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00022 #ifndef GE_FRUSTUM_H
00023 #define GE_FRUSTUM_H
00024
00025 #include <Assert.h>
00026
00027
00028 #include "BaseType.h"
00029 #include "GBSPFile.h"
00030 #include "Vec3d.h"
00031 #include "Camera.h"
00032 #include "XForm3d.h"
00033 #include "Surface.h"
00034
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif
00038
00039 #define MAX_FCP 32 // Max ClipPlanes for frustum...
00040
00041 #define CLIP_PLANE_EPSILON 0.001f
00042
00043
00044
00045
00046 typedef struct Frustum_Info
00047 {
00048 int32 NumPlanes;
00049 GFX_Plane Planes[MAX_FCP];
00050
00051
00052 int32 FrustumBBoxIndexes[MAX_FCP*6];
00053 int32 *pFrustumBBoxIndexes[MAX_FCP];
00054 } Frustum_Info;
00055
00056
00057
00058
00059 void Frustum_SetFromCamera(Frustum_Info *Info, geCamera *Camera);
00060 geBoolean Frustum_SetFromPoly(Frustum_Info *Info, geVec3d *Verts, int32 NumVerts, geBoolean Flip);
00061 void Frustum_RotateToWorldSpace(Frustum_Info *In, geCamera *Camera, Frustum_Info *Out);
00062 void Frustum_TransformToWorldSpace(const Frustum_Info *In, const geCamera *Camera, Frustum_Info *Out);
00063
00064 geBoolean gePlane_ClipVertsFannedUVRGB( const geVec3d *In, const Surf_TexVert *TIn, int32 NumIn,
00065 const GFX_Plane *Plane,
00066 geVec3d *Out, Surf_TexVert *TOut, int32 *NumOut);
00067
00068 geBoolean Frustum_ClipToPlane( GFX_Plane *pPlane,
00069 geVec3d *pIn, geVec3d *pOut,
00070 int32 NumVerts, int32 *OutVerts);
00071 geBoolean Frustum_ClipToPlaneUV( GFX_Plane *pPlane,
00072 geVec3d *pIn, geVec3d *pOut,
00073 Surf_TexVert *pTIn, Surf_TexVert *pTOut,
00074 int32 NumVerts, int32 *OutVerts);
00075
00076 geBoolean Frustum_ClipToPlaneUVRGB(GFX_Plane *pPlane,
00077 geVec3d *pIn, geVec3d *pOut,
00078 Surf_TexVert *pTIn, Surf_TexVert *pTOut,
00079 int32 NumVerts, int32 *OutVerts);
00080
00081 geBoolean Frustum_ClipToPlaneUVRGBA(GFX_Plane *pPlane,
00082 geVec3d *pIn, geVec3d *pOut,
00083 Surf_TexVert *pTIn, Surf_TexVert *pTOut,
00084 int32 NumVerts, int32 *OutVerts);
00085
00086 geBoolean Frustum_ClipToPlaneRGB( GFX_Plane *pPlane,
00087 geVec3d *pIn, geVec3d *pOut,
00088 Surf_TexVert *pTIn, Surf_TexVert *pTOut,
00089 int32 NumVerts, int32 *OutVerts);
00090
00091 geBoolean Frustum_ClipToPlaneL( GFX_Plane *pPlane,
00092 GE_LVertex *pIn, GE_LVertex *pOut,
00093 int32 NumVerts, int32 *OutVerts);
00094
00095 void Frustum_Project(geVec3d *pIn, Surf_TexVert *pTIn, DRV_TLVertex *pOut, int32 NumVerts, const geCamera *Camera);
00096 void Frustum_ProjectRGB(geVec3d *pIn, Surf_TexVert *pTIn, DRV_TLVertex *pOut, int32 NumVerts, const geCamera *Camera);
00097 void Frustum_ProjectRGBA(geVec3d *pIn, Surf_TexVert *pTIn, DRV_TLVertex *pOut, int32 NumVerts, const geCamera *Camera);
00098 void Frustum_ProjectRGBNoClamp(geVec3d *pIn, Surf_TexVert *pTIn, DRV_TLVertex *pOut, int32 NumVerts, const geCamera *Camera);
00099
00100 geBoolean Frustum_PointsInFrustum(const geVec3d *Pin, const GFX_Plane *Plane, int32 NumVerts, int32 *c);
00101
00102 geBoolean Frustum_PointInFrustum(const Frustum_Info *Fi, const geVec3d *Point, geFloat Radius);
00103
00104 geBoolean Frustum_ClipAllPlanesL(const Frustum_Info * Fi,uint32 ClipFlags,GE_LVertex *Verts, int32 *pNumVerts);
00105
00106
00107 #ifdef __cplusplus
00108 }
00109 #endif
00110
00111 #endif