#include <windows.h>Go to the source code of this file.
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Definition at line 91 of file glext.h. Referenced by ScreenShot(). |
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Definition at line 116 of file glext.h. Referenced by DrvInit(), and Render_WorldPolyMultitexture(). |
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Definition at line 117 of file glext.h. Referenced by DrvInit(), and Render_WorldPolyMultitexture(). |
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Definition at line 245 of file glext.h. Referenced by CkBlit24_32(), D3DViewport(), DDRAWDisplay_SetMode(), DrawDecal(), geFont_AddBitmapBuffer(), InitMatrices(), and ScreenShot(). |
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Definition at line 225 of file glext.h. Referenced by Particles_MoveParticles(). |
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Definition at line 191 of file glext.h. Referenced by Bot_FindTrackToGoal(), CalculateClipping(), gePhysicsSystem_AddJoint(), gePhysicsSystem_EnforceConstraints(), and Track_FindTrack(). |
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Definition at line 245 of file glext.h. Referenced by CkBlit24_32(), D3DViewport(), DDRAWDisplay_SetMode(), DrawDecal(), geFont_AddBitmapBuffer(), geFont_GetStringPixelWidth(), InitMatrices(), and ScreenShot(). |
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1.3.2