#include "Genesis.h"#include "GenVSI.h"Go to the source code of this file.
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Definition at line 25 of file Gplayer.h. Referenced by Client_GetProcIndex(), and Server_SetPlayerDefaults(). |
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Definition at line 31 of file Gplayer.h. Referenced by Bot_ActorStart(), Game_SpawnBot(), and Game_SpawnClient(). |
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Definition at line 32 of file Gplayer.h. Referenced by Bot_ActorStart(), Game_SpawnBot(), Game_SpawnClient(), and RadiusDammage(). |
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Definition at line 75 of file Gplayer.h. Referenced by FillBufferWithPlayerData(). |
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Definition at line 67 of file Gplayer.h. Referenced by FillBufferWithPlayerData(). |
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Definition at line 22 of file Gplayer.h. Referenced by Client_SpawnTempPlayer(). |
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Definition at line 23 of file Gplayer.h. Referenced by Bot_ActorStart(), Game_SpawnBot(), Game_SpawnClient(), KillPlayer(), and Server_SetClientInventory(). |
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Definition at line 28 of file Gplayer.h. Referenced by FireGrenade(), FireRocket(), Item_ArmorSpawn(), Item_GrenadeAmmoSpawn(), Item_GrenadeSpawn(), Item_HealthSpawn(), Item_RocketAmmoSpawn(), Item_RocketSpawn(), Item_ShredderAmmoSpawn(), Item_ShredderSpawn(), and Server_SetPlayerDefaults(). |
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Definition at line 26 of file Gplayer.h. Referenced by Server_SetPlayerDefaults(). |
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Definition at line 35 of file Gplayer.h.
00036 {
00037 MODE_Authoritive,
00038 MODE_Proxy,
00039 MODE_Dumb
00040 } GPlayer_Mode;
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Definition at line 43 of file Gplayer.h. Referenced by Client_ParsePlayerData().
00044 {
00045 // For clients, etc...
00046 PSTATE_Normal = 0,
00047 PSTATE_InAir,
00048 PSTATE_InLava,
00049 PSTATE_InWater,
00050 PSTATE_Running,
00051 PSTATE_Dead,
00052 PSTATE_DeadOnGround,
00053
00054 // For Doors, etc...
00055 PSTATE_Closed,
00056 PSTATE_Opened,
00057
00058 // Turret
00059 PSTATE_LookLeft,
00060 PSTATE_LookRight,
00061 PSTATE_LookUp,
00062 PSTATE_LookDown,
00063
00064 } GPlayer_PState;
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1.3.2