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GSpan.h

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00001 /****************************************************************************************/
00002 /*  GSpan.h                                                                             */
00003 /*                                                                                      */
00004 /*  Author: John Pollard                                                                */
00005 /*  Description: Front to back span code                                                */
00006 /*                                                                                      */
00007 /*  The contents of this file are subject to the Genesis3D Public License               */
00008 /*  Version 1.01 (the "License"); you may not use this file except in                   */
00009 /*  compliance with the License. You may obtain a copy of the License at                */
00010 /*  http://www.genesis3d.com                                                            */
00011 /*                                                                                      */
00012 /*  Software distributed under the License is distributed on an "AS IS"                 */
00013 /*  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.  See                */
00014 /*  the License for the specific language governing rights and limitations              */
00015 /*  under the License.                                                                  */
00016 /*                                                                                      */
00017 /*  The Original Code is Genesis3D, released March 25, 1999.                            */
00018 /*  Genesis3D Version 1.1 released November 15, 1999                                 */
00019 /*  Copyright (C) 1999 WildTangent, Inc. All Rights Reserved           */
00020 /*                                                                                      */
00021 /****************************************************************************************/
00022 #ifndef GSPAN
00023 #define GSPAN
00024 
00025 #include <Windows.h>
00026 
00027 #include "DCommon.h"
00028 
00029 #ifdef __cplusplus
00030 extern "C" {
00031 #endif
00032 
00033 #define MAX_SPAN_LINES                  1024
00034 #define MAX_SPANS                               35000
00035 
00036 typedef struct 
00037 {
00038         int32   x1;                                                     // Starting x on screen
00039         int32   x2;                                                     // Ending x on screen
00040 } SPAN;
00041 
00042 typedef struct SLIST
00043 {
00044     uint8                       Used;
00045     int32                       Min, Max;
00046     uint32                      Flags;
00047     struct      SLIST   *Last;
00048     struct      SLIST   *Next;
00049 } SLIST;
00050 
00051 typedef struct
00052 {
00053         SLIST *First;
00054         SLIST *Current;
00055 } SPAN_MINMAX;
00056 
00057 extern  SPAN    SpanLines[MAX_SPAN_LINES];
00058 
00059 extern  SPAN_MINMAX     SMinMax[MAX_SPAN_LINES];                        // Linked list of spans for each scanline...
00060 extern  SLIST   ScanHash[MAX_SPANS];                                    // hash table for SList
00061 
00062 extern  int32   NumWorldPixels;
00063 extern  int32   NumSpans;
00064 extern  int32   NumSpanPixels[MAX_SPAN_LINES];
00065 extern  int32   PolysRendered;
00066 
00067 void    DRIVERCC EdgeOutNoUV (int32 x1, int32 y1, int32 x2, int32 y2);
00068 void    DRIVERCC AddSpanNoUV(int32 x1, int32 x2, int32 y);
00069 
00070 void    ResetSList(void);
00071 SLIST   *NewSList(void);
00072 void    ResetSpans(int32 Rows);
00073 
00074 #ifdef __cplusplus
00075 }
00076 #endif
00077 
00078 #endif

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