#include <Windows.h>#include <Assert.h>#include "Genesis.h"#include "Errorlog.h"#include "Ram.h"#include "Fx.h"#include "..\\Procedurals\gebmutil.h"Go to the source code of this file.
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Definition at line 28 of file Fx.c. Referenced by ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), and ControlSmokeAnim(). |
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Definition at line 326 of file Fx.c. References GE_LVertex::a, GE_LVertex::b, EffectScale, Fx_System::ExplodeBitmaps, Fx_SystemRemoveTempPlayer(), GE_LVertex::g, GE_RENDER_DEPTH_SORT_BF, GE_TEXTURED_POINT, GE_TRUE, geBoolean, geWorld_AddPolyOnce(), int32, NUM_EXPLODE_TEXTURES, POLY_FLAGS, Fx_TempPlayer::Pos, GE_LVertex::r, Fx_TempPlayer::Time, GE_LVertex::u, GE_LVertex::v, Fx_System::World, geVec3d::X, GE_LVertex::X, geVec3d::Y, GE_LVertex::Y, geVec3d::Z, and GE_LVertex::Z. Referenced by Fx_SpawnFx().
00327 {
00328 GE_LVertex Vert;
00329 int32 Frame;
00330
00331 Player->Time += Time;
00332
00333 Vert.X = Player->Pos.X;
00334 Vert.Y = Player->Pos.Y;
00335 Vert.Z = Player->Pos.Z;
00336 Vert.r = Vert.g = Vert.b = Vert.a = 255.0f;
00337 Vert.u = Vert.v = 0.0f;
00338
00339 Frame = (int32)(Player->Time*20.0f);
00340
00341 if (Frame >= NUM_EXPLODE_TEXTURES)
00342 {
00343 // Make sure we draw the last frame...
00344 Frame = NUM_EXPLODE_TEXTURES-1;
00345 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ExplodeBitmaps[Frame], GE_TEXTURED_POINT, GE_RENDER_DEPTH_SORT_BF, 10.0f * EffectScale);
00346 Fx_SystemRemoveTempPlayer(Fx, Player); // Smoke is done...
00347 }
00348 else
00349 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ExplodeBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 10.0f * EffectScale);
00350
00351 return GE_TRUE;
00352 }
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Definition at line 357 of file Fx.c. References GE_LVertex::a, GE_LVertex::b, EffectScale, Fx_SystemRemoveTempPlayer(), GE_LVertex::g, GE_TEXTURED_POINT, GE_TRUE, geBoolean, geWorld_AddPolyOnce(), int32, NUM_PARTICLE_TEXTURES, Fx_System::ParticleBitmaps, POLY_FLAGS, Fx_TempPlayer::Pos, GE_LVertex::r, Fx_TempPlayer::Time, GE_LVertex::u, GE_LVertex::v, Fx_System::World, geVec3d::X, GE_LVertex::X, geVec3d::Y, GE_LVertex::Y, geVec3d::Z, and GE_LVertex::Z. Referenced by Fx_SpawnFx().
00358 {
00359 GE_LVertex Vert;
00360 int32 Frame;
00361
00362 Player->Time += Time;
00363
00364 Vert.X = Player->Pos.X;
00365 Vert.Y = Player->Pos.Y;
00366 Vert.Z = Player->Pos.Z;
00367 Vert.r = Vert.g = 255.0f;
00368 Vert.b = 100.0f;
00369 Vert.a = 255.0f;
00370 Vert.u = Vert.v = 0.0f;
00371
00372 Frame = (int32)(Player->Time*20.0f);
00373
00374 if (Frame >= NUM_PARTICLE_TEXTURES)
00375 {
00376 // Make sure we draw the last frame...
00377 Frame = NUM_PARTICLE_TEXTURES-1;
00378 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ParticleBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 8.0f * EffectScale);
00379 Fx_SystemRemoveTempPlayer(Fx, Player); // Smoke is done...
00380 }
00381 else
00382 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ParticleBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 8.0f * EffectScale);
00383
00384 return GE_TRUE;
00385 }
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Definition at line 515 of file Fx.c. References GE_LVertex::a, GE_LVertex::b, EffectScale, Fx_SystemRemoveTempPlayer(), GE_LVertex::g, GE_TEXTURED_POINT, GE_TRUE, geBoolean, geWorld_AddPolyOnce(), int32, NUM_PARTICLE_TEXTURES, Fx_System::ParticleBitmaps, POLY_FLAGS, Fx_TempPlayer::Pos, GE_LVertex::r, Fx_TempPlayer::Time, GE_LVertex::u, GE_LVertex::v, Fx_System::World, geVec3d::X, GE_LVertex::X, geVec3d::Y, GE_LVertex::Y, geVec3d::Z, and GE_LVertex::Z. Referenced by ControlParticleTrail().
00516 {
00517 GE_LVertex Vert;
00518 int32 Frame;
00519
00520 Player->Time += Time;
00521
00522 Vert.X = Player->Pos.X;
00523 Vert.Y = Player->Pos.Y;
00524 Vert.Z = Player->Pos.Z;
00525 Vert.r = Vert.g = Vert.b = Vert.a = 255.0f;
00526 Vert.u = Vert.v = 0.0f;
00527
00528 Frame = (int32)(Player->Time*20.0f);
00529
00530 if (Frame >= NUM_PARTICLE_TEXTURES)
00531 {
00532 // Make sure we draw the last frame...
00533 Frame = NUM_PARTICLE_TEXTURES-1;
00534 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ParticleBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 2.3f * EffectScale);
00535 Fx_SystemRemoveTempPlayer(Fx, Player); // Smoke is done...
00536 }
00537 else
00538 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->ParticleBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 2.3f * EffectScale);
00539
00540 return GE_TRUE;
00541 }
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Definition at line 546 of file Fx.c. References Fx_TempPlayer::Control, ControlParticleAnim(), Fx_SystemAddTempPlayer(), GE_TRUE, geBoolean, Fx_TempPlayer::Pos, Fx_TempPlayer::Time, Fx_Player::Time, geXForm3d::Translation, and Fx_Player::XForm. Referenced by Fx_PlayerFrame().
00547 {
00548 Fx_TempPlayer *TempPlayer;
00549
00550 Player->Time += Time;
00551
00552 if (Player->Time >= 0.04f)
00553 {
00554 TempPlayer = Fx_SystemAddTempPlayer(Fx);
00555
00556 if (!TempPlayer)
00557 return GE_TRUE; // Oh well, they just won't see any smoke...
00558
00559 TempPlayer->Control = ControlParticleAnim;
00560 TempPlayer->Pos = Player->XForm.Translation;
00561 TempPlayer->Time = 0.0f;
00562
00563 Player->Time = 0.0f;
00564 }
00565
00566 return GE_TRUE;
00567 }
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Definition at line 629 of file Fx.c. References GE_LVertex::a, GE_LVertex::b, EffectScale, Fx_SystemRemoveTempPlayer(), GE_LVertex::g, GE_TEXTURED_POINT, GE_TRUE, geBoolean, geWorld_AddPolyOnce(), int32, NUM_SMOKE_TEXTURES, POLY_FLAGS, Fx_TempPlayer::Pos, GE_LVertex::r, Fx_System::SmokeBitmaps, Fx_TempPlayer::Time, GE_LVertex::u, GE_LVertex::v, Fx_System::World, geVec3d::X, GE_LVertex::X, geVec3d::Y, GE_LVertex::Y, geVec3d::Z, and GE_LVertex::Z. Referenced by ControlShredderFx().
00630 {
00631 GE_LVertex Vert;
00632 int32 Frame;
00633
00634 Player->Time += Time;
00635
00636 Vert.X = Player->Pos.X;
00637 Vert.Y = Player->Pos.Y;
00638 Vert.Z = Player->Pos.Z;
00639 Vert.r = Vert.g = Vert.b = Vert.a = 255.0f;
00640 Vert.u = Vert.v = 0.0f;
00641
00642 Frame = (int32)(Player->Time*20.0f);
00643
00644 if (Frame >= NUM_SMOKE_TEXTURES)
00645 {
00646 // Make sure we draw the last frame...
00647 Frame = NUM_SMOKE_TEXTURES-1;
00648 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->SmokeBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 0.6f * EffectScale); // 2,6
00649 Fx_SystemRemoveTempPlayer(Fx, Player); // Smoke is done...
00650 }
00651 else
00652 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->SmokeBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 0.6f * EffectScale);
00653
00654 return GE_TRUE;
00655 }
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Definition at line 660 of file Fx.c. References Fx_TempPlayer::Control, ControlShredderAnim(), Fx_SystemAddTempPlayer(), GE_COLLIDE_ACTORS, GE_COLLIDE_MODELS, GE_CONTENTS_CANNOT_OCCUPY, GE_TRUE, geBoolean, geVec3d_AddScaled(), geWorld_Collision(), geXForm3d_GetIn(), GE_Collision::Impact, NULL, Fx_TempPlayer::Pos, Fx_TempPlayer::Time, Fx_Player::Time, geXForm3d::Translation, Fx_System::World, geVec3d::X, Fx_Player::XForm, geVec3d::Y, and geVec3d::Z. Referenced by Fx_PlayerFrame().
00661 {
00662 assert(Fx);
00663 assert(Player);
00664
00665 Player->Time += Time;
00666
00667 if (Player->Time >= 0.03f)
00668 {
00669 Fx_TempPlayer *TempPlayer;
00670 GE_Collision Collision;
00671 geVec3d Front, Back, In;
00672 geVec3d Mins = {-1.0f, -1.0f, -1.0f};
00673 geVec3d Maxs = { 1.0f, 1.0f, 1.0f};
00674
00675 TempPlayer = Fx_SystemAddTempPlayer(Fx);
00676
00677 if (!TempPlayer)
00678 return GE_TRUE; // Oh well...
00679
00680 TempPlayer->Control = ControlShredderAnim;
00681 TempPlayer->Time = 0.0f;
00682
00683 Front = Player->XForm.Translation;
00684
00685 geXForm3d_GetIn(&Player->XForm, &In);
00686 geVec3d_AddScaled(&Front, &In, 10000.0f, &Back);
00687
00688 if (geWorld_Collision(Fx->World, NULL, NULL, &Front, &Back, GE_CONTENTS_CANNOT_OCCUPY, GE_COLLIDE_ACTORS | GE_COLLIDE_MODELS, 0xffffffff, NULL, NULL, &Collision))
00689 {
00690 // Move it back a little from the wall
00691 geVec3d_AddScaled(&Collision.Impact, &In, -50.0f, &Collision.Impact);
00692
00693 // Randomize the impact point
00694 Collision.Impact.X += (float)(rand()%15);
00695 Collision.Impact.Y += (float)(rand()%15);
00696 Collision.Impact.Z += (float)(rand()%15);
00697
00698 TempPlayer->Pos = Collision.Impact;
00699 }
00700 else
00701 TempPlayer->Pos = Player->XForm.Translation;
00702
00703 Player->Time = 0.0f;
00704 }
00705 return GE_TRUE;
00706 }
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Definition at line 572 of file Fx.c. References GE_LVertex::a, GE_LVertex::b, EffectScale, Fx_SystemRemoveTempPlayer(), GE_LVertex::g, GE_TEXTURED_POINT, GE_TRUE, geBoolean, geWorld_AddPolyOnce(), int32, NUM_SMOKE_TEXTURES, POLY_FLAGS, Fx_TempPlayer::Pos, GE_LVertex::r, Fx_System::SmokeBitmaps, Fx_TempPlayer::Time, GE_LVertex::u, GE_LVertex::v, Fx_System::World, geVec3d::X, GE_LVertex::X, geVec3d::Y, GE_LVertex::Y, geVec3d::Z, and GE_LVertex::Z. Referenced by ControlSmokeTrail().
00573 {
00574 GE_LVertex Vert;
00575 int32 Frame;
00576
00577 Player->Time += Time + ((float)(rand()%1000) * (1.0f/1000.0f)* 0.1f);
00578
00579 Vert.X = Player->Pos.X;
00580 Vert.Y = Player->Pos.Y;
00581 Vert.Z = Player->Pos.Z;
00582 Vert.r = Vert.g = Vert.b = Vert.a = 255.0f;
00583 Vert.u = Vert.v = 0.0f;
00584
00585 Frame = (int32)(Player->Time*15.0f);
00586
00587 if (Frame >= NUM_SMOKE_TEXTURES)
00588 {
00589 // Make sure we draw the last frame...
00590 Frame = NUM_SMOKE_TEXTURES-1;
00591 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->SmokeBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 2.6f * EffectScale); // 2,6
00592 Fx_SystemRemoveTempPlayer(Fx, Player); // Smoke is done...
00593 }
00594 else
00595 geWorld_AddPolyOnce(Fx->World, &Vert, 1, Fx->SmokeBitmaps[Frame], GE_TEXTURED_POINT, POLY_FLAGS, 2.6f * EffectScale);
00596
00597 return GE_TRUE;
00598 }
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Definition at line 603 of file Fx.c. References Fx_TempPlayer::Control, ControlSmokeAnim(), Fx_SystemAddTempPlayer(), GE_TRUE, geBoolean, Fx_TempPlayer::Pos, Fx_TempPlayer::Time, Fx_Player::Time, geXForm3d::Translation, and Fx_Player::XForm. Referenced by Fx_PlayerFrame().
00604 {
00605 Fx_TempPlayer *TempPlayer;
00606
00607 Player->Time += Time;
00608
00609 if (Player->Time >= 0.04f)
00610 {
00611 TempPlayer = Fx_SystemAddTempPlayer(Fx);
00612
00613 if (!TempPlayer)
00614 return GE_TRUE; // Oh well, they just won't see any smoke...
00615
00616 TempPlayer->Control = ControlSmokeAnim;
00617 TempPlayer->Pos = Player->XForm.Translation;
00618 TempPlayer->Time = 0.0f;
00619
00620 Player->Time = 0.0f;
00621 }
00622
00623 return GE_TRUE;
00624 }
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Definition at line 287 of file Fx.c. References ControlParticleTrail(), ControlShredderFx(), ControlSmokeTrail(), FX_PARTICLE_TRAIL, FX_SHREDDER, FX_SMOKE_TRAIL, Fx_Player::FxFlags, GE_TRUE, geBoolean, and Fx_Player::XForm. Referenced by Client_UpdateSinglePlayer().
00288 {
00289 Player->XForm = *XForm;
00290
00291 if (Player->FxFlags & FX_SMOKE_TRAIL)
00292 ControlSmokeTrail(Fx, Player, Time);
00293
00294 if (Player->FxFlags & FX_PARTICLE_TRAIL)
00295 ControlParticleTrail(Fx, Player, Time);
00296
00297 if (Player->FxFlags & FX_SHREDDER)
00298 ControlShredderFx(Fx, Player, Time);
00299
00300 return GE_TRUE;
00301 }
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Definition at line 267 of file Fx.c. References FX_SMOKE_TRAIL, Fx_Player::FxFlags, GE_TRUE, geBoolean, ShutdownSmokeTrail(), and StartupSmokeTrail(). Referenced by Client_DestroyPlayer(), Client_ParsePlayerData(), ControlTempPlayers(), and UpdatePlayers().
00268 {
00269 if (FxFlags == Player->FxFlags)
00270 return GE_TRUE; // Nothing to change...
00271
00272 //Console_Printf(Fx->Console, "Flags changed.\n");
00273
00274 if ((Player->FxFlags & FX_SMOKE_TRAIL) && !(FxFlags & FX_SMOKE_TRAIL))
00275 ShutdownSmokeTrail(Fx, Player);
00276 else if (!(Player->FxFlags & FX_SMOKE_TRAIL) && (FxFlags & FX_SMOKE_TRAIL))
00277 StartupSmokeTrail(Fx, Player);
00278
00279 Player->FxFlags = FxFlags; // The flags are now current
00280
00281 return GE_TRUE;
00282 }
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Definition at line 189 of file Fx.c. References Fx_TempPlayer::Control, ControlExplode1Anim(), ControlExplode2Anim(), FX_EXPLODE1, FX_EXPLODE2, Fx_SystemAddTempPlayer(), GE_FALSE, GE_TRUE, geBoolean, Fx_TempPlayer::Pos, and Fx_TempPlayer::Time. Referenced by ReadServerMessages().
00190 {
00191 Fx_TempPlayer *TempPlayer;
00192
00193 TempPlayer = Fx_SystemAddTempPlayer(Fx);
00194
00195 if (!TempPlayer)
00196 return GE_TRUE; // Oh well, they just won't see any smoke...
00197
00198 TempPlayer->Pos = *Pos;
00199 TempPlayer->Time = 0.0f;
00200
00201 switch(Type)
00202 {
00203 case FX_EXPLODE1:
00204 TempPlayer->Control = ControlExplode1Anim;
00205 break;
00206
00207 case FX_EXPLODE2:
00208 TempPlayer->Control = ControlExplode2Anim;
00209 break;
00210
00211 default:
00212 return GE_FALSE;
00213 }
00214
00215 return GE_TRUE;
00216 }
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Definition at line 221 of file Fx.c. References Fx_TempPlayer::Active, Fx_System::CurrentTempPlayer, FX_MAX_TEMP_PLAYERS, GE_TRUE, int32, NULL, and Fx_System::TempPlayers. Referenced by ControlParticleTrail(), ControlShredderFx(), ControlSmokeTrail(), and Fx_SpawnFx().
00222 {
00223 Fx_TempPlayer *Player, *End;
00224 int32 i;
00225
00226
00227 Player = Fx->CurrentTempPlayer;
00228
00229 if (!Player)
00230 Player = Fx->TempPlayers;
00231
00232 End = &Fx->TempPlayers[FX_MAX_TEMP_PLAYERS-1];
00233
00234 for (i=0; i< FX_MAX_TEMP_PLAYERS; i++)
00235 {
00236 if (!Player->Active) // Look for a non active player
00237 {
00238 Fx->CurrentTempPlayer = Player;
00239
00240 memset(Player, 0, sizeof(Fx_TempPlayer));
00241 Player->Active = GE_TRUE;
00242 return Player;
00243 }
00244
00245 Player++;
00246
00247 if (Player >= End) // Wrap player at end of structure to beginning
00248 Player = Fx->TempPlayers;
00249 }
00250
00251 return NULL;
00252 }
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Definition at line 117 of file Fx.c. References Fx_System::Console, Fx_SystemDestroy(), GE_RAM_ALLOCATE_STRUCT, LoadFxTextures(), NULL, and Fx_System::World. Referenced by GameMgr_SetWorld().
00118 {
00119 Fx_System *Fx;
00120
00121 assert(World);
00122 //assert(Console);
00123
00124 Fx = GE_RAM_ALLOCATE_STRUCT(Fx_System);
00125
00126 if (!Fx)
00127 return NULL;
00128
00129 memset(Fx, 0, sizeof(Fx_System));
00130
00131 Fx->World = World;
00132 Fx->Console = Console;
00133
00134 if (!LoadFxTextures(Fx))
00135 {
00136 Fx_SystemDestroy(Fx);
00137 return NULL;
00138 }
00139
00140 return Fx;
00141 }
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Definition at line 146 of file Fx.c. References FreeFxTextures(), GE_TRUE, geBoolean, and geRam_Free. Referenced by Fx_SystemCreate(), GameMgr_FreeAllObjects(), and GameMgr_FreeWorld().
00147 {
00148 geBoolean Ret;
00149
00150 assert(Fx);
00151
00152 Ret = FreeFxTextures(Fx);
00153
00154 assert(Ret == GE_TRUE);
00155
00156 geRam_Free(Fx);
00157 }
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Definition at line 162 of file Fx.c. References Fx_TempPlayer::Active, Fx_TempPlayer::Control, FX_MAX_TEMP_PLAYERS, GE_FALSE, GE_TRUE, geBoolean, int32, and Fx_System::TempPlayers. Referenced by GameMgr_Frame().
00163 {
00164 Fx_TempPlayer *Player;
00165 int32 i;
00166
00167 // Control the temp players
00168 Player = Fx->TempPlayers;
00169
00170 for (i=0; i< FX_MAX_TEMP_PLAYERS; i++, Player++)
00171 {
00172 if (!Player->Active)
00173 continue;
00174
00175 if (!Player->Control)
00176 continue;
00177
00178 // Call the players control routine...
00179 if (!Player->Control(Fx, Player, Time))
00180 return GE_FALSE;
00181 }
00182
00183 return GE_TRUE;
00184 }
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Definition at line 257 of file Fx.c. References Fx_TempPlayer::Active, Fx_System::CurrentTempPlayer, and GE_FALSE. Referenced by ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), and ControlSmokeAnim().
00258 {
00259 Player->Active = GE_FALSE;
00260
00261 Fx->CurrentTempPlayer = Player; // Easy steal for any one who wants to create a temp player
00262 }
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Definition at line 391 of file Fx.c. References ExplodeBitmapANames, ExplodeBitmapNames, Fx_System::ExplodeBitmaps, FreeFxTextures(), GE_FALSE, GE_TRUE, geBitmapUtil_CreateFromFileAndAlphaNames(), geBoolean, geErrorLog_AddString, geWorld_AddBitmap(), int32, MainFS, NULL, NUM_EXPLODE_TEXTURES, NUM_PARTICLE_TEXTURES, NUM_SMOKE_TEXTURES, ParticleBitmapANames, ParticleBitmapNames, Fx_System::ParticleBitmaps, SmokeBitmapANames, SmokeBitmapNames, Fx_System::SmokeBitmaps, and Fx_System::World. Referenced by Fx_SystemCreate().
00392 {
00393 int32 i;
00394
00395 assert(Fx);
00396 assert(Fx->World);
00397
00398 for (i=0; i< NUM_SMOKE_TEXTURES; i++)
00399 {
00400 Fx->SmokeBitmaps[i] = geBitmapUtil_CreateFromFileAndAlphaNames(MainFS, SmokeBitmapNames[i], SmokeBitmapANames[i]);
00401
00402 if (!Fx->SmokeBitmaps[i])
00403 {
00404 char Str[1024];
00405 sprintf(Str, "%s, %s", SmokeBitmapNames[i], SmokeBitmapANames[i]);
00406 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geBitmapUtil_CreateFromFileAndAlphaNames failed:", Str);
00407 goto ExitWithError;
00408 }
00409
00410 if (!geWorld_AddBitmap(Fx->World, Fx->SmokeBitmaps[i]))
00411 {
00412 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geWorld_AddBItmap failed.", NULL);
00413 goto ExitWithError;
00414 }
00415 }
00416
00417 for (i=0; i< NUM_PARTICLE_TEXTURES; i++)
00418 {
00419 Fx->ParticleBitmaps[i] = geBitmapUtil_CreateFromFileAndAlphaNames(MainFS, ParticleBitmapNames[i], ParticleBitmapANames[i]);
00420
00421 if (!Fx->ParticleBitmaps[i])
00422 {
00423 char Str[1024];
00424 sprintf(Str, "%s, %s", ParticleBitmapNames[i], ParticleBitmapANames[i]);
00425 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geBitmapUtil_CreateFromFileAndAlphaNames failed:", Str);
00426 goto ExitWithError;
00427 }
00428
00429 if (!geWorld_AddBitmap(Fx->World, Fx->ParticleBitmaps[i]))
00430 {
00431 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geWorld_AddBItmap failed.", NULL);
00432 goto ExitWithError;
00433 }
00434 }
00435
00436 for (i=0; i< NUM_EXPLODE_TEXTURES; i++)
00437 {
00438 Fx->ExplodeBitmaps[i] = geBitmapUtil_CreateFromFileAndAlphaNames(MainFS, ExplodeBitmapNames[i], ExplodeBitmapANames[i]);
00439
00440 if (!Fx->ExplodeBitmaps[i])
00441 {
00442 char Str[1024];
00443 sprintf(Str, "%s, %s", ExplodeBitmapNames[i], ExplodeBitmapANames[i]);
00444 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geBitmapUtil_CreateFromFileAndAlphaNames failed:", Str);
00445 goto ExitWithError;
00446 }
00447
00448 if (!geWorld_AddBitmap(Fx->World, Fx->ExplodeBitmaps[i]))
00449 {
00450 geErrorLog_AddString(-1, "Fx_LoadFxTextures: geWorld_AddBItmap failed.", NULL);
00451 goto ExitWithError;
00452 }
00453 }
00454
00455 return GE_TRUE;
00456
00457 ExitWithError:
00458 {
00459 FreeFxTextures(Fx);
00460
00461 return GE_FALSE;
00462 }
00463 }
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Definition at line 316 of file Fx.c. References GE_TRUE, and geBoolean. Referenced by Fx_PlayerSetFxFlags().
00317 {
00318 //Console_Printf(Fx->Console, "Smoke trail stopped.\n");
00319
00320 return GE_TRUE;
00321 }
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Definition at line 306 of file Fx.c. References GE_TRUE, and geBoolean. Referenced by Fx_PlayerSetFxFlags().
00307 {
00308 //Console_Printf(Fx->Console, "Smoke trail started.\n");
00309
00310 return GE_TRUE;
00311 }
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Initial value: {
"Bmp\\Explode\\A_1EXP01.Bmp",
"Bmp\\Explode\\A_1EXP02.Bmp",
"Bmp\\Explode\\A_1EXP03.Bmp",
"Bmp\\Explode\\A_1EXP04.Bmp",
"Bmp\\Explode\\A_1EXP05.Bmp",
"Bmp\\Explode\\A_1EXP06.Bmp"
}
Definition at line 68 of file Fx.c. Referenced by LoadFxTextures(). |
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Initial value: {
"Bmp\\Explode\\1EXP01.Bmp",
"Bmp\\Explode\\1EXP02.Bmp",
"Bmp\\Explode\\1EXP03.Bmp",
"Bmp\\Explode\\1EXP04.Bmp",
"Bmp\\Explode\\1EXP05.Bmp",
"Bmp\\Explode\\1EXP06.Bmp"
}
Definition at line 59 of file Fx.c. Referenced by LoadFxTextures(). |
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Initial value: {
"Bmp\\Fx\\Parti1.Bmp",
"Bmp\\Fx\\Parti2.Bmp",
"Bmp\\Fx\\Parti3.Bmp",
"Bmp\\Fx\\Parti4.Bmp",
"Bmp\\Fx\\Parti5.Bmp",
"Bmp\\Fx\\Parti6.Bmp",
"Bmp\\Fx\\Parti7.Bmp",
"Bmp\\Fx\\Parti8.Bmp",
}
Definition at line 88 of file Fx.c. Referenced by LoadFxTextures(). |
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Initial value: {
"Bmp\\Fx\\Parti1.Bmp",
"Bmp\\Fx\\Parti2.Bmp",
"Bmp\\Fx\\Parti3.Bmp",
"Bmp\\Fx\\Parti4.Bmp",
"Bmp\\Fx\\Parti5.Bmp",
"Bmp\\Fx\\Parti6.Bmp",
"Bmp\\Fx\\Parti7.Bmp",
"Bmp\\Fx\\Parti8.Bmp",
}
Definition at line 77 of file Fx.c. Referenced by LoadFxTextures(). |
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Initial value: {
"Bmp\\Fx\\A_Smk01.Bmp",
"Bmp\\Fx\\A_Smk02.Bmp",
"Bmp\\Fx\\A_Smk03.Bmp",
"Bmp\\Fx\\A_Smk04.Bmp",
"Bmp\\Fx\\A_Smk05.Bmp",
"Bmp\\Fx\\A_Smk06.Bmp",
"Bmp\\Fx\\A_Smk07.Bmp",
"Bmp\\Fx\\A_Smk08.Bmp",
"Bmp\\Fx\\A_Smk09.Bmp",
"Bmp\\Fx\\A_Smk10.Bmp",
}
Definition at line 46 of file Fx.c. Referenced by LoadFxTextures(). |
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Initial value: {
"Bmp\\Fx\\Smoke_01.Bmp",
"Bmp\\Fx\\Smoke_02.Bmp",
"Bmp\\Fx\\Smoke_03.Bmp",
"Bmp\\Fx\\Smoke_04.Bmp",
"Bmp\\Fx\\Smoke_05.Bmp",
"Bmp\\Fx\\Smoke_06.Bmp",
"Bmp\\Fx\\Smoke_07.Bmp",
"Bmp\\Fx\\Smoke_08.Bmp",
"Bmp\\Fx\\Smoke_09.Bmp",
"Bmp\\Fx\\Smoke_10.Bmp"
}
Definition at line 33 of file Fx.c. Referenced by LoadFxTextures(). |
1.3.2