRV_TLVertex Verts,
int32  NumVerts,
geFloat  ScaleU,
geFloat  ScaleV,
int32  MaxMipLevel
[static]
 

Definition at line 1380 of file D3DDrv/Pcache.cpp.

References geFloat, int32, DRV_TLVertex::u, DRV_TLVertex::v, DRV_TLVertex::x, and DRV_TLVertex::y.

01381 {
01382         int32           Mip;
01383 
01384         if (MaxMipLevel == 0)
01385                 return 0;
01386 
01387         //
01388         //      Get the MipLevel
01389         //
01390         {
01391                 geFloat         du, dv, dx, dy, MipScale;
01392 
01393         #if 1           // WAY slower, but more accurate
01394                 int32           i;
01395 
01396                 MipScale = 999999.0f;
01397 
01398                 geFloat                 MipScaleT;
01399                 DRV_TLVertex    *pVert0, *pVert1;
01400                 int32                   i2;
01401 
01402                 for (i=0; i< NumVerts; i++)
01403                 {
01404 
01405                         i2 = i+1;
01406 
01407                         if (i2 >= NumVerts)
01408                                 i2=0;
01409 
01410                         pVert0 = &Verts[i];
01411                         pVert1 = &Verts[i2];
01412 
01413                         du = pVert1->u - pVert0->u;
01414                         dv = pVert1->v - pVert0->v;
01415                         dx = pVert1->x - pVert0->x;
01416                         dy = pVert1->y - pVert0->y;
01417                         
01418                         du *= ScaleU;
01419                         dv *= ScaleV;
01420 
01421                         MipScaleT = ((du*du)+(dv*dv)) / ((dx*dx)+(dy*dy));
01422 
01423                         if (MipScaleT < MipScale)
01424                                 MipScale = MipScaleT;           // Record the best MipScale (the one closest to the the eye)
01425                 }
01426         #else           // Faster, less accurate
01427                 du = Verts[1].u - Verts[0].u;
01428                 dv = Verts[1].v - Verts[0].v;
01429                 dx = Verts[1].x - Verts[0].x;
01430                 dy = Verts[1].y - Verts[0].y;
01431 
01432                 du *= ScaleU;
01433                 dv *= ScaleV;
01434 
01435                 MipScale = ((du*du)+(dv*dv)) / ((dx*dx)+(dy*dy));
01436         #endif
01437 
01438         #if 0
01439                 if (MipScale <= 5)              // 2, 6, 12
01440                         Mip = 0;
01441                 else if (MipScale <= 20)
01442                         Mip = 1;
01443                 else if (MipScale <= 45)
01444                         Mip = 2;
01445                 else
01446                         Mip = 3;
01447         #else
01448                 if (MipScale <= 4)              // 2, 6, 12
01449                         Mip = 0;
01450                 else if (MipScale <= 15)
01451                         Mip = 1;
01452                 else if (MipScale <= 40)
01453                         Mip = 2;
01454                 else
01455                         Mip = 3;
01456         #endif
01457         }
01458 
01459         if (Mip > MaxMipLevel)
01460                 Mip = MaxMipLevel;
01461 
01462         return Mip;
01463 }

BOOL IsKeyDown int  KeyCode  )  [static]
 

Definition at line 521 of file D3DDrv/Pcache.cpp.

References FALSE, and TRUE.

00522 {
00523         if (GetAsyncKeyState(KeyCode) & 0x8000)
00524                 return TRUE;
00525 
00526         return FALSE;
00527 }

void LoadLMapFromSystem DRV_LInfo LInfo,
int32  Log,
int32  LNum
[static]
 

Definition at line 470 of file D3DDrv/Pcache.cpp.

References AppInfo, RGB_LUT::B, B, RGB_LUT::G, G, DRV_LInfo::Height, int32, App_Info::Lut1, NULL, RGB_LUT::R, R, DRV_LInfo::RGBLight, THandle_MipData::Surface, SystemToVideo, U16, U8, USHORT, and DRV_LInfo::Width.

00471 {
00472         U16                                     *pTempBits;
00473         int32                           w, h, Width, Height, Size, Extra;
00474         U8                                      *pBitPtr;
00475         LPDIRECTDRAWSURFACE4 Surface;
00476         RGB_LUT                         *Lut;
00477     DDSURFACEDESC2              ddsd;
00478     HRESULT                             ddrval;
00479 
00480         pBitPtr = (U8*)LInfo->RGBLight[LNum];
00481 
00482         Width = LInfo->Width;
00483         Height = LInfo->Height;
00484         Size = 1<<Log;
00485 
00486         Extra = Size - Width;
00487 
00488         Lut = &AppInfo.Lut1;
00489 
00490         Surface = SystemToVideo[Log].Surface;
00491 
00492     memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
00493     ddsd.dwSize = sizeof(DDSURFACEDESC2);
00494     ddrval = Surface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
00495 
00496         assert(ddrval == DD_OK);
00497         U8      R, G, B;
00498         U16     Color;
00499 
00500         pTempBits = (USHORT*)ddsd.lpSurface;
00501 
00502         for (h=0; h< Height; h++)
00503         {
00504                 for (w=0; w< Width; w++)
00505                 {
00506                         R = *pBitPtr++;
00507                         G = *pBitPtr++;
00508                         B =  *pBitPtr++;
00509                         
00510                         Color = (U16)(Lut->R[R] | Lut->G[G] | Lut->B[B]);
00511                         
00512                         *pTempBits++ = Color;
00513                 }
00514                 pTempBits += Extra;
00515         }
00516 
00517     ddrval = Surface->Unlock(NULL);
00518         assert(ddrval == DD_OK);
00519 }

int MiscBitmapHandleComp const void *  a,
const void *  b
[static]
 

Definition at line 321 of file D3DDrv/Pcache.cpp.

References uint32.

Referenced by SortMiscPolysByHandle().

00322 {
00323         uint32  Id1, Id2;
00324 
00325         Id1 = (uint32)(*(Misc_Poly**)a)->SortKey;
00326         Id2 = (uint32)(*(Misc_Poly**)b)->SortKey;
00327 
00328         if ( Id1 == Id2)
00329                 return 0;
00330 
00331         if (Id1 < Id2)
00332                 return -1;
00333 
00334         return 1;
00335 }

BOOL PCache_FlushMiscPolys void   ) 
 

Definition at line 739 of file D3DDrv/Pcache.cpp.

References AppInfo, App_Info::CanDoMultiTexture, D3DBlendEnable(), D3DBlendFunc(), D3DSetTexture(), D3DTexturedPoly(), D3DTexWrap(), D3DZEnable(), D3DZWriteEnable(), DRV_RENDER_CLAMP_UV, DRV_RENDER_NO_ZMASK, DRV_RENDER_NO_ZWRITE, DRV_RENDER_POLY_NO_FOG, FALSE, Misc_Poly::FirstVert, Misc_Poly::Flags, App_Info::FogEnable, GE_FALSE, int32, App_Info::lpD3DDevice, Misc_Poly::MipLevel, MiscCache, NULL, Misc_Cache::NumPolys, Misc_Cache::NumVerts, Misc_Poly::NumVerts, SetupTexture(), Misc_Cache::SortedPolys, SortMiscPolysByHandle(), Misc_Poly::THandle, THandle_CheckCache(), TRUE, and Misc_Cache::Verts.

00740 {
00741         int32                           i;
00742         Misc_Poly                       *pPoly;
00743 
00744         if (!MiscCache.NumPolys)
00745                 return TRUE;
00746 
00747         if (!THandle_CheckCache())
00748                 return GE_FALSE;
00749 
00750         // Set the render states
00751         if (AppInfo.CanDoMultiTexture)
00752         {
00753                 AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP,   D3DTOP_DISABLE );
00754                 AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP,   D3DTOP_DISABLE );
00755                 D3DSetTexture(1, NULL);         // Reset texture stage 1
00756         }
00757         
00758           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
00759           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
00760           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
00761           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE );
00762           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
00763           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
00764           AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP,   D3DTOP_MODULATE);
00765           D3DBlendFunc (D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
00766           D3DBlendEnable(TRUE);
00767 
00768         // Sort the polys by handle
00769         SortMiscPolysByHandle();
00770 
00771         for (i=0; i< MiscCache.NumPolys; i++)
00772         {
00773                 pPoly = MiscCache.SortedPolys[i];
00774 
00775                 if (pPoly->Flags & DRV_RENDER_NO_ZMASK)         // We are assuming that this is not going to change all that much
00776                         D3DZEnable(FALSE);
00777                 else
00778                         D3DZEnable(TRUE);
00779 
00780                 if (pPoly->Flags & DRV_RENDER_NO_ZWRITE)        // We are assuming that this is not going to change all that much
00781                         D3DZWriteEnable(FALSE); 
00782                 else
00783                         D3DZWriteEnable(TRUE);
00784                                                                           
00785                 if (pPoly->Flags & DRV_RENDER_CLAMP_UV)
00786                         D3DTexWrap(0, FALSE);
00787                 else
00788                         D3DTexWrap(0, TRUE);
00789 
00790                 if (!SetupTexture(0, pPoly->THandle, pPoly->MipLevel))
00791                         return GE_FALSE;
00792 
00793                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
00794                         AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , FALSE);
00795 
00796                 D3DTexturedPoly(&MiscCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
00797 
00798                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
00799                         AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , TRUE);
00800         }
00801 
00802         // Turn z stuff back on...
00803         D3DZWriteEnable (TRUE);
00804         D3DZEnable(TRUE);
00805         
00806         MiscCache.NumPolys = 0;
00807         MiscCache.NumVerts = 0;
00808 
00809 #ifdef SUPER_FLUSH
00810         AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FLUSHBATCH, 0);
00811         AppInfo.lpD3DDevice->EndScene();
00812         AppInfo.lpD3DDevice->BeginScene();
00813 #endif
00814 
00815         return TRUE;
00816 }

BOOL PCache_FlushWorldPolys void   ) 
 

Definition at line 292 of file D3DDrv/Pcache.cpp.

References AppInfo, App_Info::CanDoMultiTexture, ClearWorldCache(), GE_FALSE, World_Cache::NumPolys, RENDER_WORLD_POLYS_LMAP, RENDER_WORLD_POLYS_NORMAL, RENDER_WORLD_POLYS_SINGLE_PASS, RenderWorldPolys(), THandle_CheckCache(), TRUE, and WorldCache.

00293 {
00294         if (!WorldCache.NumPolys)
00295                 return TRUE;
00296 
00297         if (!THandle_CheckCache())
00298                 return GE_FALSE;
00299         
00300         if (AppInfo.CanDoMultiTexture)
00301         {
00302                 RenderWorldPolys(RENDER_WORLD_POLYS_SINGLE_PASS);
00303         }
00304         else
00305         {
00306                 // Render them as normal
00307                 if (!RenderWorldPolys(RENDER_WORLD_POLYS_NORMAL))
00308                         return GE_FALSE;
00309 
00310                 // Render them as lmaps
00311                 RenderWorldPolys(RENDER_WORLD_POLYS_LMAP);
00312         }
00313 
00314         ClearWorldCache();
00315 
00316         return TRUE;
00317 }

BOOL PCache_InsertMiscPoly DRV_TLVertex Verts,
int32  NumVerts,
geRDriver_THandle THandle,
uint32  Flags
 

Definition at line 821 of file D3DDrv/Pcache.cpp.

References DRV_TLVertex::a, AppInfo, DRV_TLVertex::b, PCache_Vert::color, DRV_RENDER_POLY_NO_FOG, DWORD, Misc_Poly::FirstVert, Misc_Poly::Flags, App_Info::FogEnable, App_Info::FogEnd, App_Info::FogStart, DRV_TLVertex::g, geFloat, GetMipLevel(), geRDriver_THandle::Height, int32, geRDriver_THandle::Log, MAX_MISC_POLY_VERTS, MAX_MISC_POLYS, Misc_Poly::MipLevel, MiscCache, geRDriver_THandle::NumMipLevels, Misc_Cache::NumPolys, Misc_Poly::NumVerts, Misc_Cache::NumVerts, PCache_FlushMiscPolys(), Misc_Cache::Polys, DRV_TLVertex::r, PCache_Vert::rhw, Misc_Poly::SortKey, PCache_Vert::specular, TextureHandles, Misc_Poly::THandle, TRUE, PCache_UVSet::u, DRV_TLVertex::u, PCache_Vert::uv, PCache_UVSet::v, DRV_TLVertex::v, v, Misc_Cache::Verts, geRDriver_THandle::Width, DRV_TLVertex::x, PCache_Vert::x, DRV_TLVertex::y, PCache_Vert::y, PCache_Vert::z, and DRV_TLVertex::z.

00822 {
00823         int32                   Mip;
00824         geFloat                 ZRecip, u, v, ScaleU, ScaleV, InvScale;
00825         Misc_Poly               *pCachePoly;
00826         DRV_TLVertex    *pVerts;
00827         PCache_Vert             *pD3DVerts;
00828         int32                   i, SAlpha;
00829 
00830         if ((MiscCache.NumVerts + NumVerts) >= MAX_MISC_POLY_VERTS)
00831         {
00832                 // If the cache is full, we must flush it before going on...
00833                 PCache_FlushMiscPolys();
00834         }
00835         else if (MiscCache.NumPolys+1 >= MAX_MISC_POLYS)
00836         {
00837                 // If the cache is full, we must flush it before going on...
00838                 PCache_FlushMiscPolys();
00839         }
00840 
00841         Mip = GetMipLevel(Verts, NumVerts, (geFloat)THandle->Width, (geFloat)THandle->Height, THandle->NumMipLevels-1);
00842 
00843         // Store info about this poly in the cache
00844         pCachePoly = &MiscCache.Polys[MiscCache.NumPolys];
00845 
00846         pCachePoly->THandle = THandle;
00847         pCachePoly->Flags = Flags;
00848         pCachePoly->FirstVert = MiscCache.NumVerts;
00849         pCachePoly->NumVerts = NumVerts;
00850         pCachePoly->MipLevel = Mip;
00851         pCachePoly->SortKey = ((THandle - TextureHandles)<<4)+Mip;
00852 
00853         // Get scale value for vertices
00854         //TCache_GetUVInvScale(Bitmap, Mip, &InvScale);
00855         InvScale = 1.0f / (geFloat)((1<<THandle->Log));
00856 
00857         // Convert them to take account that the vertices are allready from 0 to 1
00858         ScaleU = (geFloat)THandle->Width * InvScale;
00859         ScaleV = (geFloat)THandle->Height * InvScale;
00860 
00861         // Precompute the alpha value...
00862         SAlpha = ((int32)Verts->a)<<24;
00863 
00864         // Get a pointer to the original polys verts
00865         pVerts = Verts;
00866         // Get a pointer into the world verts
00867         pD3DVerts = &MiscCache.Verts[MiscCache.NumVerts];
00868 
00869         for (i=0; i< NumVerts; i++)
00870         {
00871                 ZRecip = 1/(pVerts->z);
00872 
00873                 pD3DVerts->x = pVerts->x;
00874                 pD3DVerts->y = pVerts->y;
00875 
00876                 pD3DVerts->z = (1.0f - ZRecip);         // ZBUFFER
00877                 pD3DVerts->rhw = ZRecip;
00878                 
00879                 u = pVerts->u * ScaleU;
00880                 v = pVerts->v * ScaleV;
00881 
00882                 pD3DVerts->uv[0].u = u;
00883                 pD3DVerts->uv[0].v = v;
00884 
00885                 pD3DVerts->color = SAlpha | ((int32)pVerts->r<<16) | ((int32)pVerts->g<<8) | (int32)pVerts->b;
00886 
00887                 if (AppInfo.FogEnable && !(Flags & DRV_RENDER_POLY_NO_FOG) ) // poly fog
00888                 {
00889                         DWORD   FogVal;
00890                         geFloat Val;
00891 
00892                         Val = pVerts->z;
00893 
00894                         if (Val > AppInfo.FogEnd)
00895                                 Val = AppInfo.FogEnd;
00896 
00897                         FogVal = (DWORD)((AppInfo.FogEnd-Val)/(AppInfo.FogEnd-AppInfo.FogStart)*255.0f);
00898                 
00899                         if (FogVal < 0)
00900                                 FogVal = 0;
00901                         else if (FogVal > 255)
00902                                 FogVal = 255;
00903                 
00904                         pD3DVerts->specular = (FogVal<<24);             // Alpha component in specular is the fog value (0...255)
00905                 }
00906                 else
00907                         pD3DVerts->specular = 0;
00908 
00909                 pVerts++;
00910                 pD3DVerts++;
00911         }
00912         
00913         // Update globals about the misc poly cache
00914         MiscCache.NumVerts += NumVerts;
00915         MiscCache.NumPolys++;
00916 
00917         return TRUE;
00918 }

BOOL PCache_InsertWorldPoly DRV_TLVertex Verts,
int32  NumVerts,
geRDriver_THandle THandle,
DRV_TexInfo TexInfo,
DRV_LInfo LInfo,
uint32  Flags
 

Definition at line 173 of file D3DDrv/Pcache.cpp.

References DRV_TLVertex::a, AppInfo, DRV_TLVertex::b, PCache_TVert::Color, DRV_TexInfo::DrawScaleU, DRV_TexInfo::DrawScaleV, DRV_RENDER_ALPHA, DRV_RENDER_POLY_NO_FOG, DWORD, World_Poly::FirstVert, World_Poly::Flags, App_Info::FogEnable, App_Info::FogEnd, App_Info::FogStart, DRV_TLVertex::g, GE_FALSE, geFloat, GetMipLevel(), int32, World_Poly::LInfo, MAX_WORLD_POLY_VERTS, MAX_WORLD_POLYS, World_Poly::MipLevel, geRDriver_THandle::NumMipLevels, World_Cache::NumPolys, World_Poly::NumVerts, World_Cache::NumVerts, PCache_FlushWorldPolys(), World_Cache::Polys, DRV_TLVertex::r, PCache_Vert::rhw, World_Poly::ScaleU, World_Poly::ScaleV, DRV_TexInfo::ShiftU, World_Poly::ShiftU, DRV_TexInfo::ShiftV, World_Poly::ShiftV, World_Poly::SortKey, PCache_Vert::specular, TextureHandles, World_Poly::THandle, DRV_LInfo::THandle, TRUE, World_Cache::TVerts, DRV_TLVertex::u, PCache_TVert::u, uint32, DRV_TLVertex::v, PCache_TVert::v, World_Cache::Verts, WorldCache, DRV_TLVertex::x, PCache_Vert::x, DRV_TLVertex::y, PCache_Vert::y, PCache_Vert::z, and DRV_TLVertex::z.

00174 {
00175         int32                   Mip;
00176         geFloat                 ZRecip, DrawScaleU, DrawScaleV;
00177         World_Poly              *pCachePoly;
00178         DRV_TLVertex    *pVerts;
00179         PCache_TVert    *pTVerts;
00180         PCache_Vert             *pD3DVerts;
00181         int32                   i;
00182         uint32                  Alpha;
00183 
00184         #ifdef _DEBUG
00185                 if (LInfo)
00186                 {
00187                         assert(LInfo->THandle);
00188                 }
00189         #endif
00190 
00191         if ((WorldCache.NumVerts + NumVerts) >= MAX_WORLD_POLY_VERTS)
00192         {
00193                 // If the cache is full, we must flush it before going on...
00194                 if (!PCache_FlushWorldPolys())
00195                         return GE_FALSE;
00196         }
00197         else if (WorldCache.NumPolys+1 >= MAX_WORLD_POLYS)
00198         {
00199                 // If the cache is full, we must flush it before going on...
00200                 if (!PCache_FlushWorldPolys())
00201                         return GE_FALSE;
00202         }
00203 
00204         DrawScaleU = 1.0f / TexInfo->DrawScaleU;
00205         DrawScaleV = 1.0f / TexInfo->DrawScaleV;
00206 
00207         Mip = GetMipLevel(Verts, NumVerts, DrawScaleU, DrawScaleV, THandle->NumMipLevels-1);
00208 
00209         // Get a pointer to the original polys verts
00210         pVerts = Verts;
00211         
00212         // Store info about this poly in the cache
00213         pCachePoly = &WorldCache.Polys[WorldCache.NumPolys];
00214 
00215         pCachePoly->THandle = THandle;
00216         pCachePoly->LInfo = LInfo;
00217         pCachePoly->Flags = Flags;
00218         pCachePoly->FirstVert = WorldCache.NumVerts;
00219         pCachePoly->NumVerts = NumVerts;
00220         pCachePoly->ShiftU = TexInfo->ShiftU;
00221         pCachePoly->ShiftV = TexInfo->ShiftV;
00222         pCachePoly->ScaleU = DrawScaleU;
00223         pCachePoly->ScaleV = DrawScaleV;
00224         pCachePoly->MipLevel = Mip;
00225 
00226         // Don't forget the sort key:
00227         pCachePoly->SortKey = ((THandle - TextureHandles)<<4)+Mip;
00228 
00229         // Get a pointer into the world verts
00230         pD3DVerts = &WorldCache.Verts[WorldCache.NumVerts];
00231         pTVerts = &WorldCache.TVerts[WorldCache.NumVerts];
00232 
00233         if (Flags & DRV_RENDER_ALPHA)
00234                 Alpha = (uint32)pVerts->a<<24;
00235         else
00236                 Alpha = (uint32)(255<<24);
00237 
00238         for (i=0; i< NumVerts; i++)
00239         {
00240                 ZRecip = 1.0f/(pVerts->z);
00241 
00242                 pD3DVerts->x = pVerts->x;
00243                 pD3DVerts->y = pVerts->y;
00244 
00245                 pD3DVerts->z = (1.0f - ZRecip); // ZBUFFER
00246                 pD3DVerts->rhw = ZRecip;
00247 
00248                 if (AppInfo.FogEnable && !(Flags & DRV_RENDER_POLY_NO_FOG)) // poly fog
00249                 {
00250                         DWORD   FogVal;
00251                         geFloat Val;
00252 
00253                         Val = pVerts->z;
00254 
00255                         if (Val > AppInfo.FogEnd)
00256                                 Val = AppInfo.FogEnd;
00257 
00258                         FogVal = (DWORD)((AppInfo.FogEnd-Val)/(AppInfo.FogEnd-AppInfo.FogStart)*255.0f);
00259                 
00260                         if (FogVal < 0)
00261                                 FogVal = 0;
00262                         else if (FogVal > 255)
00263                                 FogVal = 255;
00264                 
00265                         pD3DVerts->specular = (FogVal<<24);             // Alpha component in specular is the fog value (0...255)
00266                 }
00267                 else
00268                         pD3DVerts->specular = 0;
00269                 
00270                 // Store the uv's so the prep pass can use them...
00271                 pTVerts->u = pVerts->u;
00272                 pTVerts->v = pVerts->v;
00273 
00274                 pTVerts->Color = Alpha | ((uint32)pVerts->r<<16) | ((uint32)pVerts->g<<8) | (uint32)pVerts->b;
00275 
00276                 pTVerts++;
00277                 pVerts++;        
00278                 pD3DVerts++;
00279 
00280         }
00281         
00282         // Update globals about the world poly cache
00283         WorldCache.NumVerts += NumVerts;
00284         WorldCache.NumPolys++;
00285 
00286         return TRUE;
00287 }

BOOL PCache_Reset void   ) 
 

Definition at line 1366 of file D3DDrv/Pcache.cpp.

References MiscCache, Misc_Cache::NumPolys, World_Cache::NumPolys, Misc_Cache::NumVerts, World_Cache::NumVerts, TRUE, and WorldCache.

01367 {
01368         WorldCache.NumPolys = 0;
01369         WorldCache.NumVerts = 0;
01370 
01371         MiscCache.NumPolys = 0;
01372         MiscCache.NumVerts = 0;
01373 
01374         return TRUE;
01375 }

BOOL RenderWorldPolys int32  RenderMode  )  [static]
 

Definition at line 1097 of file D3DDrv/Pcache.cpp.

References AppInfo, D3DBlendEnable(), D3DBlendFunc(), D3DDRV, D3DTexturedPoly(), D3DTexWrap(), DRV_RENDER_CLAMP_UV, DRV_RENDER_POLY_NO_FOG, FALSE, World_Poly::FirstVert, World_Poly::Flags, App_Info::FogEnable, GE_FALSE, int32, World_Poly::LInfo, App_Info::lpD3DDevice, geRDriver_THandle::MipData, World_Poly::MipLevel, NULL, World_Cache::NumPolys, World_Cache::NumPolys2, World_Poly::NumVerts, World_Cache::Polys, PREP_WORLD_VERTS_LMAP, PREP_WORLD_VERTS_NORMAL, PREP_WORLD_VERTS_SINGLE_PASS, RENDER_WORLD_POLYS_LMAP, RENDER_WORLD_POLYS_NORMAL, RENDER_WORLD_POLYS_SINGLE_PASS, App_Info::RenderingIsOK, RenderMode, DRV_LInfo::RGBLight, DRV_Driver::SetupLightmap, SetupLMap(), SetupTexture(), THandle_MipData::Slot, World_Cache::SortedPolys, World_Cache::SortedPolys2, SortWorldPolysByHandle(), DRV_LInfo::THandle, World_Poly::THandle, TRUE, TSTAGE_0, TSTAGE_1, World_Cache::Verts, World_PolyPrepVerts(), and WorldCache.

01098 {
01099         World_Poly                      *pPoly;
01100         int32                           i;
01101 
01102         if(!AppInfo.RenderingIsOK)
01103         {
01104                 return  TRUE;
01105         }
01106         switch (RenderMode)
01107         {       
01108                 case RENDER_WORLD_POLYS_NORMAL:
01109                 {
01110                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 );
01111 
01112                         // Set the default state for the normal poly render mode for the world
01113                         D3DBlendEnable(TRUE);
01114                         D3DBlendFunc (D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
01115                         
01116                         // Get the first poly in the sorted list
01117                         SortWorldPolysByHandle();
01118                         
01119                         for (i=0; i< WorldCache.NumPolys; i++)
01120                         {
01121                                 pPoly = WorldCache.SortedPolys[i];
01122 
01123                                 if (pPoly->Flags & DRV_RENDER_CLAMP_UV)
01124                                         D3DTexWrap(0, FALSE);
01125                                 else
01126                                         D3DTexWrap(0, TRUE);
01127 
01128                                 if (!SetupTexture(0, pPoly->THandle, pPoly->MipLevel))
01129                                         return GE_FALSE;
01130 
01131                                 World_PolyPrepVerts(pPoly, PREP_WORLD_VERTS_NORMAL, 0, 0);
01132 
01133                                 D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01134                         }
01135                         
01136                         break;
01137                 }
01138                 
01139                 case RENDER_WORLD_POLYS_LMAP:
01140                 {
01141                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
01142 
01143                         D3DTexWrap(0, FALSE);
01144 
01145                         D3DBlendEnable(TRUE);
01146                         D3DBlendFunc (D3DBLEND_DESTCOLOR, D3DBLEND_ZERO);
01147 
01148                         pPoly = WorldCache.Polys;
01149                         BOOL    Dynamic = 0;
01150 
01151                         for (i=0; i< WorldCache.NumPolys; i++, pPoly++)
01152                         {
01153 
01154                                 if (!pPoly->LInfo)
01155                                         continue;
01156 
01157                                 // Call the engine to set this sucker up, because it's visible...
01158                                 D3DDRV.SetupLightmap(pPoly->LInfo, &Dynamic);
01159 
01160                                 if (!SetupLMap(0, pPoly->LInfo, 0, Dynamic))
01161                                         return GE_FALSE;
01162 
01163                                 World_PolyPrepVerts(pPoly, PREP_WORLD_VERTS_LMAP, 0, 0);
01164 
01165                                 D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01166                                 
01167                                 if (pPoly->LInfo->RGBLight[1])
01168                                 {
01169                                         AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE);
01170 
01171                                         D3DBlendFunc (D3DBLEND_ONE, D3DBLEND_ONE);                              // Change to a fog state
01172 
01173                                         // For some reason, some cards can't upload data to the same texture twice, and have it take.
01174                                         // So we force Fog maps to use a different slot than the lightmap was using...
01175                                         pPoly->LInfo->THandle->MipData[0].Slot = NULL;
01176 
01177                                         if (!SetupLMap(0, pPoly->LInfo, 1, 1))  // Dynamic is 1, because fog is always dynamic
01178                                                 return GE_FALSE;
01179 
01180                                         D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01181                 
01182                                         D3DBlendFunc (D3DBLEND_DESTCOLOR, D3DBLEND_ZERO);               // Restore state
01183 
01184                                         if (AppInfo.FogEnable)
01185                                                 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , TRUE);
01186                                 }
01187                         }
01188                         break;
01189                 }
01190 
01191                 case RENDER_WORLD_POLYS_SINGLE_PASS:
01192                 {
01193                         // Setup texture stage states
01194                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 );
01195                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
01196                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
01197                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE );
01198                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
01199                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
01200                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP,   D3DTOP_MODULATE);
01201                                                                          
01202                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_TEXCOORDINDEX, 1 );
01203                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLORARG1, D3DTA_TEXTURE );
01204                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLORARG2, D3DTA_CURRENT ); 
01205                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP,   D3DTOP_MODULATE );
01206                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
01207                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAARG2, D3DTA_CURRENT );
01208                         //AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP,   D3DTOP_SELECTARG2 );
01209                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP,   D3DTOP_MODULATE );
01210 
01211                         // Setup frame buffer blend modes
01212                         D3DBlendEnable(TRUE);
01213                         D3DBlendFunc (D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
01214 
01215                         // Set the default state for the normal poly render mode for the world
01216                         D3DTexWrap(TSTAGE_0, TRUE);
01217                         D3DTexWrap(TSTAGE_1, FALSE);
01218 
01219                         // Sort the list for front back operation to get the least number of world texture misses
01220                         SortWorldPolysByHandle();
01221                         
01222                         // Reset non lightmaps faces to 0
01223                         WorldCache.NumPolys2 = 0;
01224 
01225                         for (i=0; i< WorldCache.NumPolys; i++)
01226                         {
01227                                 BOOL    Dynamic = 0;
01228 
01229                                 pPoly = WorldCache.SortedPolys[i];
01230 
01231                                 if (!pPoly->LInfo)
01232                                 {
01233                                         // Put gouraud only polys in a seperate list, and render last
01234                                         WorldCache.SortedPolys2[WorldCache.NumPolys2++] = pPoly;
01235                                         continue;
01236                                 }
01237 
01238                                 if (pPoly->Flags & DRV_RENDER_CLAMP_UV)
01239                                         D3DTexWrap(TSTAGE_0, FALSE);
01240                                 else
01241                                         D3DTexWrap(TSTAGE_0, TRUE);
01242 
01243                                 if (!SetupTexture(TSTAGE_0, pPoly->THandle, pPoly->MipLevel))
01244                                         return GE_FALSE;                                
01245 
01246                                 // Call the engine to set this sucker up, because it's visible...
01247                                 D3DDRV.SetupLightmap(pPoly->LInfo, &Dynamic);
01248 
01249                                 if (!SetupLMap(TSTAGE_1, pPoly->LInfo, 0, Dynamic))
01250                                         return GE_FALSE;
01251                                         
01252                                 // Prep the verts for a lightmap and texture map
01253                                 World_PolyPrepVerts(pPoly, PREP_WORLD_VERTS_SINGLE_PASS, TSTAGE_0, TSTAGE_1);
01254 
01255                                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
01256                                                 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , FALSE);
01257 
01258                                 // Draw the texture
01259                                 D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01260 
01261                                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
01262                                                 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , TRUE);
01263 
01264                                 // Render any fog maps
01265                                 if (pPoly->LInfo->RGBLight[1])
01266                                 {
01267                                         D3DBlendFunc (D3DBLEND_ONE, D3DBLEND_ONE);                              // Change to a fog state
01268 
01269                                 #if (TSTAGE_0 == 0)
01270                                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
01271                                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
01272 
01273                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
01274                                 #else
01275                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE );
01276                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
01277                                 #endif
01278 
01279                                         // For some reason, some cards can't upload data to the same texture twice, and have it take.
01280                                         // So we force Fog maps to use a different slot other than what the lightmap was using...
01281                                         pPoly->LInfo->THandle->MipData[0].Slot = NULL;
01282 
01283                                         if (!SetupLMap(TSTAGE_1, pPoly->LInfo, 1, 1))   // Dynamic is 1, because fog is always dynamic
01284                                                 return GE_FALSE;
01285 
01286                                         D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01287         
01288                                         // Restore states to the last state before fag map
01289                                 #if (TSTAGE_0 == 0)
01290                                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE );
01291                                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP,   D3DTOP_MODULATE);
01292         
01293                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP,   D3DTOP_MODULATE );
01294                                 #else
01295                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP,   D3DTOP_MODULATE );
01296                                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP,   D3DTOP_SELECTARG2 );
01297                                 #endif
01298 
01299                                         D3DBlendFunc (D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
01300                                 }
01301                                 
01302                                 
01303                         }
01304                         
01305                         // Setup for any non-lightmaped faces faces, turn tmu1 off
01306                 #if (TSTAGE_0 == 0)
01307                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
01308                         AppInfo.lpD3DDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
01309                 #else
01310                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
01311                         AppInfo.lpD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
01312                 #endif
01313 
01314                         // Render all the faces without lightmaps
01315                         for (i=0; i< WorldCache.NumPolys2; i++)
01316                         {
01317                                 BOOL    Dynamic = 0;
01318 
01319                                 pPoly = WorldCache.SortedPolys2[i];
01320 
01321                                 if (pPoly->Flags & DRV_RENDER_CLAMP_UV)
01322                                         D3DTexWrap(TSTAGE_0, FALSE);
01323                                 else
01324                                         D3DTexWrap(TSTAGE_0, TRUE);
01325 
01326                                 if (!SetupTexture(TSTAGE_0, pPoly->THandle, pPoly->MipLevel))
01327                                         return GE_FALSE;                                
01328 
01329                                 // Prep verts as if there was no lightmap
01330                                 World_PolyPrepVerts(pPoly, PREP_WORLD_VERTS_NORMAL, TSTAGE_0, TSTAGE_1);
01331 
01332                                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
01333                                                 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , FALSE);
01334 
01335                                 // Draw the texture
01336                                 D3DTexturedPoly(&WorldCache.Verts[pPoly->FirstVert], pPoly->NumVerts);
01337 
01338                                 if ( (pPoly->Flags & DRV_RENDER_POLY_NO_FOG) && AppInfo.FogEnable) // poly fog
01339                                         AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE , TRUE);
01340                         }
01341 
01342                         break;                                           
01343                 }
01344 
01345                 default:
01346                         return FALSE;
01347         }
01348 
01349 
01350         return TRUE;
01351 }

geBoolean SetupLMap int32  Stage,
DRV_LInfo LInfo,
int32  LNum,
geBoolean  Dynamic
 

Definition at line 556 of file D3DDrv/Pcache.cpp.

References CacheInfo, CurrentLRU, D3DCache_SlotGetSurface(), D3DCache_SlotGetTexture(), D3DCache_SlotSetLRU(), D3DErrorToString(), D3DMain_Log(), D3DMain_RestoreAllSurfaces(), D3DSetTexture(), Error, FillLMapSurface(), THandle_MipData::Flags, geRDriver_THandle::Flags, GE_FALSE, GE_TRUE, geBoolean, DRV_CacheInfo::LMapMisses, LoadLMapFromSystem(), geRDriver_THandle::Log, MAX_LMAP_LOG_SIZE, geRDriver_THandle::MipData, NULL, SetupMipData(), THandle_MipData::Slot, SystemToVideo, THandle_MipData::Texture, DRV_LInfo::THandle, THANDLE_UPDATE, TPage_BlockGetTexture(), TPage_BlockGetUserData(), TPage_BlockSetLRU(), TPage_BlockSetUserData(), TPage_MgrFindOptimalBlock(), and TPageMgr.

00557 {
00558 #ifdef D3D_MANAGE_TEXTURES
00559         #ifdef USE_TPAGES
00560         {
00561                 geRDriver_THandle               *THandle;
00562 
00563                 THandle = LInfo->THandle;
00564 
00565                 if (Dynamic)
00566                         THandle->Flags |= THANDLE_UPDATE;
00567 
00568                 if (!THandle->Block)
00569                 {
00570                         THandle->Block = TPage_MgrFindOptimalBlock(TPageMgr, CurrentLRU);
00571                         THandle->Flags |= THANDLE_UPDATE;
00572                         TPage_BlockSetUserData(THandle->Block, THandle);
00573                         assert(THandle->Block);
00574                 }
00575                 else if (TPage_BlockGetUserData(THandle->Block) != THandle)
00576                 {
00577                         // Find another block
00578                         THandle->Block = TPage_MgrFindOptimalBlock(TPageMgr, CurrentLRU);
00579                         assert(THandle->Block);
00580 
00581                         THandle->Flags |= THANDLE_UPDATE;
00582                         TPage_BlockSetUserData(THandle->Block, THandle);
00583                 }
00584 
00585                 if (THandle->Flags & THANDLE_UPDATE)
00586                         FillLMapSurface2(LInfo, LNum);
00587 
00588                 TPage_BlockSetLRU(THandle->Block, CurrentLRU);
00589                 D3DSetTexture(Stage, TPage_BlockGetTexture(THandle->Block));
00590         
00591                 if (Dynamic)
00592                         THandle->Flags |= THANDLE_UPDATE;
00593                 else
00594                         THandle->Flags &= ~THANDLE_UPDATE;
00595 
00596                 return GE_TRUE;
00597         }
00598         #else
00599         {
00600                 geRDriver_THandle               *THandle;
00601 
00602                 THandle = LInfo->THandle;
00603 
00604                 if (Dynamic)
00605                         THandle->MipData[0].Flags |= THANDLE_UPDATE;
00606 
00607                 if (THandle->MipData[0].Flags & THANDLE_UPDATE)
00608                         FillLMapSurface(LInfo, LNum);
00609 
00610                 D3DSetTexture(Stage, THandle->MipData[0].Texture);
00611         
00612                 if (Dynamic)
00613                         THandle->MipData[0].Flags |= THANDLE_UPDATE;
00614                 else
00615                         THandle->MipData[0].Flags &= ~THANDLE_UPDATE;
00616 
00617                 return GE_TRUE;
00618         }
00619         #endif
00620 
00621 #else
00622         geRDriver_THandle       *THandle;
00623         THandle_MipData         *MipData;
00624 
00625         THandle = LInfo->THandle;
00626         MipData = &THandle->MipData[0];
00627 
00628         if (Dynamic)
00629                 MipData->Flags |= THANDLE_UPDATE;
00630 
00631         if (!SetupMipData(MipData))
00632         {
00633                 MipData->Flags |= THANDLE_UPDATE;               // Force an upload
00634                 CacheInfo.LMapMisses++;
00635         }
00636 
00637         if (MipData->Flags & THANDLE_UPDATE)
00638         {
00639                 HRESULT                                 Error;
00640                 LPDIRECTDRAWSURFACE4    Surface;
00641 
00642                 assert(MipData->Slot);
00643                 
00644                 Surface = D3DCache_SlotGetSurface(MipData->Slot);
00645 
00646                 assert(Surface);
00647                 assert(THandle->Log < MAX_LMAP_LOG_SIZE);
00648                 assert(SystemToVideo[THandle->Log].Surface);
00649 
00650                 LoadLMapFromSystem(LInfo, THandle->Log, LNum);
00651 
00652                 Error = Surface->BltFast(0, 0, SystemToVideo[THandle->Log].Surface, NULL, DDBLTFAST_WAIT);
00653                 //Error = Surface->BltFast(0, 0, SystemToVideo[THandle->Log].Surface, NULL, 0);
00654                 //Error = Surface->Blt(NULL, SystemToVideo[THandle->Log].Surface, NULL, DDBLT_WAIT, NULL);
00655                 //Error = Surface->Blt(NULL, SystemToVideo[THandle->Log].Surface, NULL, 0, NULL);
00656                 
00657                 if (Error != DD_OK)
00658                 {
00659                         if(Error==DDERR_SURFACELOST)
00660                         {
00661                                 if (!D3DMain_RestoreAllSurfaces())
00662                                         return GE_FALSE;
00663                         }
00664                         else
00665                         {
00666                                 D3DMain_Log("SetupTexture: System to Video cache Blt failed.\n %s", D3DErrorToString(Error));
00667                                 return GE_FALSE;
00668                         }
00669                 }
00670         }
00671 
00672         if (Dynamic)            // If it was dynmamic, force an update for one more frame
00673                 MipData->Flags |= THANDLE_UPDATE;
00674         else
00675                 MipData->Flags &= ~THANDLE_UPDATE;
00676 
00677         D3DCache_SlotSetLRU(MipData->Slot, CurrentLRU);
00678         D3DSetTexture(Stage, D3DCache_SlotGetTexture(MipData->Slot));
00679 
00680         return GE_TRUE;
00681 #endif
00682 }

geBoolean SetupMipData THandle_MipData MipData  ) 
 

Definition at line 534 of file D3DDrv/Pcache.cpp.

References AppInfo, THandle_MipData::CacheType, D3DCache_SlotGetUserData(), D3DCache_SlotSetUserData(), D3DCache_TypeFindSlot(), GE_FALSE, GE_TRUE, geBoolean, App_Info::lpD3DDevice, and THandle_MipData::Slot.

00535 {
00536         if (!MipData->Slot || D3DCache_SlotGetUserData(MipData->Slot) != MipData)
00537         {
00538                 MipData->Slot = D3DCache_TypeFindSlot(MipData->CacheType);
00539                 assert(MipData->Slot);
00540 
00541                 D3DCache_SlotSetUserData(MipData->Slot, MipData);
00542 
00543         #ifdef SUPER_FLUSH
00544                 AppInfo.lpD3DDevice->SetRenderState(D3DRENDERSTATE_FLUSHBATCH, 0);
00545         #endif
00546 
00547                 return GE_FALSE;
00548         }
00549 
00550         return GE_TRUE;
00551 }

geBoolean SetupTexture int32  Stage,
geRDriver_THandle THandle,
int32  MipLevel
 

Definition at line 687 of file D3DDrv/Pcache.cpp.

References CacheInfo, CurrentLRU, D3DCache_SlotGetSurface(), D3DCache_SlotGetTexture(), D3DCache_SlotSetLRU(), D3DErrorToString(), D3DMain_Log(), D3DMain_RestoreAllSurfaces(), D3DSetTexture(), Error, FALSE, THandle_MipData::Flags, GE_FALSE, GE_TRUE, geBoolean, geRDriver_THandle::MipData, NULL, SetupMipData(), THandle_MipData::Slot, THandle_MipData::Surface, DRV_CacheInfo::TexMisses, THandle_MipData::Texture, and THANDLE_UPDATE.

00688 {
00689 #ifdef D3D_MANAGE_TEXTURES
00690         D3DSetTexture(Stage, THandle->MipData[MipLevel].Texture);
00691         return GE_TRUE;
00692 #else
00693         THandle_MipData         *MipData;
00694 
00695         MipData = &THandle->MipData[MipLevel];
00696         
00697         if (!SetupMipData(MipData))
00698         {
00699                 MipData->Flags |= THANDLE_UPDATE;               // Force an upload
00700                 CacheInfo.TexMisses++;
00701         }
00702 
00703         if (MipData->Flags & THANDLE_UPDATE)
00704         {
00705                 HRESULT                                 Error;
00706                 LPDIRECTDRAWSURFACE4    Surface;
00707 
00708                 Surface = D3DCache_SlotGetSurface(MipData->Slot);
00709 
00710                 Error = Surface->BltFast(0, 0, MipData->Surface, NULL, DDBLTFAST_WAIT);
00711 
00712                 if (Error != DD_OK)
00713                 {
00714                         if(Error==DDERR_SURFACELOST)
00715                         {
00716                                 if (!D3DMain_RestoreAllSurfaces())
00717                                         return FALSE;
00718                         }
00719                         else
00720                         {
00721                                 D3DMain_Log("SetupTexture: System to Video cache Blt failed.\n %s", D3DErrorToString(Error));
00722                                 return GE_FALSE;
00723                         }
00724                 }
00725         }
00726 
00727         MipData->Flags &= ~THANDLE_UPDATE;
00728 
00729         D3DCache_SlotSetLRU(MipData->Slot, CurrentLRU);
00730         D3DSetTexture(Stage, D3DCache_SlotGetTexture(MipData->Slot));
00731 
00732         return GE_TRUE;
00733 #endif
00734 }

void SortMiscPolysByHandle void   )  [static]
 

Definition at line 339 of file D3DDrv/Pcache.cpp.

References int32, MiscBitmapHandleComp(), MiscCache, Misc_Cache::NumPolys, Misc_Cache::Polys, and Misc_Cache::SortedPolys.

00340 {
00341         Misc_Poly       *pPoly;
00342         int32           i;
00343 
00344         pPoly = MiscCache.Polys;
00345 
00346         for (i=0; i<MiscCache.NumPolys; i++)
00347         {
00348                 MiscCache.SortedPolys[i] = pPoly;
00349                 pPoly++;
00350         }
00351         
00352         // Sort the polys
00353         qsort(&MiscCache.SortedPolys, MiscCache.NumPolys, sizeof(MiscCache.SortedPolys[0]), MiscBitmapHandleComp);
00354 }

void SortWorldPolysByHandle void   )  [static]
 

Definition at line 1072 of file D3DDrv/Pcache.cpp.

References BitmapHandleComp(), int32, World_Cache::NumPolys, World_Cache::Polys, World_Cache::SortedPolys, and WorldCache.

01073 {
01074         World_Poly      *pPoly;
01075         int32           i;
01076 
01077         pPoly = WorldCache.Polys;
01078 
01079         for (i=0; i<WorldCache.NumPolys; i++)
01080         {
01081                 WorldCache.SortedPolys[i] = pPoly;
01082                 pPoly++;
01083         }
01084         
01085         // Sort the polys
01086         qsort(&WorldCache.SortedPolys, WorldCache.NumPolys, sizeof(WorldCache.SortedPolys[0]), BitmapHandleComp);
01087 }

geBoolean World_PolyPrepVerts World_Poly pPoly,
int32  PrepMode,
int32  Stage1,
int32  Stage2
 


Variable Documentation

DRV_CacheInfo CacheInfo
 

Definition at line 41 of file D3DDrv/Pcache.cpp.

uint32 CurrentLRU
 

Definition at line 529 of file D3DDrv/Pcache.cpp.

Misc_Cache MiscCache [static]
 

Definition at line 157 of file D3DDrv/Pcache.cpp.

Referenced by PCache_FlushMiscPolys(), PCache_InsertMiscPoly(), PCache_Reset(), and SortMiscPolysByHandle().

D3DTEXTUREHANDLE OldId
 

Definition at line 1092 of file D3DDrv/Pcache.cpp.

LPDIRECT3DTEXTURE2 OldTexture[8]
 

Definition at line 1093 of file D3DDrv/Pcache.cpp.

World_Cache WorldCache [static]
 

Definition at line 121 of file D3DDrv/Pcache.cpp.

Referenced by ClearWorldCache(), PCache_FlushWorldPolys(), PCache_InsertWorldPoly(), PCache_Reset(), RenderWorldPolys(), and SortWorldPolysByHandle().


Generated on Tue Sep 30 12:37:52 2003 for GTestAndEngine by doxygen 1.3.2