- AddBoneLight()
: logo.c
- addHash()
: palettize.c
- AddLightType()
: Light.c
- AddLightType0()
: Light.c
- AddLightType1()
: Light.c
- AddLightTypeWavy()
: Light.c
- AddLightTypeWavy1()
: Light.c
- addOctNode()
: palettize.c, palcreate.c
- AddSpan()
: render.c
- AddSpanDraw()
: render.c
- AddSpanNoUV()
: Gspan.h, WireFrame/Gspan.cpp, GSpan.h, GSpan.cpp, D3DDrv/GSPAN.H, D3DDrv/GSPAN.CPP, D3D8Drv/GSPAN.H, D3D8Drv/GSPAN.CPP, D3D7xDrv/GSPAN.H, D3D7xDrv/Gspan.cpp
- AdjustPriority()
: Genvs.c
- AFX_CPrintfC()
: Netplay.h
- Ang2Vec()
: _bot.c
- AnimatePlayer()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- AnimatePlayer2()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- Attacker_ControlTurret()
: Attacker.c
- Attacker_Fire()
: Genesis3d/src/Game/GMain.h, Attacker.c
- Attacker_TurretDestroy()
: Genesis3d/src/Game/GMain.h, Attacker.c
- Attacker_TurretSpawn()
: Genesis3d/src/Game/GMain.h, Attacker.c
- AutoSelect_Compare()
: AutoSelect.c
- AutoSelect_PickDriver()
: AutoSelect.h, AutoSelect.c
- AutoSelect_SortDriverList()
: AutoSelect.h, AutoSelect.c
- BackRotateVector()
: World.c, Frustum.c
- BBoxInVisibleLeaf_r()
: Trace.c
- BeginMeshes()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- BeginModels()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- BeginScene()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- BeginWorld()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- BitmapHandleComp()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- BitmapList_Add()
: BitmapList.h, BitmapList.c
- BitmapList_AttachAll()
: BitmapList.h, BitmapList.c
- BitmapList_CountMembers()
: BitmapList.h, BitmapList.c
- BitmapList_CountMembersAttached()
: BitmapList.h, BitmapList.c
- BitmapList_Create()
: BitmapList.h, BitmapList.c
- BitmapList_Destroy()
: BitmapList.h, BitmapList.c
- BitmapList_DetachAll()
: BitmapList.h, BitmapList.c
- BitmapList_Has()
: BitmapList.h, BitmapList.c
- BitmapList_IsValid()
: BitmapList.c
- BitmapList_Remove()
: BitmapList.h, BitmapList.c
- BitmapList_SetGamma()
: BitmapList.h, BitmapList.c
- Blaster_Control()
: Weapons.c, Genesis3d/src/Game/GMain.h
- Blit32()
: OglMisc.h, OglMisc.c
- BlitData_DePalettize()
: bitmap_blitdata.c
- BlitData_FromSeparateAlpha()
: bitmap_blitdata.c
- BlitData_Palettize()
: bitmap_blitdata.c
- BlitData_Raw()
: bitmap_blitdata.c
- BlitData_SameFormat()
: bitmap_blitdata.c
- BlitData_ToSeparateAlpha()
: bitmap_blitdata.c
- BlockActor_Spawn()
: bot.c
- BlockActor_Trigger()
: bot.c
- Bot_ActionGetHealth()
: bot.c
- Bot_ActionGetWeapon()
: bot.c
- Bot_ActorDying()
: bot.c
- Bot_ActorStart()
: bot.h, bot.c
- Bot_AI_Control()
: bot.h
- Bot_Animate()
: bot.c
- Bot_CanSeePlayerToPlayer()
: bot.c
- Bot_CanSeePlayerToPoint()
: bot.c
- Bot_CanSeePointToPoint()
: Track.c, bot.c
- Bot_CheckPosition()
: bot.c
- Bot_CheckVelocity()
: bot.c
- Bot_ChooseBestWeapon()
: bot.c
- Bot_ClearTrack()
: bot.c
- Bot_ComparePlayers()
: bot.c
- Bot_CompareWeapons()
: bot.c
- Bot_Control()
: bot.h, bot.c
- Bot_Create()
: bot.c
- Bot_Destroy()
: bot.c
- Bot_Dying()
: bot.c
- Bot_FindItem()
: bot.c
- Bot_FindNewMoveVec()
: bot.c
- Bot_FindRandomItem()
: bot.c
- Bot_FindRandomTrack()
: bot.c
- Bot_FindTrack()
: bot.c
- Bot_FindTrackToGoal()
: bot.c
- Bot_FinishTrack()
: bot.c
- Bot_FireWeapon()
: bot.c
- Bot_GetActorStart()
: bot.c
- Bot_GetContents()
: bot.c
- Bot_GetRangeIndex()
: bot.c
- Bot_GetRank()
: bot.c
- Bot_GetStrengthIndex()
: bot.c
- Bot_InitFindMultiTrack()
: bot.c
- Bot_InitFindMultiTrackAway()
: bot.c
- Bot_InitFindPlayer()
: bot.c
- Bot_InitGenericMove()
: bot.c
- Bot_InitHide()
: bot.c
- Bot_InitMaintain()
: bot.c
- Bot_InitMoveAway()
: bot.c
- Bot_InitMoveCloser()
: bot.c
- Bot_InitMoveFree()
: bot.c
- Bot_InitMoveToPoint()
: bot.c
- Bot_InitRunAway()
: bot.c
- Bot_InitRunCloser()
: bot.c
- Bot_InitShootPoint()
: bot.c
- Bot_InitTrackAwayGoal()
: bot.c
- Bot_InitTrackToGoal()
: bot.c
- Bot_InitUnload()
: bot.c
- Bot_InitWaitForEntityDist()
: bot.c
- Bot_InitWaitForEntityVisible()
: bot.c
- Bot_InitWaitForPlayer()
: bot.c
- Bot_InitWander()
: bot.c
- Bot_IsActorRespawn()
: bot.c
- Bot_Jump()
: bot.c
- Bot_Keys()
: bot.c
- Bot_LeaveTrack()
: bot.c
- Bot_Main()
: Genesis3d/src/Game/GMain.c, bot.c
- Bot_MatchStart()
: bot.h, bot.c
- Bot_ModeActionRetreat()
: bot.c
- Bot_ModeChange()
: bot.c
- Bot_ModeThink()
: bot.c
- Bot_ModeThinkAttack()
: bot.c
- Bot_ModeThinkCrowdPlayer()
: bot.c
- Bot_ModeThinkFindPlayer()
: bot.c
- Bot_ModeThinkFindPlayerQuick()
: bot.c
- Bot_ModeThinkGoalPoint()
: bot.c
- Bot_ModeThinkLedge()
: bot.c
- Bot_ModeThinkOnTrack()
: bot.c
- Bot_ModeThinkRetreat()
: bot.c
- Bot_ModeThinkUnstick()
: bot.c
- Bot_ModeThinkWander()
: bot.c
- Bot_ModeThinkWanderGoal()
: bot.c
- Bot_MoveFree()
: bot.c
- Bot_MoveScan()
: bot.c
- Bot_MoveToPoint()
: bot.c
- Bot_NudgePlayer()
: bot.c
- Bot_OverLedge()
: bot.c
- Bot_OverLedgeScan()
: bot.c
- Bot_PastPoint()
: bot.c
- Bot_Physics()
: bot.c
- Bot_PickTgtPlayer()
: bot.c
- Bot_RankWeapons()
: bot.c
- Bot_Reposition()
: bot.c
- Bot_ScanCheckVelocity()
: bot.c
- Bot_ScanPhysics()
: bot.c
- Bot_SetLighting()
: bot.c
- Bot_SetMode()
: bot.c
- Bot_SetupShootXForm()
: bot.c
- Bot_SetupXForm()
: bot.c
- Bot_SetWeapon()
: bot.c
- Bot_Shoot()
: bot.c
- Bot_ShootFoot()
: bot.c
- Bot_ShootPoint()
: bot.c
- Bot_Suicide()
: bot.c
- Bot_SuicideTest()
: bot.c
- Bot_TargetTest()
: bot.c
- Bot_TrackAction()
: bot.c
- Bot_ValidateMultiTrackPoints()
: bot.c
- Bot_ValidateTrackPoints()
: bot.c
- Bot_WaitForEntityDist()
: bot.c
- Bot_WaitForEntityVisible()
: bot.c
- Bot_WaitForPlayer()
: bot.c
- Bot_WeaponJump()
: bot.c
- Bot_WeaponSetFromArray()
: bot.c
- BPPToDDBD()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- Brighten()
: register.c
- BSPIntersect()
: Trace.c
- BSPIntersectMisc()
: Trace.c
- BSPIntersectMisc2()
: Trace.c
- Buffer_FillAngle()
: BUFFER.H, BUFFER.C
- Buffer_FillBuffer()
: BUFFER.H, BUFFER.C
- Buffer_FillByte()
: BUFFER.H, BUFFER.C
- Buffer_FillData()
: BUFFER.H, BUFFER.C
- Buffer_FillFloat()
: BUFFER.H, BUFFER.C
- Buffer_FillFloat2()
: BUFFER.H, BUFFER.C
- Buffer_FillLong()
: BUFFER.H, BUFFER.C
- Buffer_FillPos()
: BUFFER.H, BUFFER.C
- Buffer_FillShort()
: BUFFER.H, BUFFER.C
- Buffer_FillSLong()
: BUFFER.H, BUFFER.C
- Buffer_FillString()
: BUFFER.H, BUFFER.C
- Buffer_GetAngle()
: BUFFER.H, BUFFER.C
- Buffer_GetByte()
: BUFFER.H, BUFFER.C
- Buffer_GetData()
: BUFFER.H, BUFFER.C
- Buffer_GetFloat()
: BUFFER.H, BUFFER.C
- Buffer_GetFloat2()
: BUFFER.H, BUFFER.C
- Buffer_GetLong()
: BUFFER.H, BUFFER.C
- Buffer_GetPos()
: BUFFER.H, BUFFER.C
- Buffer_GetShort()
: BUFFER.H, BUFFER.C
- Buffer_GetSLong()
: BUFFER.H, BUFFER.C
- Buffer_GetString()
: BUFFER.H, BUFFER.C
- Buffer_Set()
: BUFFER.H, BUFFER.C
- BuildClassTypes()
: Entities.c
- BuildClientViewXForm()
: Client.c
- BuildFileName()
: fsdos.c
- BuildLightLUTS()
: Light.c
- BuildSkyBox()
: World.c
- BuildXForm()
: Client.c
- BumpMap_Animate()
: bumpmap.c
- BumpMap_ComputePalette()
: bumpmap.c
- BumpMap_Create()
: bumpmap.c
- BumpMap_CreateFromHeightMap()
: bumpmap.c
- BumpMap_Destroy()
: bumpmap.c
- BumpMap_GetProcedural_Table()
: bumpmap.h, bumpmap.c
- BumpMap_InitTables()
: bumpmap.c
- CalcBSPModelInfo()
: World.c
- CalcGradients()
: render.c
- CalcRippleData()
: Water.c
- CalcSurfVectors()
: Surface.c
- CalculateClipping()
: wgClip.H, wgClip.c
- CalculateTables()
: plasma.c
- Callback_CallDestroy()
: Server.c
- Capper_Bounce()
: particles.c
- Capper_Hard()
: particles.c
- Capper_Wrap()
: particles.c
- Ceil28_4()
: Triangle.c
- ChangeLevel_Spawn()
: Level.c, Genesis3d/src/Game/GMain.h
- ChangeLevel_Trigger()
: Level.c
- ChangeTurretState()
: Attacker.c
- ChannelPlaying()
: Sound.c, Engine/Sound.c
- CHAR_event()
: W32SAL.CPP
- CheckClientPlayerChanges()
: Client.c
- CheckOpenFlags()
: vfile.c
- CheckPlayer()
: Genesis3d/src/Game/GMain.c, bot.h
- CheckVelocity()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- ChooseAction()
: bot.c
- CkBlit24_32()
: OglMisc.h, OglMisc.c
- ClampOperationSize()
: fsvfs.c, FSMEMORY.C
- ClampVector()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- ClearBackBuffer()
: dmodes.h, dmodes.c
- ClearDupBuffers()
: Sound.c, Engine/Sound.c
- ClearWorldCache()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- ClearZBuffer()
: SoftDrv/RENDER.H, render.c
- Client_AddMove()
: Client.c
- Client_ChangeNetState()
: CLIENT.H, Client.c
- Client_Control()
: Weapons.c, Genesis3d/src/Game/GMain.c
- Client_Create()
: CLIENT.H, Client.c
- Client_CreateStatusBar()
: CLIENT.H, Client.c
- Client_Destroy()
: CLIENT.H, Client.c
- Client_DestroyALLPlayers()
: CLIENT.H, Client.c
- Client_DestroyPlayer()
: Client.c
- Client_DestroyPlayerWorldObjects()
: Client.c
- Client_DestroyStatusBar()
: CLIENT.H, Client.c
- Client_DestroyTempPlayer()
: CLIENT.H, Client.c
- Client_Frame()
: CLIENT.H, Client.c
- Client_FreeALLResources()
: CLIENT.H, Client.c
- Client_FreeResourcesForNewWorld()
: CLIENT.H, Client.c
- Client_GetClientMove()
: Client.c
- Client_GetPlayer()
: CLIENT.H, Client.c
- Client_GetProcIndex()
: Client.c
- Client_GetTime()
: Client.c
- Client_GetWorld()
: Client.c
- Client_IsValid()
: CLIENT.H, Client.c
- Client_Main()
: Genesis3d/src/Game/GMain.c, Game.h
- Client_MoveClientLocally()
: Client.c
- Client_MovePlayerModel()
: Client.c
- Client_NewWorldDefaults()
: CLIENT.H, Client.c
- Client_ParsePlayerData()
: CLIENT.H, Client.c
- Client_PeekMove()
: CLIENT.H, Client.c
- Client_ProcIndex()
: Client.c
- Client_ReadServerMessages()
: CLIENT.H, Client.c
- Client_RefreshStatusBar()
: CLIENT.H, Client.c
- Client_RemoveFirstMove()
: CLIENT.H, Client.c
- Client_RenderFrame()
: CLIENT.H, Client.c
- client_screen_rect()
: W32SAL.CPP
- Client_SendMove()
: CLIENT.H, Client.c
- Client_SetDemo()
: CLIENT.H, Client.c
- Client_SetupDemos()
: CLIENT.H, Client.c
- Client_SetupGenVSI()
: Client.c
- Client_SpawnTempPlayer()
: Client.c
- Client_UpdateSinglePlayer()
: CLIENT.H, Client.c
- Client_ValidateWeapon()
: Client.c
- CloseCDPlayer()
: CD.H, CD.C
- closestPal()
: palettize.h, palettize.c
- closestPalFree()
: palettize.h, palettize.c
- closestPalInit()
: palettize.h, palettize.c
- closestPalInlineRGB()
: palettize.c
- colorDistance()
: palettize.c
- CombineDLightWithRGBMap()
: Light.c
- CombineDLightWithRGBMapWithShadow()
: Light.c
- CompareModes()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- Compose_1555()
: pixelformat.c
- Compose_24bgr()
: pixelformat.c
- Compose_24rgb()
: pixelformat.c
- Compose_32abgr()
: pixelformat.c
- Compose_32argb()
: pixelformat.c
- Compose_32bgra()
: pixelformat.c
- Compose_32bgrx()
: pixelformat.c
- Compose_32rgba()
: pixelformat.c
- Compose_32rgbx()
: pixelformat.c
- Compose_32xbgr()
: pixelformat.c
- Compose_32xrgb()
: pixelformat.c
- Compose_4444()
: pixelformat.c
- Compose_555bgr()
: pixelformat.c
- Compose_555rgb()
: pixelformat.c
- Compose_565bgr()
: pixelformat.c
- Compose_565rgb()
: pixelformat.c
- Compose_8bitGray()
: pixelformat.c
- Compose_nada()
: pixelformat.c
- computeCutCosts()
: palcreate.c
- computeOctRGBs()
: palcreate.c
- Console_Create()
: CONSOLE.H, CONSOLE.C
- Console_Destroy()
: CONSOLE.H, CONSOLE.C
- Console_Frame()
: CONSOLE.H, CONSOLE.C
- Console_FreeResources()
: CONSOLE.H, CONSOLE.C
- Console_GetActive()
: CONSOLE.H, CONSOLE.C
- Console_HeaderPrintf()
: CONSOLE.H, CONSOLE.C
- Console_KeyDown()
: CONSOLE.H, CONSOLE.C
- Console_ParseTokens()
: CONSOLE.C
- Console_Printf()
: CONSOLE.H, CONSOLE.C
- Console_Scroll()
: CONSOLE.C
- Console_SetActive()
: CONSOLE.H, CONSOLE.C
- Console_ToggleActive()
: CONSOLE.H, CONSOLE.C
- Console_XYPrintf()
: CONSOLE.H, CONSOLE.C
- ControlExplode1Anim()
: Fx.c
- ControlExplode2Anim()
: Fx.c
- ControlParticleAnim()
: Fx.c
- ControlParticleTrail()
: Fx.c
- ControlPlayer()
: Server.c
- ControlPlayers()
: Server.c
- ControlShredderAnim()
: Fx.c
- ControlShredderFx()
: Fx.c
- ControlSmokeAnim()
: Fx.c
- ControlSmokeTrail()
: Fx.c
- ControlTempPlayers()
: Client.c
- CopySearchList()
: vfile.c
- CopyString()
: Entities.c
- Corona_Frame()
: corona.h, corona.c
- Corona_Init()
: corona.h, corona.c
- Corona_Shutdown()
: corona.h, corona.c
- CPUInfo_GetCPUIDEAX()
: CPUInfo.c
- CPUInfo_GetCPUIDEDX()
: CPUInfo.c
- CPUInfo_GetCPUIDString()
: CPUInfo.c
- CPUInfo_TestFor3DNow()
: CPUInfo.h, CPUInfo.c
- CPUInfo_TestForMMX()
: CPUInfo.h, CPUInfo.c
- CRC32_AddByte()
: crc32.h, crc32.c
- CRC32_AddLong()
: crc32.h, crc32.c
- CRC32_AddWord()
: crc32.h, crc32.c
- CRC32_Array()
: crc32.h, crc32.c
- CRC32_Finish()
: crc32.h, crc32.c
- CRC32_Start()
: crc32.h, crc32.c
- Create2DTexture()
: GTHandle.h, GThandle.c
- Create2DTHandle()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- Create3DTexture()
: GTHandle.h, GThandle.c
- Create3DTHandle()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- CreateChannel()
: Sound.c, Engine/Sound.c
- CreateDDFromDriver()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- CreateDDFromName()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- CreateGBSP()
: World.c
- CreateLightmapTexture()
: GTHandle.h, GThandle.c
- CreateLightmapTHandle()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- CreateMainWindow()
: GameMgr.c
- createOctTree()
: palcreate.c
- createPalette()
: palcreate.h, palcreate.c
- createPaletteFast()
: palcreate.h, palcreate.c
- createPaletteFromBitmap()
: palcreate.h, palcreate.c
- createPaletteGood()
: palcreate.h, palcreate.c
- createPaletteGoodSub()
: palcreate.c
- CreatePalTexture()
: GThandle.c
- CreateSoundManager()
: Sound.c, Engine/Sound.c
- CreateStaticFogList()
: World.c
- CreateSurface()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- CreateSystemToVideoSurfaces()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- CreateTexture()
: REGISTER.H, register.c
- D3DBilinearFilter()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DBlendEnable()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DBlendFunc()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DCache_AdjustSlots()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_Create()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_Destroy()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_EvictAllSurfaces()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_FindCacheType()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_FreeAllSlots()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_InsertCacheType()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_IsValid()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SetupSlot()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotGetLRU()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotGetSurface()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotGetTexture()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotGetUserData()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotIsValid()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotSetLRU()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_SlotSetUserData()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_TypeCreate()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_TypeDestroy()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_TypeFindSlot()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_TypeIsValid()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- D3DCache_WriteToFile()
: WireFrame/D3dcache.cpp, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.cpp
- D3DDepthRange()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DErrorToString()
: D3d_err.h, D3d_err.cpp, D3DDrv/D3D_ERR.H, D3DDrv/D3D_ERR.CPP, D3D8Drv/D3D_ERR.H, D3D8Drv/D3D_ERR.CPP, D3D7xDrv/D3D_ERR.H, D3D7xDrv/D3D_ERR.CPP
- D3DMain_ClearBuffers()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateBuffers()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateD3D()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateDDFromName()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateDevice()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateViewPort()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_CreateZBuffer()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_DestroyBuffers()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_DestroyZBuffer()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_EnumDevices()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_EnumDisplayModes()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_GetClientWindowOffset()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_GetSurfaceFormats()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_GetTextureMemory()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_InitD3D()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_Log()
: WireFrame/D3dcache.cpp, WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3dcache.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3dcache.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3dcache.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_PickDevice()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_RememberOldMode()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_Reset()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_RestoreAllSurfaces()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_RestoreDisplayMode()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_SetActive()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_SetDisplayMode()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- D3DMain_SetFogEnable()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_ShutdownD3D()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DMain_UpdateWindow()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- D3DPolygonMode()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DSetTexHandle()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DSetTexture()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DTexturedPoly()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DTexturedPolyOld()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DTexWrap()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DViewport()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DZEnable()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DZFunc()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- D3DZWriteEnable()
: WireFrame/D3d_fx.h, WireFrame/D3d_fx.cpp, D3DDrv/D3d_fx.h, D3DDrv/D3d_fx.cpp, D3D_FX.H, D3D8Drv/D3d_fx.cpp, D3D7xDrv/D3d_fx.h, D3D7xDrv/D3d_fx.cpp
- DammagePlayer()
: Weapons.c, Genesis3d/src/Game/GMain.h
- DataPtr()
: FSMEMORY.C
- DDEnumCallback()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- DDMemMgr_Create()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_Destroy()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_GetFreeMem()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionAllocMem()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionCreate()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionDestroy()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionGetFreeMem()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionGetTotalMem()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_PartitionReset()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDMemMgr_Reset()
: WireFrame/DDMemMgr.h, WireFrame/DDMemMgr.c, D3DDrv/DDMemMgr.h, D3DDrv/DDMemMgr.c, D3D8Drv/DDMemMgr.h, DDMemMgr.cpp, D3D7xDrv/DDMemMgr.h, D3D7xDrv/DDMemMgr.c
- DDrawBlitDecal()
: dmodes.h, dmodes.c
- DDrawBlitDecalDelayed()
: dmodes.h, dmodes.c
- DDrawBlitDecalToFront()
: dmodes.h, dmodes.c
- DDRAWDisplay_Blit()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_Create()
: DDRAWDisplay.c
- DDRAWDisplay_Destroy()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_GetDescriptionString()
: DDRAWDisplay.c
- DDRAWDisplay_GetDisplayFormat()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_GetDisplayInfo()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_GetPixelFormat()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_IsValid()
: DDRAWDisplay.c
- DDRAWDisplay_LoadDLL()
: DDRAWDisplay.c
- DDRAWDisplay_Lock()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_ModeCallback()
: DDRAWDisplay.c
- DDRAWDisplay_RestoreAll()
: DDRAWDisplay.c
- DDRAWDisplay_SetActive()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_SetMode()
: DDRAWDisplay.c
- DDRAWDisplay_UnloadDLL()
: DDRAWDisplay.c
- DDRAWDisplay_Unlock()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDRAWDisplay_Wipe()
: DDRAWDisplay.h, DDRAWDisplay.c
- DDrawDriverEnumCallbackEx()
: dmodes.c
- DDrawLoadSurface()
: dmodes.h, dmodes.c
- Decompose_1555()
: pixelformat.c
- Decompose_24bgr()
: pixelformat.c
- Decompose_24rgb()
: pixelformat.c
- Decompose_32abgr()
: pixelformat.c
- Decompose_32argb()
: pixelformat.c
- Decompose_32bgra()
: pixelformat.c
- Decompose_32bgrx()
: pixelformat.c
- Decompose_32rgba()
: pixelformat.c
- Decompose_32rgbx()
: pixelformat.c
- Decompose_32xbgr()
: pixelformat.c
- Decompose_32xrgb()
: pixelformat.c
- Decompose_4444()
: pixelformat.c
- Decompose_555bgr()
: pixelformat.c
- Decompose_555rgb()
: pixelformat.c
- Decompose_565bgr()
: pixelformat.c
- Decompose_565rgb()
: pixelformat.c
- Decompose_8bitGray()
: pixelformat.c
- Decompose_nada()
: pixelformat.c
- DefaultExtension()
: GameMgr.c
- DEFINE_GUID()
: CSNetMgr.c
- DeInitNetPlay()
: Netplay.h, Netplay.c
- DestroySearchList()
: vfile.c
- DestroySoundManager()
: Sound.c, Engine/Sound.c
- DestroySystemToVideoSurfaces()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- DestroyTexture()
: REGISTER.H, register.c
- DIB_flip_surface()
: W32SAL.CPP
- DIB_lock_surface()
: W32SAL.CPP
- DIB_refresh_surface()
: W32SAL.CPP
- DIB_release_surface()
: W32SAL.CPP
- DIB_shutdown()
: W32SAL.CPP
- DIB_startup()
: W32SAL.CPP
- DIB_wipe_surface()
: W32SAL.CPP
- DIBDisplay_Blit()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_Create()
: DIBDisplay.c
- DIBDisplay_CreateDIB()
: DIBDisplay.c
- DIBDisplay_DebugPrintf()
: DIBDisplay.c
- DIBDisplay_Destroy()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_DestroyDIB()
: DIBDisplay.c
- DIBDisplay_FindDesktopRGBMasks()
: DIBDisplay.c
- DIBDisplay_GetDisplayFormat()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_GetDisplayInfo()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_GetPixelFormat()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_IsValid()
: DIBDisplay.c
- DIBDisplay_Lock()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_Unlock()
: DIBDisplay.h, DIBDisplay.c
- DIBDisplay_Wipe()
: DIBDisplay.h, DIBDisplay.c
- diffTSC()
: tsc.h, tsc.c
- DirTree_AddFile()
: dirtree.h, dirtree.c
- DirTree_Create()
: dirtree.h, dirtree.c
- DirTree_CreateFinder()
: dirtree.h, dirtree.c
- DirTree_CreateFromFile()
: dirtree.h, dirtree.c
- DirTree_Destroy()
: dirtree.h, dirtree.c
- DirTree_DestroyFinder()
: dirtree.h, dirtree.c
- DirTree_FileExists()
: dirtree.h, dirtree.c
- DirTree_FinderGetNextFile()
: dirtree.h, dirtree.c
- DirTree_FindExact()
: dirtree.h, dirtree.c
- DirTree_FindPartial()
: dirtree.h, dirtree.c
- DirTree_GetFileAttributes()
: dirtree.h, dirtree.c
- DirTree_GetFileHints()
: dirtree.h, dirtree.c
- DirTree_GetFileOffset()
: dirtree.h, dirtree.c
- DirTree_GetFileSize()
: dirtree.h, dirtree.c
- DirTree_GetFileTime()
: dirtree.h, dirtree.c
- DirTree_GetName()
: dirtree.h, dirtree.c
- DirTree_GetSize()
: dirtree.h, dirtree.c
- DirTree_Remove()
: dirtree.h, dirtree.c
- DirTree_SetFileAttributes()
: dirtree.h, dirtree.c
- DirTree_SetFileHints()
: dirtree.h, dirtree.c
- DirTree_SetFileOffset()
: dirtree.h, dirtree.c
- DirTree_SetFileSize()
: dirtree.h, dirtree.c
- DirTree_SetFileTime()
: dirtree.h, dirtree.c
- DirTree_WriteToFile()
: dirtree.h, dirtree.c
- DirTree_WriteToFile1()
: dirtree.c
- Display_Blit()
: display.h, display.c
- Display_Create()
: display.c
- Display_Destroy()
: display.h, display.c
- Display_GetDisplayFormat()
: display.h, display.c
- Display_GetDisplayInfo()
: display.h, display.c
- Display_GetPixelFormat()
: display.h, display.c
- Display_Lock()
: display.h, display.c
- Display_SetActive()
: display.h, display.c
- Display_Unlock()
: display.h, display.c
- Display_Wipe()
: display.h, display.c
- DisplayModeInfo_AddEntry()
: DisplayModeInfo.h, DisplayModeInfo.c
- DisplayModeInfo_Create()
: DisplayModeInfo.h, DisplayModeInfo.c
- DisplayModeInfo_Destroy()
: DisplayModeInfo.h, DisplayModeInfo.c
- DisplayModeInfo_GetModeCount()
: DisplayModeInfo.h, DisplayModeInfo.c
- DisplayModeInfo_GetNth()
: DisplayModeInfo.h, DisplayModeInfo.c
- DistWeightedY()
: Track.c, _bot.c
- DlgProc()
: DRVLIST.C
- DllMain()
: W32SAL.CPP
- DoCircle()
: plasma.c
- DoDDrawInit()
: dmodes.h, dmodes.c
- DoDPError()
: Netplay.h, Netplay.c
- DoEnumeration()
: dmodes.h, dmodes.c
- DoModeEnumeration()
: dmodes.h, dmodes.c
- Door_Blocked()
: Genesis3d/src/Game/GMain.c
- Door_Control()
: Genesis3d/src/Game/GMain.c
- Door_Spawn()
: Genesis3d/src/Game/GMain.c
- Door_Trigger()
: Genesis3d/src/Game/GMain.c
- DoSplashScreen()
: logo.c, engine.c
- DownloadLightmap()
: GlideDrv/Render.h, GlideDrv/Render.c
- DPEnumConnectionsCallback()
: Netplay.c
- DPlayCreate()
: Netplay.c
- DPlayCreatePlayer()
: Netplay.c
- DPlayCreateSession()
: Netplay.c
- DPlayDestroyPlayer()
: Netplay.c
- DPlayEnumSessions()
: Netplay.c
- DPlayOpenSession()
: Netplay.c
- DPlayRelease()
: Netplay.c
- DrawBoundBox()
: drawbbox.c, Server.c
- DrawDecal()
: WireFrame/Render.h, WireFrame/Render.cpp, DrawDecal.h, DrawDecal.c, SoftDrv/RENDER.H, render.c, OpenGl/Render.h, OpenGl/Render.c, D3DDrv/RENDER.H, D3DDrv/Render.cpp, D3D8Drv/RENDER.H, D3D8Drv/Render.cpp, D3D7xDrv/RENDER.H, D3D7xDrv/Render.cpp
- DrawFace()
: drawbbox.c, Server.c
- DrawLine3d()
: PathPt.c
- DrawScanLineGouraudNoZ_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZ_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZ_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudNoZAlphaARGB_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZAlphaTex_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZAlphaTex_Asm555X86FPU()
: x86span555.h
- DrawScanLineGouraudNoZAlphaTex_AsmX86FPU()
: x86span565.h
- DrawScanLineGouraudNoZBufferZWrite_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZBufferZWrite_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZBufferZWrite_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudNoZBufferZWriteAlphaARGB_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZBufferZWriteAlphaTex_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZBufferZWriteAlphaTex_Asm555X86FPU()
: x86span555.h
- DrawScanLineGouraudNoZBufferZWriteAlphaTex_AsmX86FPU()
: x86span565.h
- DrawScanLineGouraudNoZBufferZWriteSolid_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZBufferZWriteSolid_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZBufferZWriteSolid_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudNoZBufferZWriteTrans_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZBufferZWriteTrans_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZBufferZWriteTrans_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudNoZSolid_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZSolid_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZSolid_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudNoZTrans_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudNoZTrans_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudNoZTrans_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBuffer_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBuffer_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBuffer_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBufferAlphaARGB_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferAlphaTex_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferAlphaTex_Asm555X86FPU()
: x86span555.h
- DrawScanLineGouraudZBufferAlphaTex_AsmX86FPU()
: x86span565.h
- DrawScanLineGouraudZBufferNoZWrite_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferNoZWrite_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBufferNoZWrite_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBufferNoZWriteAlphaARGB_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferNoZWriteAlphaTex_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferNoZWriteAlphaTex_Asm555X86FPU()
: x86span555.h
- DrawScanLineGouraudZBufferNoZWriteAlphaTex_AsmX86FPU()
: x86span565.h
- DrawScanLineGouraudZBufferNoZWriteSolid_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferNoZWriteSolid_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBufferNoZWriteSolid_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBufferNoZWriteTrans_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferNoZWriteTrans_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBufferNoZWriteTrans_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBufferSolid_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferSolid_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBufferSolid_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawScanLineGouraudZBufferTrans_Asm3DNow()
: 3dnowspan.h
- DrawScanLineGouraudZBufferTrans_Asm555X86FPU()
: x86span555.h, x86span555.c
- DrawScanLineGouraudZBufferTrans_AsmX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_8AsmLitX86FPU()
: drawspan.c
- DrawSpan16_AsmGouraud555X86FPU()
: x86span555.h
- DrawSpan16_AsmGouraudX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmGouraudZBuffer555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmGouraudZBufferTrans555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmGouraudZBufferTransX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmGouraudZBufferX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmGouraudZWrite555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmGouraudZWriteX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmLit555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmLitX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmLitZBuffer555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmLitZBufferX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmLitZWrite555X86FPU()
: x86span555.h, x86span555.c
- DrawSpan16_AsmLitZWriteX86FPU()
: x86span565.h, x86span565.c
- DrawSpan16_AsmX86FPU()
: drawspan.c
- DrawSpan32_AsmGouraud3DNow()
: 3dnowspan.h
- DrawSpan32_AsmGouraudZBuffer3DNow()
: 3dnowspan.h
- DrawSpan32_AsmGouraudZBufferAlphaARGB3DNow()
: 3dnowspan.h
- DrawSpan32_AsmGouraudZBufferVertexAlpha3DNow()
: 3dnowspan.h
- DrawSpan32_AsmGouraudZWrite3DNow()
: 3dnowspan.h
- DrawSpan32_AsmLit3DNow()
: 3dnowspan.h
- DrawSpan32_AsmLitZBuffer3DNow()
: 3dnowspan.h
- DrawSpan32_AsmLitZWrite3DNow()
: 3dnowspan.h
- DrawStatusBar()
: Client.c
- DriverHook()
: WireFrame/D3ddrv.cpp, /softdrv.c, softdrv.c, OGLDrv.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- Drv_SetFogEnable()
: softdrv.c
- DrvInit()
: WireFrame/D3ddrv.cpp, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- DrvList_FillModeList()
: DRVLIST.C
- DrvList_PickDriver()
: DRVLIST.H, DRVLIST.C
- DrvResetAll()
: WireFrame/D3ddrv.cpp, REGISTER.H, register.c, OpenGl/THandle.h, THandle.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- DrvSetActive()
: dmodes.h, dmodes.c, OGLDrv.h, OGLDrv.c, GlideDrv.c
- DrvShutdown()
: D3ddrv.h, WireFrame/D3ddrv.cpp, SOFTDRV.H, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c, D3DDrv/D3DDRV.H, D3DDrv/D3ddrv.cpp, D3D8Drv/D3DDRV.H, D3D8Drv/D3ddrv.cpp, D3ddrv7x.h, D3ddrv7x.cpp
- DrvUpdateWindow()
: softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c
- DSFillSoundBuffer()
: Sound.c, Engine/Sound.c
- DSParseWaveResource()
: Sound.c, Engine/Sound.c
- DumpErrorLogToFile()
: SOFTDRV.H, softdrv.c
- DupChannel()
: Sound.c, Engine/Sound.c
- DuplicateString()
: dirtree-common.h, dirtree-common.c
- DynLight_Frame()
: DynLight.h, DynLight.c
- DynLight_Init()
: DynLight.h, DynLight.c
- DynLight_Reset()
: DynLight.h, DynLight.c
- DynLight_SetWorld()
: DynLight.c
- DynLight_Shutdown()
: DynLight.h, DynLight.c
- EdgeOutNoUV()
: Gspan.h, WireFrame/Gspan.cpp, GSpan.h, GSpan.cpp, D3DDrv/GSPAN.H, D3DDrv/GSPAN.CPP, D3D8Drv/GSPAN.H, D3D8Drv/GSPAN.CPP, D3D7xDrv/GSPAN.H, D3D7xDrv/Gspan.cpp
- Electric_BoltEffectAnimate()
: Genesis3d/src/FX/electric.c
- Electric_BoltEffectCreate()
: Genesis3d/src/FX/electric.c
- Electric_BoltEffectDestroy()
: Genesis3d/src/FX/electric.c
- Electric_BoltEffectRender()
: Genesis3d/src/FX/electric.c
- Electric_BoltEffectSetColorInfo()
: Genesis3d/src/FX/electric.c
- Electric_Frame()
: Genesis3d/src/FX/electric.h, Genesis3d/src/FX/electric.c
- Electric_Init()
: Genesis3d/src/FX/electric.h, Genesis3d/src/FX/electric.c
- Electric_Reset()
: Genesis3d/src/FX/electric.h, Genesis3d/src/FX/electric.c
- Electric_SetWorld()
: Genesis3d/src/FX/electric.c
- Electric_Shutdown()
: Genesis3d/src/FX/electric.h, Genesis3d/src/FX/electric.c
- ElectricFx_Animate()
: ElectricFx.c
- ElectricFx_Create()
: ElectricFx.c
- ElectricFx_Destroy()
: ElectricFx.c
- ElectricFx_ElectricZLine_r()
: ElectricFx.c
- ElectricFx_FxParseData()
: ElectricFx.c
- ElectricFx_GetFxTypeDataFromString()
: ElectricFx.c
- ElectricFx_GetPalIndexFromString()
: ElectricFx.c
- ElectricFx_GetProcedural_Table()
: ElectricFx.h, ElectricFx.c
- ElectricFx_InitBitmap()
: ElectricFx.c
- ElectricFx_InitPalette()
: ElectricFx.c
- ElectricFx_PutZ()
: ElectricFx.c
- ElectricFx_Shade()
: ElectricFx.c
- ElectricFx_Update()
: ElectricFx.c
- ElectricFx_ZLine()
: ElectricFx.c
- ElectricFx_ZLine2()
: ElectricFx.c
- EndMeshes()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- EndModels()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- EndScene()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- EndWorld()
: Scene.h, WireFrame/Scene.cpp, SoftDrv/SCENE.H, scene.c, OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/SCENE.H, D3DDrv/Scene.cpp, D3D8Drv/SCENE.H, D3D8Drv/Scene.cpp, D3D7xDrv/SCENE.H, D3D7xDrv/Scene.cpp
- Engine_CreateTHandle()
: engine.h, engine.c
- Engine_DestroyTHandle()
: engine.h, engine.c
- Engine_DrawFontBuffer()
: engine.c
- Engine_InitDriver()
: engine.c
- Engine_SetupPixelFormats()
: engine.h, engine.c
- Engine_Tick()
: engine.c
- Engine_UploadBitmap()
: engine.h
- Ent_WorldInit()
: ENTITIES.H, Entities.c
- Ent_WorldShutdown()
: ENTITIES.H, Entities.c
- EnumDeviceFunc()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- EnumDisplayModesCallback()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- EnumDriversCB2()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- EnumModes()
: softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c
- EnumModes2()
: WireFrame/D3ddrv.cpp, WireFrame/D3d_main.cpp, D3DDrv/D3ddrv.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3ddrv.cpp, D3D8Drv/D3d_main.cpp, D3ddrv7x.cpp, D3D7xDrv/D3d_main.cpp
- EnumModesCB()
: System.c
- EnumNativeModes()
: Win32.h, Win32.c
- EnumPFCB()
: bitmap.c
- EnumPixelFormats()
: WireFrame/D3ddrv.cpp, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- EnumSession()
: Netplay.c
- EnumSubDrivers()
: System.c, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c
- EnumSubDrivers2()
: WireFrame/D3ddrv.cpp, WireFrame/D3d_main.cpp, D3DDrv/D3ddrv.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3ddrv.cpp, D3D8Drv/D3d_main.cpp, D3ddrv7x.cpp, D3D7xDrv/D3d_main.cpp
- EnumSubDriversCB()
: System.c
- EnumSurfaceFormatsCallback()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- EnumTextureFormatsCallback()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- EnumZBufferFormatsCallback()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- ErrorBox()
: D3ddrv.h, SOFTDRV.H, softdrv.c, D3DDrv/D3DDRV.H, D3D8Drv/D3DDRV.H, D3ddrv7x.h
- ErrorPrintf()
: SOFTDRV.H, softdrv.c
- ExtensionExists()
: OglMisc.h, OglMisc.c
- FastDist()
: Light.c
- FastSqrt()
: Light.c
- Femms3DNow()
: 3dnowspan.h
- FillAreas_r()
: World.c
- FillBufferWithClientInfo()
: Server.c
- FillBufferWithPlayerData()
: Server.c
- FillContents_r()
: Trace.c
- FillContents_tr()
: Trace.c
- FillLMapSurface()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- FillSoundChannel()
: Sound.c, Engine/Sound.c
- FindClient()
: Server.c
- findClosest()
: palcreate.c
- FindClosestLeafIntersection_r()
: Trace.c
- findClosestPal()
: palettize.c
- findClosestPalBrute()
: palettize.c
- FindParents()
: Vis.c
- FindParents_r()
: Vis.c
- FindTextureHandle()
: WireFrame/THandle.h, WireFrame/THandle.cpp, register.c, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- Fire_Animate()
: fire.c
- Fire_Create()
: fire.c
- Fire_Destroy()
: fire.c
- Fire_GetProcedural_Table()
: fire.h, fire.c
- FireAnimator_CreateFire()
: fire.c
- FireBlaster()
: Weapons.c, bot.c
- FireGrenade()
: Weapons.c, Genesis3d/src/Game/GMain.h
- FireRocket()
: Weapons.c, Genesis3d/src/Game/GMain.h
- FireShredder()
: Weapons.c, bot.c
- FireWeapon()
: Weapons.c, Genesis3d/src/Game/GMain.h
- FixedFromDouble()
: font.c
- FlipGLBuffers()
: Win32.h, Win32.c
- FloatMod()
: Water.c
- FloorDivMod()
: Triangle.c
- fmin()
: PhysicsSystem.c
- FogLightmap1()
: Light.c
- FogLightmap2()
: Light.c
- ForceField_Control()
: Genesis3d/src/Game/GMain.c
- ForceField_Spawn()
: Genesis3d/src/Game/GMain.c
- ForceField_Trigger()
: Genesis3d/src/Game/GMain.c
- ForceFilePos()
: fsvfs.c
- ForceServerPlayerOnLocalClient()
: Server.c
- frand()
: Genesis3d/src/FX/electric.c
- FreeAllCaches()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- FreeAllChannels()
: Sound.c, Engine/Sound.c
- FreeAllTextureHandles()
: WireFrame/THandle.h, WireFrame/THandle.cpp, register.c, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- FreeChannel()
: Sound.c, Engine/Sound.c
- FreeDDraw()
: dmodes.h, dmodes.c
- FreeFxTextures()
: Fx.c
- FreeSList()
: SPAN.H, span.c
- FreeTextureHandle()
: register.c
- Frustum_ClipAllPlanesL()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlane()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlaneL()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlaneRGB()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlaneUV()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlaneUVRGB()
: FRUSTUM.H, Frustum.c
- Frustum_ClipToPlaneUVRGBA()
: FRUSTUM.H, Frustum.c
- Frustum_PointInFrustum()
: FRUSTUM.H, Frustum.c
- Frustum_PointsInFrustum()
: FRUSTUM.H, Frustum.c
- Frustum_Project()
: FRUSTUM.H, Frustum.c
- Frustum_ProjectRGB()
: FRUSTUM.H, Frustum.c
- Frustum_ProjectRGBA()
: FRUSTUM.H, Frustum.c
- Frustum_ProjectRGBNoClamp()
: FRUSTUM.H, Frustum.c
- Frustum_RotateToWorldSpace()
: FRUSTUM.H, Frustum.c
- Frustum_SetFromCamera()
: FRUSTUM.H, Frustum.c
- Frustum_SetFromPoly()
: FRUSTUM.H, Frustum.c
- Frustum_TransformToWorldSpace()
: FRUSTUM.H, Frustum.c
- FSDos_Close()
: fsdos.c
- FSDos_DeleteFile()
: fsdos.c
- FSDos_Disperse()
: fsdos.c
- FSDos_EOF()
: fsdos.c
- FSDos_FileExists()
: fsdos.c
- FSDos_FinderCreate()
: fsdos.c
- FSDos_FinderDestroy()
: fsdos.c
- FSDos_FinderGetNextFile()
: fsdos.c
- FSDos_FinderGetProperties()
: fsdos.c
- FSDos_GetAPIs()
: fsdos.h, fsdos.c
- FSDos_GetProperties()
: fsdos.c
- FSDos_GetS()
: fsdos.c
- FSDos_Open()
: fsdos.c
- FSDos_OpenNewSystem()
: fsdos.c
- FSDos_Read()
: fsdos.c
- FSDos_RenameFile()
: fsdos.c
- FSDos_Seek()
: fsdos.c
- FSDos_SetAttributes()
: fsdos.c
- FSDos_SetHints()
: fsdos.c
- FSDos_SetSize()
: fsdos.c
- FSDos_SetTime()
: fsdos.c
- FSDos_Size()
: fsdos.c
- FSDos_Tell()
: fsdos.c
- FSDos_UpdateContext()
: fsdos.c
- FSDos_Write()
: fsdos.c
- FSMemory_Close()
: FSMEMORY.C
- FSMemory_DeleteFile()
: FSMEMORY.C
- FSMemory_Disperse()
: FSMEMORY.C
- FSMemory_EOF()
: FSMEMORY.C
- FSMemory_FileExists()
: FSMEMORY.C
- FSMemory_FinderCreate()
: FSMEMORY.C
- FSMemory_FinderDestroy()
: FSMEMORY.C
- FSMemory_FinderGetNextFile()
: FSMEMORY.C
- FSMemory_FinderGetProperties()
: FSMEMORY.C
- FSMemory_GetAPIs()
: FSMEMORY.H, FSMEMORY.C
- FSMemory_GetProperties()
: FSMEMORY.C
- FSMemory_GetS()
: FSMEMORY.C
- FSMemory_Open()
: FSMEMORY.C
- FSMemory_OpenNewSystem()
: FSMEMORY.C
- FSMemory_Read()
: FSMEMORY.C
- FSMemory_RenameFile()
: FSMEMORY.C
- FSMemory_Seek()
: FSMEMORY.C
- FSMemory_SetAttributes()
: FSMEMORY.C
- FSMemory_SetHints()
: FSMEMORY.C
- FSMemory_SetSize()
: FSMEMORY.C
- FSMemory_SetTime()
: FSMEMORY.C
- FSMemory_Size()
: FSMEMORY.C
- FSMemory_Tell()
: FSMEMORY.C
- FSMemory_UpdateContext()
: FSMEMORY.C
- FSMemory_Write()
: FSMEMORY.C
- FSVFS_Close()
: fsvfs.c
- FSVFS_DeleteFile()
: fsvfs.c
- FSVFS_Disperse()
: fsvfs.c
- FSVFS_EOF()
: fsvfs.c
- FSVFS_FileExists()
: fsvfs.c
- FSVFS_FinderCreate()
: fsvfs.c
- FSVFS_FinderDestroy()
: fsvfs.c
- FSVFS_FinderGetNextFile()
: fsvfs.c
- FSVFS_FinderGetProperties()
: fsvfs.c
- FSVFS_GetAPIs()
: fsvfs.h, fsvfs.c
- FSVFS_GetProperties()
: fsvfs.c
- FSVFS_GetS()
: fsvfs.c
- FSVFS_Open()
: fsvfs.c
- FSVFS_OpenNewSystem()
: fsvfs.c
- FSVFS_Read()
: fsvfs.c
- FSVFS_RenameFile()
: fsvfs.c
- FSVFS_Seek()
: fsvfs.c
- FSVFS_SetAttributes()
: fsvfs.c
- FSVFS_SetHints()
: fsvfs.c
- FSVFS_SetSize()
: fsvfs.c
- FSVFS_SetTime()
: fsvfs.c
- FSVFS_Size()
: fsvfs.c
- FSVFS_Tell()
: fsvfs.c
- FSVFS_UpdateContext()
: fsvfs.c
- FSVFS_Write()
: fsvfs.c
- Fx_PlayerFrame()
: Fx.h, Fx.c
- Fx_PlayerSetFxFlags()
: Fx.h, Fx.c
- Fx_SpawnFx()
: Fx.h, Fx.c
- Fx_SystemAddTempPlayer()
: Fx.h, Fx.c
- Fx_SystemCreate()
: Fx.h, Fx.c
- Fx_SystemDestroy()
: Fx.h, Fx.c
- Fx_SystemFrame()
: Fx.h, Fx.c
- Fx_SystemRemoveTempPlayer()
: Fx.h, Fx.c
- Game_DestroyClient()
: Genesis3d/src/Game/GMain.c, Game.h
- Game_SpawnBot()
: Game.h, bot.c
- Game_SpawnClient()
: Genesis3d/src/Game/GMain.c, Game.h
- GameMgr_BeginFrame()
: Gamemgr.h, GameMgr.c
- GameMgr_ClearBackground()
: Gamemgr.h, GameMgr.c
- GameMgr_ConsolePrintf()
: Gamemgr.h, GameMgr.c
- GameMgr_Create()
: Gamemgr.h, GameMgr.c
- GameMgr_Destroy()
: Gamemgr.h, GameMgr.c
- GameMgr_EndFrame()
: Gamemgr.h, GameMgr.c
- GameMgr_Frame()
: Gamemgr.h, GameMgr.c
- GameMgr_FreeAllObjects()
: GameMgr.c
- GameMgr_FreeWorld()
: Gamemgr.h, GameMgr.c
- GameMgr_GetActorIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_GetBoneIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_GetCamera()
: Gamemgr.h, GameMgr.c
- GameMgr_GetConsole()
: Gamemgr.h, GameMgr.c
- GameMgr_GetEngine()
: Gamemgr.h, GameMgr.c
- GameMgr_GetFrameState()
: Gamemgr.h, GameMgr.c
- GameMgr_GetFxSystem()
: Gamemgr.h, GameMgr.c
- GameMgr_GethWnd()
: Gamemgr.h, GameMgr.c
- GameMgr_GetModel()
: Gamemgr.h, GameMgr.c
- GameMgr_GetMotionIndexDef()
: Gamemgr.h, GameMgr.c
- GameMgr_GetNumModels()
: Gamemgr.h, GameMgr.c
- GameMgr_GetShadowMap()
: Gamemgr.h, GameMgr.c
- GameMgr_GetSoundIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_GetSoundSystem()
: Gamemgr.h, GameMgr.c
- GameMgr_GetTextureIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_GetTime()
: Gamemgr.h, GameMgr.c
- GameMgr_GetVidMode()
: Gamemgr.h, GameMgr.c
- GameMgr_GetWorld()
: Gamemgr.h, GameMgr.c
- GameMgr_IsValid()
: Gamemgr.h, GameMgr.c
- GameMgr_MotionIndexIsValid()
: Gamemgr.h, GameMgr.c
- GameMgr_PrepareToChangeMode()
: Gamemgr.h, GameMgr.c
- GameMgr_ResetMainWindow()
: Gamemgr.h, GameMgr.c, AutoSelect.c
- GameMgr_SetActorIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_SetBoneIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_SetDriverAndMode()
: Gamemgr.h, GameMgr.c
- GameMgr_SetMotionIndexDef()
: Gamemgr.h, GameMgr.c
- GameMgr_SetSoundIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_SetTextureIndex()
: Gamemgr.h, GameMgr.c
- GameMgr_SetWorld()
: Gamemgr.h, GameMgr.c
- gatherLeaves()
: palcreate.c
- gatherLeavesCutting()
: palcreate.c
- GaussRand()
: Genesis3D v1-6/G3D/Engine/Logo/electric.c, Genesis3d/src/FX/electric.c
- GBSP_FreeGBSPFile()
: Gbspfile.h, Gbspfile.c
- GBSP_LoadGBSPFile()
: Gbspfile.h, Gbspfile.c
- GCache_AdjustSlots()
: GCache.h, GCache.c
- GCache_Create()
: GCache.h, GCache.c
- GCache_Destroy()
: GCache.h, GCache.c
- GCache_FindCacheTypeByInfo()
: GCache.h, GCache.c
- GCache_FreeAllSlots()
: GCache.h, GCache.c
- GCache_InsertCacheTypeByInfo()
: GCache.h, GCache.c
- GCache_Reset()
: GCache.h, GCache.c
- GCache_SetTexture()
: GCache.h, GCache.c
- GCache_SlotGetInfo()
: GCache.h, GCache.c
- GCache_SlotGetMemAddress()
: GCache.h, GCache.c
- GCache_SlotGetUserData()
: GCache.h, GCache.c
- GCache_SlotIsValid()
: GCache.h, GCache.c
- GCache_SlotSetLRU()
: GCache.h, GCache.c
- GCache_SlotSetUserData()
: GCache.h, GCache.c
- GCache_TypeCreate()
: GCache.h, GCache.c
- GCache_TypeDestroy()
: GCache.h, GCache.c
- GCache_TypeFindSlot()
: GCache.h, GCache.c
- GCache_UpdateSlot()
: GCache.h, GCache.c
- GCache_WriteToFile()
: GCache.c
- geActor_AccumulateMinMax()
: actor.c
- geActor_AddMotion()
: actor.h, actor.c
- geActor_AnimationCue()
: actor.h, actor.c
- geActor_AnimationNudge()
: actor.h, actor.c
- geActor_AnimationRemoveLastCue()
: actor.h, actor.c
- geActor_AnimationStep()
: actor.h, actor.c
- geActor_AnimationStepBoneOptimized()
: actor.h, actor.c
- geActor_AnimationTestStep()
: actor.h, actor.c
- geActor_AnimationTestStepBoneOptimized()
: actor.h, actor.c
- geActor_Attach()
: actor.h, actor.c
- geActor_BlendPose()
: actor.h, actor.c
- geActor_ClearPose()
: actor.h, actor.c
- geActor_Create()
: actor.h, actor.c
- geActor_CreateRef()
: actor.h, actor.c
- geActor_DefCreate()
: actor.h, actor.c
- geActor_DefCreateFromFile()
: actor.h, actor.c
- geActor_DefCreateHeader()
: actor.c
- geActor_DefCreateRef()
: actor.h, actor.c
- geActor_DefDestroy()
: actor.h, actor.c
- geActor_DefGetFileContext()
: actor.c
- geActor_DefHasBoneNamed()
: actor.h, actor.c
- geActor_DefIsValid()
: actor.h, actor.c
- geActor_DefWriteHeader()
: actor.c
- geActor_DefWriteToFile()
: actor.h, actor.c
- geActor_Destroy()
: actor.h, actor.c
- geActor_DestroyDirect()
: actor.h, actor.c
- geActor_Detach()
: actor.h, actor.c
- geActor_GetActorDef()
: actor.h, actor.c
- geActor_GetAlpha()
: actor.h, actor.c
- geActor_GetAnimationEvent()
: actor.h, actor.c
- geActor_GetBody()
: actor.h, actor.c
- geActor_GetBoneAttachment()
: actor.h, actor.c
- geActor_GetBoneBoundingBox()
: actor.h, actor.c
- geActor_GetBoneBoundingBoxByIndex()
: actor.c
- geActor_GetBoneCount()
: actor.h, actor.c
- geActor_GetBoneExtBox()
: actor.h, actor.c
- geActor_GetBoneExtBoxByIndex()
: actor.h, actor.c
- geActor_GetBoneIndex()
: actor.c
- geActor_GetBoneTransform()
: actor.h, actor.c
- geActor_GetBoneTransformByIndex()
: actor.h, actor.c
- geActor_GetCount()
: actor.h, actor.c
- geActor_GetDynamicExtBox()
: actor.h, actor.c
- geActor_GetEnvironOptions()
: actor.h, actor.c
- geActor_GetExtBox()
: actor.h, actor.c
- geActor_GetLightingOptions()
: actor.h, actor.c
- geActor_GetMaterial()
: actor.h, actor.c
- geActor_GetMaterialCount()
: actor.h, actor.c
- geActor_GetMotionByIndex()
: actor.h, actor.c
- geActor_GetMotionByName()
: actor.h, actor.c
- geActor_GetMotionCount()
: actor.h, actor.c
- geActor_GetMotionName()
: actor.h, actor.c
- geActor_GetNonWorldExtBox()
: actor.h, actor.c
- geActor_GetPosition()
: actor.h, actor.c
- geActor_GetRenderHintExtBox()
: actor.h, actor.c
- geActor_GetStaticLightingOptions()
: actor.h, actor.c
- geActor_GetUserData()
: actor.h, actor.c
- geActor_IsAnimationCueDead()
: actor.c
- geActor_IsValid()
: actor.h, actor.c
- geActor_KillCue()
: actor.c
- geActor_Render()
: actor.c
- geActor_RenderPrep()
: actor.c
- geActor_RenderThroughFrustum()
: actor.c
- geActor_SetAlpha()
: actor.h, actor.c
- geActor_SetBlendingType()
: actor.h, actor.c
- geActor_SetBody()
: actor.h, actor.c
- geActor_SetBoneAttachment()
: actor.h, actor.c
- geActor_SetEnvironOptions()
: actor.h, actor.c
- geActor_SetExtBox()
: actor.h, actor.c
- geActor_SetLightingOptions()
: actor.h, actor.c
- geActor_SetMaterial()
: actor.h, actor.c
- geActor_SetPose()
: actor.h, actor.c
- geActor_SetRenderHintExtBox()
: actor.h, actor.c
- geActor_SetScale()
: actor.h, actor.c
- geActor_SetShadow()
: actor.h, actor.c
- geActor_SetStaticLightingOptions()
: actor.h, actor.c
- geActor_SetUserData()
: actor.h, actor.c
- geActor_StretchBoundingBox()
: actor.c
- geActor_TransformCompare()
: actor.c
- geAssert_SetCriticalShutdownCallback()
: geAssert.h, geAssert.c
- geAssertDefault()
: geAssert.c
- geAssertEntryPoint()
: geAssert.h, geAssert.c
- geAssertSetCallback()
: geAssert.h
- geBitmap_AllocPalette()
: bitmap.c, bitmap.__h
- geBitmap_AllocSystemMip()
: bitmap.c, bitmap.__h
- geBitmap_AttachToDriver()
: bitmap.c, bitmap._h
- geBitmap_Blit()
: bitmap.h, bitmap.c
- geBitmap_BlitBestMip()
: bitmap.h, bitmap.c
- geBitmap_BlitBitmap()
: bitmap.h, bitmap.c
- geBitmap_BlitData()
: bitmap_blitdata.c
- geBitmap_BlitData_Sub()
: bitmap_blitdata.c
- geBitmap_BlitMip()
: bitmap.h, bitmap.c
- geBitmap_BlitMipRect()
: bitmap.c, bitmap.__h
- geBitmap_ChooseDriverFormat()
: bitmap.c
- geBitmap_ClearMips()
: bitmap.h, bitmap.c
- geBitmap_Create()
: bitmap.h, bitmap.c
- geBitmap_Create_Base()
: bitmap.c
- geBitmap_CreateFromFile()
: bitmap.h, bitmap.c
- geBitmap_CreateFromFileName()
: bitmap.h, bitmap.c
- geBitmap_CreateFromInfo()
: bitmap.h, bitmap.c
- geBitmap_CreateLock_CopyInfo()
: bitmap.c, bitmap.__h
- geBitmap_CreateLockFromMip()
: bitmap.c, bitmap.__h
- geBitmap_CreateLockFromMipOnDriver()
: bitmap.c, bitmap.__h
- geBitmap_CreateLockFromMipSystem()
: bitmap.c, bitmap.__h
- geBitmap_CreateRef()
: bitmap.h, bitmap.c
- geBitmap_CreateTHandle()
: bitmap.c
- geBitmap_Destroy()
: bitmap.h, bitmap.c
- geBitmap_Destroy_Base()
: bitmap.c
- geBitmap_DetachDriver()
: bitmap.c, bitmap._h
- geBitmap_FixDriverFlags()
: bitmap.c, bitmap.__h
- geBitmap_Gamma_Apply()
: bitmap_gamma.c
- geBitmap_Gamma_Compute_Lut()
: bitmap_gamma.c
- geBitmap_GammaCorrect_Data()
: bitmap_gamma.c
- geBitmap_GammaCorrect_Data_4444_ARGB()
: bitmap_gamma.c
- geBitmap_GammaCorrect_Data_565_RGB()
: bitmap_gamma.c
- geBitmap_GetAlpha()
: bitmap.h, bitmap.c
- geBitmap_GetAverageColor()
: bitmap.h, bitmap.c
- geBitmap_GetBits()
: bitmap.h, bitmap.c
- geBitmap_GetInfo()
: bitmap.h, bitmap.c
- geBitmap_GetPalette()
: bitmap.h, bitmap.c
- geBitmap_GetPreferredFormat()
: bitmap.h, bitmap.c
- geBitmap_GetStreamingStatus()
: bitmap.h
- geBitmap_GetTHandle()
: bitmap.c, bitmap._h
- geBitmap_HasAlpha()
: bitmap.h, bitmap.c
- geBitmap_Height()
: bitmap.h, bitmap.c
- geBitmap_Info_IsValid()
: bitmap.c, bitmap.__h
- geBitmap_IsTGA()
: bitmap.c
- geBitmap_IsValid()
: sprite.c, bitmap.c, bitmap.__h
- geBitmap_LockForRead()
: bitmap.h, bitmap.c
- geBitmap_LockForReadNative()
: bitmap.h, bitmap.c
- geBitmap_LockForWrite()
: bitmap.h, bitmap.c
- geBitmap_LockForWriteFormat()
: bitmap.h, bitmap.c
- geBitmap_MakeDriverLockInfo()
: bitmap.c, bitmap.__h
- geBitmap_MakeMipInfo()
: bitmap.c, bitmap.__h
- geBitmap_MakeSystemMips()
: bitmap.c, bitmap.__h
- geBitmap_MipBytes()
: bitmap.h, bitmap.c
- geBitmap_Palette_BlitData()
: bitmap.c
- geBitmap_Palette_Copy()
: bitmap.h, bitmap.c
- geBitmap_Palette_Create()
: bitmap.h, bitmap.c
- geBitmap_Palette_CreateCopy()
: bitmap.h, bitmap.c
- geBitmap_Palette_CreateFromBitmap()
: bitmap.h, bitmap.c
- geBitmap_Palette_CreateFromDriver()
: bitmap.c, bitmap._h
- geBitmap_Palette_CreateFromFile()
: bitmap.h, bitmap.c
- geBitmap_Palette_CreateRef()
: bitmap.h, bitmap.c
- geBitmap_Palette_Destroy()
: bitmap.h, bitmap.c
- geBitmap_Palette_GetData()
: bitmap.h, bitmap.c
- geBitmap_Palette_GetEntry()
: bitmap.h, bitmap.c
- geBitmap_Palette_GetEntryColor()
: bitmap.h, bitmap.c
- geBitmap_Palette_GetInfo()
: bitmap.h, bitmap.c
- geBitmap_Palette_IsValid()
: bitmap.c, bitmap.__h
- geBitmap_Palette_Lock()
: bitmap.h, bitmap.c
- geBitmap_Palette_SetData()
: bitmap.h, bitmap.c
- geBitmap_Palette_SetEntry()
: bitmap.h, bitmap.c
- geBitmap_Palette_SetEntryColor()
: bitmap.h, bitmap.c
- geBitmap_Palette_SetFormat()
: bitmap.h, bitmap.c
- geBitmap_Palette_SortColors()
: bitmap.h
- geBitmap_Palette_UnLock()
: bitmap.h, bitmap.c
- geBitmap_Palette_WriteToFile()
: bitmap.h, bitmap.c
- geBitmap_ReadFromBMP()
: bitmap.c
- geBitmap_ReadFromTGA()
: bitmap.c
- geBitmap_ReadInfo()
: bitmap.c, bitmap.__h
- geBitmap_RefreshMips()
: bitmap.h, bitmap.c
- geBitmap_SetAlpha()
: bitmap.h, bitmap.c
- geBitmap_SetColorKey()
: bitmap.h, bitmap.c
- geBitmap_SetDriverFlags()
: bitmap.c, bitmap._h
- geBitmap_SetFormat()
: bitmap.h, bitmap.c
- geBitmap_SetFormatMin()
: bitmap.h, bitmap.c
- geBitmap_SetGammaCorrection()
: bitmap.h, bitmap.c
- geBitmap_SetGammaCorrection_DontChange()
: bitmap.c, bitmap._h
- geBitmap_SetMipCount()
: bitmap.h, bitmap.c
- geBitmap_SetPalette()
: bitmap.h, bitmap.c
- geBitmap_SetPreferredFormat()
: bitmap.h, bitmap.c
- geBitmap_Start()
: bitmap.c
- geBitmap_Stop()
: bitmap.c
- geBitmap_UnLock()
: bitmap.h, bitmap.c
- geBitmap_UnLock_Internal()
: bitmap.c
- geBitmap_UnLock_NoChange()
: bitmap.c, bitmap.__h
- geBitmap_UnLockArray()
: bitmap.h, bitmap.c
- geBitmap_UnLockArray_NoChange()
: bitmap.c, bitmap.__h
- geBitmap_Update_DriverToSystem()
: bitmap.c, bitmap.__h
- geBitmap_Update_SystemToDriver()
: bitmap.c, bitmap.__h
- geBitmap_UpdateMips()
: bitmap.h, bitmap.c
- geBitmap_UpdateMips_Data()
: bitmap.c, bitmap.__h
- geBitmap_UpdateMips_System()
: bitmap.c, bitmap.__h
- geBitmap_UsesColorKey()
: bitmap.c, bitmap.__h
- geBitmap_Width()
: bitmap.h, bitmap.c
- geBitmap_WriteInfo()
: bitmap.c, bitmap.__h
- geBitmap_WriteToFile()
: bitmap.h, bitmap.c
- geBitmap_WriteToFileName()
: bitmap.h, bitmap.c
- geBitmapUtil_CompareBitmaps()
: gebmutil.h, gebmutil.c
- geBitmapUtil_CreateFromFileAndAlphaNames()
: gebmutil.h, gebmutil.c
- geBitmapUtil_CreateFromFileName()
: gebmutil.h, gebmutil.c
- geBitmapUtil_CreateFromHBITMAP()
: gebmutil.h, gebmutil.c
- geBitmapUtil_CreateHBITMAP()
: gebmutil.h, gebmutil.c
- geBitmapUtil_MSE2PSNR()
: gebmutil.h, gebmutil.c
- geBitmapUtil_PSNR2MSE()
: gebmutil.h, gebmutil.c
- geBitmapUtil_SetAlphaFromBrightness()
: gebmutil.h, gebmutil.c
- geBitmapUtil_SetColor()
: gebmutil.h, gebmutil.c
- geBitmapUtil_SetPaletteFromString()
: gebmutil.h
- geBitmapUtil_SmoothBits()
: gebmutil.h, gebmutil.c
- geBody_AddBone()
: body.h, body.c
- geBody_AddFace()
: body.h, body.c
- geBody_AddMaterial()
: body.h, body.c
- geBody_AddNormal()
: body.c
- geBody_AddSkinVertex()
: body.c
- geBody_AddToFaces()
: body.c
- geBody_ChangeVertexIndex()
: body.c
- geBody_ComputeLevelsOfDetail()
: body.h, body.c
- geBody_Create()
: body.h, body.c
- geBody_CreateFromFile()
: body.h, body.c
- geBody_CreateNull()
: body.c
- geBody_Destroy()
: body.h, body.c
- geBody_DestroyPossiblyIncompleteBody()
: body.c
- geBody_GetBone()
: body.h, body.c
- geBody_GetBoneByName()
: body.h, body.c
- geBody_GetBoneCount()
: body.h, body.c
- geBody_GetBoneNameChecksum()
: body.h, body.c
- geBody_GetBoundingBox()
: body.h, body.c
- geBody_GetGeometryStats()
: body.h, body.c
- geBody_GetMaterial()
: body.h, body.c
- geBody_GetMaterialCount()
: body.h, body.c
- geBody_IsValid()
: body.h, body.c
- geBody_ReadGeometry()
: body.c
- geBody_SanityCheck()
: body.c, body._h
- geBody_SetBoundingBox()
: body.h, body.c
- geBody_SetMaterial()
: body.h, body.c
- geBody_SortSkinVertices()
: body.c
- geBody_SwapVertexIndices()
: body.c
- geBody_WriteGeometry()
: body.c
- geBody_WriteToFile()
: body.h, body.c
- geBody_XSkinVertexCompare()
: body.c
- geBodyInst_Create()
: bodyinst.h, bodyinst.c
- geBodyInst_Destroy()
: bodyinst.h, bodyinst.c
- geBodyInst_GetGeometry()
: bodyinst.h, bodyinst.c
- geBodyInst_GetGeometryPrep()
: bodyinst.c
- geBodyInst_PostScale()
: bodyinst.c
- geBox_ComputeGlobalFrameAxes()
: Box.c
- geBox_DetectCollisionBetween()
: Box.h, Box.c
- geBox_Set()
: Box.h, Box.c
- geBox_SetXForm()
: Box.h, Box.c
- geCamera_ConvertWorldSpaceToCameraSpace()
: Genesis.h, Camera.h, Camera.c
- geCamera_Create()
: Genesis.h, Camera.h, Camera.c
- geCamera_Destroy()
: Genesis.h, Camera.h, Camera.c
- geCamera_FillDriverInfo()
: World.c, Camera.h, Camera.c
- geCamera_GetCameraSpaceVisXForm()
: Camera.h, Camera.c
- geCamera_GetCameraSpaceXForm()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetClippingRect()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetFarClipPlane()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetPov()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetScale()
: Camera.h, Camera.c
- geCamera_GetViewAngleXSinCos()
: Camera.h, Camera.c
- geCamera_GetViewAngleYSinCos()
: Camera.h, Camera.c
- geCamera_GetVisPov()
: Camera.h, Camera.c
- geCamera_GetWidthHeight()
: Camera.h, Camera.c
- geCamera_GetWorldSpaceVisXForm()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetWorldSpaceXForm()
: Genesis.h, Camera.h, Camera.c
- geCamera_GetZScale()
: Genesis.h, Camera.h, Camera.c
- geCamera_Project()
: Genesis.h, Camera.h, Camera.c
- geCamera_ProjectAndClamp()
: Camera.h, Camera.c
- geCamera_ProjectZ()
: Camera.h, Camera.c
- geCamera_ScreenPointToWorld()
: Genesis.h, Camera.h, Camera.c
- geCamera_SetAttributes()
: Genesis.h, Camera.h, Camera.c
- geCamera_SetFarClipPlane()
: Genesis.h, Camera.h, Camera.c
- geCamera_SetWorldSpaceVisXForm()
: Genesis.h, Camera.h, Camera.c
- geCamera_SetWorldSpaceXForm()
: Genesis.h, Camera.h, Camera.c
- geCamera_SetZScale()
: Genesis.h, Camera.h, Camera.c
- geCamera_Transform()
: Genesis.h, Camera.h, Camera.c
- geCamera_TransformAndProject()
: Genesis.h, Camera.h, Camera.c
- geCamera_TransformAndProjectArray()
: Genesis.h, Camera.h, Camera.c
- geCamera_TransformAndProjectL()
: Genesis.h, Camera.h, Camera.c
- geCamera_TransformAndProjectLArray()
: Genesis.h, Camera.h, Camera.c
- geCamera_TransformArray()
: Genesis.h, Camera.h, Camera.c
- geCSNetMgr_Create()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_Destroy()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_FindSession()
: CSNetMgr.c
- geCSNetMgr_GetAllPlayerID()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_GetOurID()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_GetServerID()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_IsValid()
: CSNetMgr.c
- geCSNetMgr_JoinSession()
: CSNetMgr.c
- geCSNetMgr_ProcessSystemMessage()
: CSNetMgr.c
- geCSNetMgr_ReceiveAllMessages()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_ReceiveFromClient()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_ReceiveFromServer()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_ReceiveSystemMessage()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_SendToClient()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_SendToServer()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_StartSession()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_StopSession()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geCSNetMgr_WeAreTheServer()
: Genesis.h, CSNetMgr.h, CSNetMgr.c
- geDriver_GetName()
: Genesis.h, System.c
- geDriver_GetNextMode()
: Genesis.h, System.c
- geDriver_ModeGetName()
: Genesis.h, System.c
- geDriver_ModeGetWidthHeight()
: Genesis.h, System.c
- geDriver_SystemGetNextDriver()
: Genesis.h, System.c
- geEngine_Activate()
: Genesis.h, engine.c
- geEngine_AddBitmap()
: Genesis.h, engine.c
- geEngine_AddWorld()
: Genesis.h, engine.h, engine.c
- geEngine_AttachAll()
: engine.h, engine.c
- geEngine_AttachAllWorlds()
: engine.h, engine.c
- geEngine_BeginFrame()
: Genesis.h, engine.c
- geEngine_BitmapListInit()
: engine.h, engine.c
- geEngine_BitmapListShutdown()
: engine.h, engine.c
- geEngine_CreateWithVersion()
: Ge.c
- geEngine_CreateWorldLightmapTHandles()
: engine.h, engine.c
- geEngine_DestroyWorldLightmapTHandles()
: engine.h, engine.c
- geEngine_DetachAll()
: engine.h, engine.c
- geEngine_DetachAllWorlds()
: engine.h, engine.c
- geEngine_DoSplashScreen()
: engine.h
- geEngine_DrawAlphaBitmap()
: Genesis.h, engine.h, engine.c
- geEngine_DrawBitmap()
: Genesis.h, engine.h, engine.c
- geEngine_EnableFrameRateCounter()
: Genesis.h, Ge.c
- geEngine_EndFrame()
: Genesis.h, engine.c
- geEngine_FillRect()
: Genesis.h, Ge.c
- geEngine_Free()
: Genesis.h, Ge.c
- geEngine_GetDriverSystem()
: Genesis.h, engine.h, engine.c
- geEngine_GetGamma()
: Genesis.h, engine.h, engine.c
- geEngine_HasWorld()
: engine.h, engine.c
- geEngine_InitFonts()
: engine.h, engine.c
- geEngine_LoadLibrary()
: engine.h, engine.c
- geEngine_Prep()
: engine.c
- geEngine_Printf()
: Genesis.h, engine.c
- geEngine_Puts()
: engine.c
- geEngine_RebuildFastWorldList()
: engine.c
- geEngine_RemoveAllWorlds()
: engine.h, engine.c
- geEngine_RemoveBitmap()
: Genesis.h, engine.c
- geEngine_RemoveWorld()
: Genesis.h, engine.h, engine.c
- geEngine_RenderPoly()
: Genesis.h, engine.h, engine.c
- geEngine_RenderPolyArray()
: Genesis.h, engine.h, engine.c
- geEngine_RenderWorld()
: Genesis.h, engine.c
- geEngine_ResetDriver()
: engine.h, engine.c
- geEngine_ScreenShot()
: Genesis.h, Ge.c
- geEngine_SetAllWorldChangedFlag()
: engine.h, engine.c
- geEngine_SetDriverAndMode()
: Genesis.h, engine.h, engine.c
- geEngine_SetFogEnable()
: Genesis.h, engine.h, engine.c
- geEngine_SetGamma()
: Genesis.h, engine.h, engine.c
- geEngine_SetWorld()
: Ge.c
- geEngine_ShutdownDriver()
: Genesis.h, engine.c
- geEngine_ShutdownFonts()
: engine.h, engine.c
- geEngine_SoftwareDriver()
: /softdrv.c
- geEngine_UpdateFogEnable()
: engine.c
- geEngine_UpdateGamma()
: engine.h, engine.c
- geEngine_UpdateWindow()
: engine.c
- geEntity_AddEpair()
: ENTITIES.H, Entities.c
- geEntity_ClassAddField()
: ENTITIES.H, Entities.c
- geEntity_ClassCreate()
: ENTITIES.H, Entities.c
- geEntity_ClassDestroy()
: ENTITIES.H, Entities.c
- geEntity_ClassFindFieldByName()
: ENTITIES.H, Entities.c
- geEntity_Create()
: ENTITIES.H, Entities.c
- geEntity_Destroy()
: ENTITIES.H, Entities.c
- geEntity_EntitySetAddClass()
: ENTITIES.H, Entities.c
- geEntity_EntitySetAddEntity()
: ENTITIES.H, Entities.c
- geEntity_EntitySetBuildClasses()
: Entities.c
- geEntity_EntitySetCreate()
: ENTITIES.H, Entities.c
- geEntity_EntitySetDestroy()
: ENTITIES.H, Entities.c
- geEntity_EntitySetFindClassByName()
: ENTITIES.H, Entities.c
- geEntity_EntitySetFindEntityByName()
: ENTITIES.H, Entities.c
- geEntity_EntitySetGetNextEntity()
: Genesis.h, ENTITIES.H, Entities.c
- geEntity_EntitySetLoadEntities()
: Entities.c
- geEntity_EpairCreate()
: ENTITIES.H, Entities.c
- geEntity_EpairDestroy()
: ENTITIES.H, Entities.c
- geEntity_FieldCreate()
: ENTITIES.H, Entities.c
- geEntity_FieldDestroy()
: ENTITIES.H, Entities.c
- geEntity_GetModelNumForKey()
: ENTITIES.H, Entities.c
- geEntity_GetName()
: Genesis.h, ENTITIES.H, Entities.c
- geEntity_GetStringForKey()
: ENTITIES.H, Entities.c
- geEntity_GetUserData()
: Genesis.h, Entities.c
- geErrorLog_AddExplicit()
: Errorlog.h, ERRORLOG.C
- geErrorLog_AppendStringToLastError()
: Errorlog.h, ERRORLOG.C
- geErrorLog_Clear()
: Errorlog.h, ERRORLOG.C
- geErrorLog_Count()
: Errorlog.h, ERRORLOG.C
- geErrorLog_Report()
: Errorlog.h, ERRORLOG.C
- geExtBox_ContainsPoint()
: ExtBox.h, ExtBox.c
- geExtBox_ExtendToEnclose()
: ExtBox.h, ExtBox.c
- geExtBox_GetScaling()
: ExtBox.h, ExtBox.c
- geExtBox_GetTranslation()
: ExtBox.h, ExtBox.c
- geExtBox_Intersection()
: ExtBox.h, ExtBox.c
- geExtBox_Intersects()
: ExtBox.c
- geExtBox_IsValid()
: ExtBox.h, ExtBox.c
- geExtBox_LinearSweep()
: ExtBox.h, ExtBox.c
- geExtBox_RayCollision()
: ExtBox.h, ExtBox.c
- geExtBox_Scale()
: ExtBox.h, ExtBox.c
- geExtBox_Set()
: ExtBox.h, ExtBox.c
- geExtBox_SetScaling()
: ExtBox.h, ExtBox.c
- geExtBox_SetToPoint()
: ExtBox.h, ExtBox.c
- geExtBox_SetTranslation()
: ExtBox.h, ExtBox.c
- geExtBox_Translate()
: ExtBox.h, ExtBox.c
- geExtBox_Union()
: ExtBox.h, ExtBox.c
- geExtBox_XFaceDist()
: ExtBox.c
- geExtBox_YFaceDist()
: ExtBox.c
- geExtBox_ZFaceDist()
: ExtBox.c
- geFog_Create()
: Fog.h, Fog.c
- geFog_Destroy()
: Fog.h, Fog.c
- geFog_GetUserData()
: Fog.h, Fog.c
- geFog_SetAttributes()
: Fog.h, Fog.c, Genesis.h
- geFog_SetAttributesCB()
: World.c
- geFog_SetUserData()
: Fog.h, Fog.c
- geFont_AddBitmapBuffer()
: font.H, font.c
- geFont_AddCharacters()
: font.H, font.c
- geFont_Create()
: font.H, font.c
- geFont_CreateRef()
: font.H, font.c
- geFont_Destroy()
: font.H, font.c
- geFont_DestroyBitmapBuffer()
: font.H, font.c
- geFont_DrawText()
: font.H, font.c
- geFont_DrawTextToBitmap()
: font.H, font.c
- geFont_DrawUsingDIB()
: font.c
- geFont_EnableAntialiasing()
: font.H, font.c
- geFont_GetBuffer()
: font.H, font.c
- geFont_GetCharMap()
: font.H, font.c
- geFont_GetStringPixelHeight()
: font.H, font.c
- geFont_GetStringPixelWidth()
: font.H, font.c
- geFont_IsAntialiased()
: font.H, font.c
- geFont_TestDraw()
: font.c
- geMotion_AddPath()
: motion.h, motion.c
- geMotion_AddSubMotion()
: motion.h, motion.c
- geMotion_Create()
: motion.h, motion.c
- geMotion_CreateFromBinaryFile()
: motion.c
- geMotion_CreateFromFile()
: motion.h, motion.c
- geMotion_DeleteEvent()
: motion.h, motion.c
- geMotion_Destroy()
: motion.h, motion.c
- geMotion_GetBaseTransform()
: motion.h, motion.c
- geMotion_GetBlendAmount()
: motion.h, motion.c
- geMotion_GetBlendPath()
: motion.h, motion.c
- geMotion_GetEventExtents()
: motion.h, motion.c
- geMotion_GetName()
: motion.h, motion.c
- geMotion_GetNameChecksum()
: motion.h, motion.c
- geMotion_GetNameOfPath()
: motion.h, motion.c
- geMotion_GetNextEvent()
: motion.h, motion.c
- geMotion_GetPath()
: motion.h, motion.c
- geMotion_GetPathCount()
: motion.h, motion.c
- geMotion_GetPathNamed()
: motion.h, motion.c
- geMotion_GetSubMotion()
: motion.h, motion.c
- geMotion_GetSubMotionCount()
: motion.h, motion.c
- geMotion_GetSubMotionNamed()
: motion.h, motion.c
- geMotion_GetTimeExtents()
: motion.h, motion.c
- geMotion_GetTimeOffset()
: motion.h, motion.c
- geMotion_GetTimeScale()
: motion.h, motion.c
- geMotion_GetTransform()
: motion.h, motion.c
- geMotion_HasNames()
: motion.h, motion.c
- geMotion_InitNodeAsBranch()
: motion.c
- geMotion_InitNodeAsLeaf()
: motion.c
- geMotion_InsertEvent()
: motion.h, motion.c
- geMotion_IsValid()
: motion.h, motion.c
- geMotion_ReadBinaryBranch()
: motion.c
- geMotion_ReadBinaryLeaf()
: motion.c
- geMotion_RemoveNames()
: motion.h, motion.c
- geMotion_RemoveSubMotion()
: motion.h, motion.c
- geMotion_Sample()
: motion.h, motion.c
- geMotion_SampleChannels()
: motion.h, motion.c
- geMotion_SampleChannelsNamed()
: motion.h, motion.c
- geMotion_SampleNamed()
: motion.h, motion.c
- geMotion_SearchForSubMotion()
: motion.c
- geMotion_SetBaseTransform()
: motion.h, motion.c
- geMotion_SetBlendPath()
: motion.h, motion.c
- geMotion_SetName()
: motion.h, motion.c
- geMotion_SetTimeOffset()
: motion.h, motion.c
- geMotion_SetTimeScale()
: motion.h, motion.c
- geMotion_SetupEventIterator()
: motion.h, motion.c
- geMotion_WriteBinaryBranch()
: motion.c
- geMotion_WriteBinaryLeaf()
: motion.c
- geMotion_WriteBranch()
: motion.c
- geMotion_WriteLeaf()
: motion.c
- geMotion_WriteToBinaryFile()
: motion.h, motion.c
- geMotion_WriteToFile()
: motion.h, motion.c
- genLightning()
: Genesis3D v1-6/G3D/Engine/Logo/electric.c, Genesis3d/src/FX/electric.c
- GenVS_Error()
: Server.c, Host.c, Genvs.c, GameMgr.c, Level.c, Items.c, Genesis3d/src/Game/GMain.c, bot.c, Attacker.c, Client.c
- GenVSI_ActorIndex()
: Genvsi.h, Genvsi.c
- GenVSI_ActorToPlayer()
: Genvsi.h, Genvsi.c
- GenVSI_BoneIndex()
: Genvsi.h, Genvsi.c
- GenVSI_ClientDisconnect()
: Genvsi.h, Genvsi.c
- GenVSI_ConsoleHeaderPrintf()
: Genvsi.h, Genvsi.c
- GenVSI_ConsolePrintf()
: Genvsi.h, Genvsi.c
- GenVSI_DestroyPlayer()
: Genvsi.h, Genvsi.c
- GenVSI_GetClientMove()
: Genvsi.h, Genvsi.c
- GenVSI_GetNextPlayer()
: Genvsi.h, Genvsi.c
- GenVSI_GetNextPlayerInRadius()
: Genvsi.h, Genvsi.c
- GenVSI_GetPlayerClientData()
: Genvsi.h, Genvsi.c
- GenVSI_GetPlayerData()
: Genvsi.h
- GenVSI_GetPlayerTimeExtents()
: Genvsi.h, Genvsi.c
- GenVSI_GetTime()
: Genvsi.h, Genvsi.c
- GenVSI_GetWorld()
: Genvsi.h, Genvsi.c
- GenVSI_IsClientBot()
: Genvsi.h, Genvsi.c
- GenVSI_ModelToViewIndex()
: Genvsi.h, Genvsi.c
- GenVSI_MotionIndex()
: Genvsi.h, Genvsi.c
- GenVSI_MovePlayerModel()
: Genvsi.h, Genvsi.c
- GenVSI_PlaySound()
: Genvsi.h, Genvsi.c
- GenVSI_ProcIndex()
: Genvsi.h, Genvsi.c
- GenVSI_RegisterPlayerModel()
: Genvsi.h, Genvsi.c
- GenVSI_SetClassSpawn()
: Genvsi.h, Genvsi.c
- GenVSI_SetClientHealth()
: Genvsi.h, Genvsi.c
- GenVSI_SetClientInventory()
: Genvsi.h, Genvsi.c
- GenVSI_SetClientScore()
: Genvsi.h, Genvsi.c
- GenVSI_SetClientWeapon()
: Genvsi.h, Genvsi.c
- GenVSI_SetViewPlayer()
: Genvsi.h, Genvsi.c
- GenVSI_SetWorld()
: Genvsi.h, Genvsi.c
- GenVSI_SoundIndex()
: Genvsi.h, Genvsi.c
- GenVSI_SpawnFx()
: Genvsi.h, Genvsi.c
- GenVSI_SpawnPlayer()
: Genvsi.h, Genvsi.c
- GenVSI_TextureIndex()
: Genvsi.h, Genvsi.c
- gePath_AdjustTimeForLooping()
: path.c
- gePath_Create()
: path.h, path.c
- gePath_CreateCopy()
: path.h, path.c
- gePath_CreateFromBinaryFile()
: path.c
- gePath_CreateFromFile()
: path.h, path.c
- gePath_CreateFromFile_F0_()
: path.c
- gePath_CreateRef()
: path.h, path.c
- gePath_DeleteKeyframe()
: path.h, path.c
- gePath_Destroy()
: path.h, path.c
- gePath_GetKeyframe()
: path.h, path.c
- gePath_GetKeyframeCount()
: path.h, path.c
- gePath_GetKeyframeIndex()
: path.h, path.c
- gePath_GetTimeExtents()
: path.h, path.c
- gePath_InsertKeyframe()
: path.h, path.c
- gePath_ModifyKeyframe()
: path.h, path.c
- gePath_OffsetTimes()
: path.h
- gePath_PathToQKInterpolation()
: path.c
- gePath_PathToVKInterpolation()
: path.c
- gePath_QKToPathInterpolation()
: path.c
- gePath_ReadChannel_F0_()
: path.c
- gePath_Recompute()
: path.c
- gePath_Sample()
: path.h, path.c
- gePath_SampleChannel()
: path.c
- gePath_SampleChannels()
: path.h, path.c
- gePath_SetupRotationKeyList()
: path.c
- gePath_SetupTranslationKeyList()
: path.c
- gePath_VKToPathInterpolation()
: path.c
- gePath_WriteToBinaryFile()
: path.h, path.c
- gePath_WriteToFile()
: path.h, path.c
- gePhysicsJoint_Create()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_Destroy()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetAssemblyRate()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetLocationA()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetLocationAInWorldSpace()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetLocationB()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetLocationBInWorldSpace()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetObject1()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetObject2()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_GetType()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_SetAssemblyRate()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_SetLocationA()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_SetLocationAInWorldSpace()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_SetLocationB()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsJoint_SetLocationBInWorldSpace()
: PhysicsJoint.h, PhysicsJoint.c
- gePhysicsObject_ApplyGlobalFrameForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ApplyGlobalFrameImpulse()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ClearAppliedForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ClearAppliedTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ClearForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ClearTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_ComputeForces()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_Create()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_Destroy()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetActiveConfig()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetAngularDamping()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetAngularVelocity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetAppliedForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetAppliedTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetInertiaTensor()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetInertiaTensorInPhysicsSpace()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetInertiaTensorInverse()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetInertiaTensorInverseInPhysicsSpace()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetLinearDamping()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetLinearVelocity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetLocation()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetLocationInEditorSpace()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetMass()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetOneOverMass()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetOrientation()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetOriginalLocation()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetPhysicsScale()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetXForm()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_GetXFormInEditorSpace()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_IncAppliedForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_IncAppliedTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_IncForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_IncTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_Integrate()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_IsAffectedByGravity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_RespondsToForces()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetActiveConfig()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetAngularDamping()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetAngularVelocity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetAppliedForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetAppliedTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetForce()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetIsAffectedByGravity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetLinearDamping()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetLinearVelocity()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetMass()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetOrientation()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetOriginalLocation()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetPhysicsScale()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetRespondsToForces()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetTorque()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsObject_SetXForm()
: PhysicsObject.h, PhysicsObject.c
- gePhysicsSystem_AddJoint()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_AddObject()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_Create()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_Destroy()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_EnforceConstraints()
: PhysicsSystem.c
- gePhysicsSystem_GetNumPhysicsJoints()
: PhysicsSystem.c
- gePhysicsSystem_GetNumPhysicsObjects()
: PhysicsSystem.c
- gePhysicsSystem_GetNumPhysjnts()
: PhysicsSystem.h
- gePhysicsSystem_GetNumPhysobs()
: PhysicsSystem.h
- gePhysicsSystem_GetPhysicsJoints()
: PhysicsSystem.c
- gePhysicsSystem_GetPhysicsObjects()
: PhysicsSystem.c
- gePhysicsSystem_GetPhysjnts()
: PhysicsSystem.h
- gePhysicsSystem_GetPhysobs()
: PhysicsSystem.h
- gePhysicsSystem_GetSourceConfigIndex()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_GetSumOfConstraintDimensions()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_Iterate()
: PhysicsSystem.h, PhysicsSystem.c
- gePhysicsSystem_SolveForConstraintForces()
: PhysicsSystem.c
- gePixelFormat_BytesPerPel()
: pixelformat.h, pixelformat.c
- gePixelFormat_ComposePixel()
: pixelformat.h, pixelformat.c
- gePixelFormat_ConvertPixel()
: pixelformat.h, pixelformat.c
- gePixelFormat_DecomposePixel()
: pixelformat.h, pixelformat.c
- gePixelFormat_Description()
: pixelformat.h, pixelformat.c
- gePixelFormat_GetColor()
: pixelformat.h, pixelformat.c
- gePixelFormat_GetOperations()
: pixelformat.h, pixelformat.c
- gePixelFormat_GetPixel()
: pixelformat.h, pixelformat.c
- gePixelFormat_HasAlpha()
: pixelformat.h, pixelformat.c
- gePixelFormat_HasGoodAlpha()
: pixelformat.h, pixelformat.c
- gePixelFormat_HasPalette()
: pixelformat.h, pixelformat.c
- gePixelFormat_IsRaw()
: pixelformat.h, pixelformat.c
- gePixelFormat_IsValid()
: pixelformat.h, pixelformat.c
- gePixelFormat_PutColor()
: pixelformat.h, pixelformat.c
- gePixelFormat_PutPixel()
: pixelformat.h, pixelformat.c
- gePlane_ClipVertsFanned()
: Frustum.c
- gePlane_ClipVertsFannedUVRGB()
: FRUSTUM.H, Frustum.c
- gePlane_SetFromVerts()
: PLANE.H, Plane.c
- gePoly_GetLVertex()
: USER.H, User.c, Genesis.h
- gePoly_SetLVertex()
: USER.H, User.c, Genesis.h
- gePose_AccumulateCoverage()
: pose.h, pose.c
- gePose_AddJoint()
: pose.h, pose.c
- gePose_Attach()
: pose.h, pose.c
- gePose_BlendMotion()
: pose.h, pose.c
- gePose_Clear()
: pose.h, pose.c
- gePose_ClearCoverage()
: pose.h, pose.c
- gePose_Create()
: pose.h, pose.c
- gePose_Destroy()
: pose.h, pose.c
- gePose_Detach()
: pose.h, pose.c
- gePose_FindNamedJointIndex()
: pose.h, pose.c
- gePose_GetAllJointTransforms()
: pose.h, pose.c
- gePose_GetJointAttachment()
: pose.h, pose.c
- gePose_GetJointCount()
: pose.h, pose.c
- gePose_GetJointLocalTransform()
: pose.h, pose.c
- gePose_GetJointName()
: pose.h, pose.c
- gePose_GetJointTransform()
: pose.h, pose.c
- gePose_GetScale()
: pose.h, pose.c
- gePose_InitializeJoint()
: pose.c
- gePose_JointByIndex()
: pose.c
- gePose_JointRelativeToParent()
: pose.c
- gePose_MatchesMotionExactly()
: pose.h, pose.c
- gePose_ReattachTransforms()
: pose.c
- gePose_SetAttachmentRotationFlag()
: pose.c
- gePose_SetJointAttachment()
: pose.h, pose.c
- gePose_SetJointLocalTransform()
: pose.h, pose.c
- gePose_SetMotion()
: pose.h, pose.c
- gePose_SetMotionForABone()
: pose.h, pose.c
- gePose_SetMotionForABoneRecursion()
: pose.c
- gePose_SetScale()
: pose.h, pose.c
- gePose_TransformCompare()
: pose.c
- gePose_UpdateRecursively()
: pose.c
- gePose_UpdateRelativeToParent()
: pose.c
- gePuppet_ComputeAmbientLight()
: puppet.c
- gePuppet_Create()
: puppet.h, puppet.c
- gePuppet_Destroy()
: puppet.h, puppet.c
- gePuppet_DrawShadow()
: puppet.c
- gePuppet_FetchTextures()
: puppet.c
- gePuppet_GetAlpha()
: puppet.h, puppet.c
- gePuppet_GetEnvironmentOptions()
: puppet.h, puppet.c
- gePuppet_GetLightingOptions()
: puppet.h, puppet.c
- gePuppet_GetMaterial()
: puppet.h, puppet.c
- gePuppet_GetMaterialCount()
: puppet.h, puppet.c
- gePuppet_GetStaticLightingOptions()
: puppet.h, puppet.c
- gePuppet_PrepLights()
: puppet.c
- gePuppet_Render()
: puppet.h, puppet.c
- gePuppet_RenderThroughFrustum()
: puppet.h, puppet.c
- gePuppet_SetAlpha()
: puppet.h, puppet.c
- gePuppet_SetEnvironmentOptions()
: puppet.h, puppet.c
- gePuppet_SetLightingOptions()
: puppet.h, puppet.c
- gePuppet_SetMaterial()
: puppet.h, puppet.c
- gePuppet_SetShadow()
: puppet.h, puppet.c
- gePuppet_SetStaticLightingOptions()
: puppet.h, puppet.c
- gePuppet_SetVertexColor()
: puppet.c
- geQKFrame_ChooseBestQuat()
: QKFrame.c
- geQKFrame_ComputeBlockSize()
: QKFrame.c
- geQKFrame_CreateFromBinaryFile()
: QKFrame.h, QKFrame.c
- geQKFrame_CreateFromFile()
: QKFrame.h, QKFrame.c
- geQKFrame_DetermineCompressionType()
: QKFrame.c
- geQKFrame_Insert()
: QKFrame.h, QKFrame.c
- geQKFrame_LinearCreate()
: QKFrame.h, QKFrame.c
- geQKFrame_LinearInterpolation()
: QKFrame.h, QKFrame.c
- geQKFrame_LinearRead()
: QKFrame.h, QKFrame.c
- geQKFrame_Modify()
: QKFrame.h, QKFrame.c
- geQKFrame_PathIsHinged()
: QKFrame.c
- geQKFrame_QuadrangleCorner()
: QKFrame.c
- geQKFrame_Query()
: QKFrame.h, QKFrame.c
- geQKFrame_SlerpCreate()
: QKFrame.h, QKFrame.c
- geQKFrame_SlerpInterpolation()
: QKFrame.h, QKFrame.c
- geQKFrame_SlerpRead()
: QKFrame.h, QKFrame.c
- geQKFrame_SlerpRecompute()
: QKFrame.h, QKFrame.c
- geQKFrame_SquadCreate()
: QKFrame.h, QKFrame.c
- geQKFrame_SquadInterpolation()
: QKFrame.h, QKFrame.c
- geQKFrame_SquadRead()
: QKFrame.h, QKFrame.c
- geQKFrame_SquadRecompute()
: QKFrame.h, QKFrame.c
- geQKFrame_WriteToBinaryFile()
: QKFrame.h, QKFrame.c
- geQKFrame_WriteToFile()
: QKFrame.h, QKFrame.c
- geQuaternion_Add()
: quatern.h, quatern.c
- geQuaternion_Compare()
: quatern.h, quatern.c
- geQuaternion_Copy()
: quatern.h, quatern.c
- geQuaternion_Exp()
: quatern.h, quatern.c
- geQuaternion_FromMatrix()
: quatern.h, quatern.c
- geQuaternion_Get()
: quatern.h, quatern.c
- geQuaternion_GetAxisAngle()
: quatern.h, quatern.c
- geQuaternion_GetVec3d()
: quatern.h, quatern.c
- geQuaternion_Inverse()
: quatern.h, quatern.c
- geQuaternion_IsUnit()
: quatern.h, quatern.c
- geQuaternion_IsValid()
: quatern.h, quatern.c
- geQuaternion_Ln()
: quatern.h, quatern.c
- geQuaternion_Magnitude()
: quatern.h, quatern.c
- geQuaternion_Multiply()
: quatern.h, quatern.c
- geQuaternion_Normalize()
: quatern.h, quatern.c
- geQuaternion_Rotate()
: quatern.h, quatern.c
- geQuaternion_Scale()
: quatern.h, quatern.c
- geQuaternion_Set()
: quatern.h, quatern.c
- geQuaternion_SetFromAxisAngle()
: quatern.h, quatern.c
- geQuaternion_SetMaximalAssertionMode()
: quatern.h, quatern.c
- geQuaternion_SetNoRotation()
: quatern.h, quatern.c
- geQuaternion_SetVec3d()
: quatern.h, quatern.c
- geQuaternion_Slerp()
: quatern.h, quatern.c
- geQuaternion_SlerpNotShortest()
: quatern.h, quatern.c
- geQuaternion_Subtract()
: quatern.h, quatern.c
- geQuaternion_ToMatrix()
: quatern.h, quatern.c
- geRam_AddAllocation()
: RAM.H, Ram.c
- geRam_AllocateClear()
: RAM.H, Ram.c
- geRam_DoCriticalCallback()
: Ram.c
- geRam_EnableCriticalCallback()
: RAM.H, Ram.c
- geRam_Free_()
: RAM.H, Ram.c
- geRam_IsValidPtr()
: RAM.H, Ram.c
- geRam_ReportAllocations()
: RAM.H, Ram.c
- geRam_SetCriticalCallback()
: RAM.H, Ram.c
- geRam_SetupBlock()
: Ram.c
- geSetAssertCallback()
: geAssert.c
- geSound3D_Doppler()
: Sound3d.c
- geSound3D_GetConfig()
: Sound3d.h, Sound3d.c, Genesis.h
- geSound3D_GetConfigIgnoreObstructions()
: Sound3d.h, Sound3d.c, Genesis.h
- geSound3D_Pan()
: Sound3d.c
- geSound3D_RollOut()
: Sound3d.c
- geSound_CreateSoundSystem()
: Sound.c, Engine/Sound.c
- geSound_DestroySoundSystem()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_FreeAllChannels()
: Sound.h, Sound.c
- geSound_FreeSoundDef()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_GetDSound()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_LoadSoundDef()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_ModifySound()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_PlaySoundDef()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_SetMasterVolume()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_SoundIsPlaying()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSound_StopSound()
: Sound.h, Sound.c, Genesis.h, Engine/Sound.c
- geSprite_Create()
: sprite.h, sprite.c
- geSprite_CreateFrustumClippedScreenPoly()
: sprite.c
- geSprite_CreateRef()
: sprite.h, sprite.c
- geSprite_Destroy()
: sprite.h, sprite.c
- geSprite_GetAlpha()
: sprite.h, sprite.c
- geSprite_GetBackface()
: sprite.h, sprite.c
- geSprite_GetBackfaceBitmap()
: sprite.h, sprite.c
- geSprite_GetBitmap()
: sprite.h, sprite.c
- geSprite_GetCount()
: sprite.h, sprite.c
- geSprite_GetExtBox()
: sprite.h, sprite.c
- geSprite_GetFaceCamera()
: sprite.h, sprite.c
- geSprite_GetInternalTransform()
: sprite.h, sprite.c
- geSprite_GetLightingOptions()
: sprite.h, sprite.c
- geSprite_GetNonWorldExtBox()
: sprite.h, sprite.c
- geSprite_GetPosition()
: sprite.h, sprite.c
- geSprite_GetScale()
: sprite.h, sprite.c
- geSprite_GetTextureParameters()
: sprite.h, sprite.c
- geSprite_GetTransform()
: sprite.h, sprite.c
- geSprite_GetUserData()
: sprite.h, sprite.c
- geSprite_IsValid()
: sprite.h, sprite.c
- geSprite_RenderPrep()
: sprite.c
- geSprite_RenderThroughFrustum()
: sprite.c
- geSprite_SetAlpha()
: sprite.h, sprite.c
- geSprite_SetBackface()
: sprite.h, sprite.c
- geSprite_SetExtBox()
: sprite.h, sprite.c
- geSprite_SetFaceCamera()
: sprite.h, sprite.c
- geSprite_SetInternalTransform()
: sprite.h, sprite.c
- geSprite_SetLightingOptions()
: sprite.h, sprite.c
- geSprite_SetPosition()
: sprite.h, sprite.c
- geSprite_SetScale()
: sprite.h, sprite.c
- geSprite_SetTextureParameters()
: sprite.h, sprite.c
- geSprite_SetTransform()
: sprite.h, sprite.c
- geSprite_SetUserData()
: sprite.h, sprite.c
- geSprite_UpdateBackfaceTextureMap()
: sprite.c
- geSprite_UpdateCorners()
: sprite.c
- geSprite_UpdateLighting()
: sprite.c
- geSprite_UpdatePosition()
: sprite.c
- geSprite_UpdateSurfaceNormal()
: sprite.c
- geSprite_UpdateSurfaceNormalToFaceCamera()
: sprite.c
- geSprite_UpdateTextureMap()
: sprite.c
- geSprite_UpdateVertexes()
: sprite.c
- geSprite_UpdateVertexesToFaceCamera()
: sprite.c
- geStrBlock_Append()
: strblock.h, strblock.c
- geStrBlock_BlockSize()
: strblock.c
- geStrBlock_Create()
: strblock.h, strblock.c
- geStrBlock_CreateFromBinaryFile()
: strblock.c
- geStrBlock_CreateFromFile()
: strblock.h, strblock.c
- geStrBlock_Delete()
: strblock.h, strblock.c
- geStrBlock_Destroy()
: strblock.h, strblock.c
- geStrBlock_FindString()
: strblock.h, strblock.c
- geStrBlock_GetChecksum()
: strblock.h, strblock.c
- geStrBlock_GetCount()
: strblock.h, strblock.c
- geStrBlock_GetString()
: strblock.h, strblock.c
- geStrBlock_WriteToBinaryFile()
: strblock.h, strblock.c
- geStrBlock_WriteToFile()
: strblock.h, strblock.c
- Get_1555()
: pixelformat.c
- Get_24bgr()
: pixelformat.c
- Get_24rgb()
: pixelformat.c
- Get_32abgr()
: pixelformat.c
- Get_32argb()
: pixelformat.c
- Get_32bgra()
: pixelformat.c
- Get_32bgrx()
: pixelformat.c
- Get_32rgba()
: pixelformat.c
- Get_32rgbx()
: pixelformat.c
- Get_32xbgr()
: pixelformat.c
- Get_32xrgb()
: pixelformat.c
- Get_4444()
: pixelformat.c
- Get_555bgr()
: pixelformat.c
- Get_555rgb()
: pixelformat.c
- Get_565bgr()
: pixelformat.c
- Get_565rgb()
: pixelformat.c
- Get_8bitGray()
: pixelformat.c
- Get_nada()
: pixelformat.c
- GetABitmap()
: logo.c
- GetAlpha()
: REGISTER.H, register.c
- GetAspectRatio()
: GTHandle.h, GThandle.c
- GetBonePosition()
: logo.c
- GetBotMatchSpawn()
: bot.c
- GetCDPosition()
: CD.H, CD.C
- GetChannel()
: Sound.c, Engine/Sound.c
- geTClip_Done()
: Tclip.c
- geTClip_Pop()
: tclip.h, Tclip.c, Genesis.h
- geTClip_Push()
: tclip.h, Tclip.c, Genesis.h
- geTClip_Rasterize()
: Tclip.c
- geTClip_Rasterize_Gou()
: Tclip.c
- geTClip_Rasterize_Tex()
: Tclip.c
- geTClip_SetRenderFlags()
: tclip.h, Tclip.c, Genesis.h
- geTClip_SetTexture()
: tclip.h, Tclip.c, Genesis.h
- geTClip_SetupEdges()
: tclip.h, Tclip.c, Genesis.h
- geTClip_Split()
: Tclip.c
- geTClip_Triangle()
: tclip.h, Tclip.c, Genesis.h
- geTClip_TrianglePlane()
: Tclip.c
- geTClip_TrianglePlane_Old()
: Tclip.c
- geTClip_UnclippedTriangle()
: tclip.h, Tclip.c, Genesis.h
- GetCommandText()
: Genvs.c
- GetCPUIDEAX()
: softdrv.c
- GetCPUIDEDX()
: softdrv.c
- GetCPUIDString()
: softdrv.c
- GetCPUIDStringAMD()
: softdrv.c
- GetCPUInfo()
: softdrv.c
- GetDDrawPixelFormat()
: dmodes.h, dmodes.c
- GetDIBHandle()
: W32SAL.CPP
- GetDMSpawn()
: Weapons.c, Genesis3d/src/Game/GMain.c
- GetDrvRenderState()
: softdrv.c
- GetGamma()
: WireFrame/D3ddrv.cpp, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- geTKArray_BSearch()
: tkarray.h, tkarray.c
- geTKArray_Create()
: tkarray.h, tkarray.c
- geTKArray_CreateEmpty()
: tkarray.h, tkarray.c
- geTKArray_CreateFromBinaryFile()
: tkarray.h, tkarray.c
- geTKArray_DeleteElement()
: tkarray.h, tkarray.c
- geTKArray_Destroy()
: tkarray.h, tkarray.c
- geTKArray_Element()
: tkarray.h, tkarray.c
- geTKArray_ElementSize()
: tkarray.h, tkarray.c
- geTKArray_ElementTime()
: tkarray.h, tkarray.c
- geTKArray_Insert()
: tkarray.h, tkarray.c
- geTKArray_NumElements()
: tkarray.h, tkarray.c
- geTKArray_SamplesAreTimeLinear()
: tkarray.h, tkarray.c
- geTKArray_WriteToBinaryFile()
: tkarray.h, tkarray.c
- geTKEvents_Create()
: tkevents.h, tkevents.c
- geTKEvents_CreateFromFile()
: tkevents.h, tkevents.c
- geTKEvents_Delete()
: tkevents.h, tkevents.c
- geTKEvents_Destroy()
: tkevents.h, tkevents.c
- geTKEvents_GetExtents()
: tkevents.h, tkevents.c
- geTKEvents_GetNextEvent()
: tkevents.h, tkevents.c
- geTKEvents_Insert()
: tkevents.h, tkevents.c
- geTKEvents_SetupIterator()
: tkevents.h, tkevents.c
- geTKEvents_WriteToBinaryFile()
: tkevents.h, tkevents.c
- geTKEvents_WriteToFile()
: tkevents.h, tkevents.c
- GetLod()
: GTHandle.h, GThandle.c
- GetLog()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, OpenGl/THandle.h, THandle.c, GTHandle.h, GThandle.c, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- GetMipLevel()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- GetMouseInput()
: Genvs.c
- GetNextDir()
: dirtree-common.h, dirtree-common.c
- GetPalette()
: REGISTER.H, register.c
- GetPixel_16bit()
: pixelformat.c
- GetPixel_24bit()
: pixelformat.c
- GetPixel_32bit()
: pixelformat.c
- GetPixel_8bit()
: pixelformat.c
- GetPlayerSendFlags()
: Server.c
- GetRGBVerts()
: Surface.c
- GetSoundData()
: Sound.c, Engine/Sound.c
- GetSurfacePixelMask()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- GetSurfDesc()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- GetSurfInfo()
: Surface.c
- GetTexVerts()
: Surface.c
- geVec3d_Add()
: VEC3D.H, VEC3D.C
- geVec3d_AddScaled()
: VEC3D.H, VEC3D.C
- geVec3d_Clear()
: VEC3D.H, VEC3D.C
- geVec3d_Compare()
: VEC3D.H, VEC3D.C
- geVec3d_Copy()
: VEC3D.H, VEC3D.C
- geVec3d_CrossProduct()
: VEC3D.H, VEC3D.C
- geVec3d_DistanceBetween()
: VEC3D.H, VEC3D.C
- geVec3d_DotProduct()
: VEC3D.H, VEC3D.C
- geVec3d_Get()
: VEC3D.H, VEC3D.C
- geVec3d_GetElement()
: VEC3D.H, VEC3D.C
- geVec3d_Inverse()
: VEC3D.H, VEC3D.C
- geVec3d_IsNormalized()
: VEC3D.H, VEC3D.C
- geVec3d_IsValid()
: VEC3D.H, VEC3D.C
- geVec3d_Length()
: VEC3D.H, VEC3D.C
- geVec3d_LengthSquared()
: VEC3D.H, VEC3D.C
- geVec3d_MA()
: VEC3D.H, VEC3D.C
- geVec3d_Normalize()
: VEC3D.H, VEC3D.C
- geVec3d_Scale()
: VEC3D.H, VEC3D.C
- geVec3d_Set()
: VEC3D.H, VEC3D.C
- geVec3d_Subtract()
: VEC3D.H, VEC3D.C
- geVFile_AddPath()
: vfile.h, vfile.c
- geVFile_Close()
: vfile.h, vfile.c
- geVFile_CloseAPI()
: vfile.h, vfile.c
- geVFile_CreateFinder()
: vfile.h, vfile.c
- geVFile_DeleteFile()
: vfile.h, vfile.c
- geVFile_DestroyFinder()
: vfile.h, vfile.c
- geVFile_EOF()
: vfile.h, vfile.c
- geVFile_FileExists()
: vfile.h, vfile.c
- geVFile_FinderGetNextFile()
: vfile.h, vfile.c
- geVFile_FinderGetProperties()
: vfile.h, vfile.c
- geVFile_GetContext()
: vfile.h, vfile.c
- geVFile_GetProperties()
: vfile.h, vfile.c
- geVFile_GetS()
: vfile.h, vfile.c
- geVFile_Open()
: vfile.h, vfile.c
- geVFile_OpenNewSystem()
: vfile.h, vfile.c
- geVFile_Printf()
: vfile.h, vfile.c
- geVFile_Read()
: vfile.h, vfile.c
- geVFile_RegisterFileSystem()
: vfile.c
- geVFile_RegisterFileSystemInternal()
: vfile.c
- geVFile_RenameFile()
: vfile.h, vfile.c
- geVFile_Seek()
: vfile.h, vfile.c
- geVFile_SetAttributes()
: vfile.h, vfile.c
- geVFile_SetHints()
: vfile.h, vfile.c
- geVFile_SetSize()
: vfile.h, vfile.c
- geVFile_SetTime()
: vfile.h, vfile.c
- geVFile_Size()
: vfile.h, vfile.c
- geVFile_Tell()
: vfile.h, vfile.c
- geVFile_TimeToWin32FileTime()
: vfile.c
- geVFile_UpdateContext()
: vfile.h, vfile.c
- geVFile_Write()
: vfile.h, vfile.c
- geVKFrame_ComputeBlockSize()
: vkframe.c
- geVKFrame_CreateFromBinaryFile()
: vkframe.h, vkframe.c
- geVKFrame_CreateFromFile()
: vkframe.h, vkframe.c
- geVKFrame_HermiteCreate()
: vkframe.h, vkframe.c
- geVKFrame_HermiteInterpolation()
: vkframe.h, vkframe.c
- geVKFrame_HermiteRead()
: vkframe.h, vkframe.c
- geVKFrame_HermiteRecompute()
: vkframe.h, vkframe.c
- geVKFrame_Insert()
: vkframe.h, vkframe.c
- geVKFrame_LinearCreate()
: vkframe.h, vkframe.c
- geVKFrame_LinearInterpolation()
: vkframe.h, vkframe.c
- geVKFrame_LinearRead()
: vkframe.h, vkframe.c
- geVKFrame_Modify()
: vkframe.h, vkframe.c
- geVKFrame_Query()
: vkframe.h, vkframe.c
- geVKFrame_WriteToBinaryFile()
: vkframe.h, vkframe.c
- geVKFrame_WriteToFile()
: vkframe.h, vkframe.c
- geWBitmap_GetBitmap()
: WBitmap.h, WBitmap.c
- geWBitmap_GetFlags()
: WBitmap.h, WBitmap.c
- geWBitmap_GetVisFrame()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_Create()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_CreateAllWBitmaps()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_Destroy()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_DestroyAllWBitmaps()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetBitmapByIndex()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetBitmapByName()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetWBitmapByBitmap()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetWBitmapByIndex()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetWBitmapCount()
: WBitmap.h, WBitmap.c
- geWBitmap_Pool_GetWNameByBitmap()
: WBitmap.h, WBitmap.c
- geWBitmap_SetVisFrame()
: WBitmap.h, WBitmap.c
- geWorld_AddActor()
: World.c, Genesis.h
- geWorld_AddBitmap()
: World.h, World.c, Genesis.h
- geWorld_AddFog()
: World.c, Genesis.h
- geWorld_AddLight()
: Genesis.h, Ge.c
- geWorld_AddPoly()
: USER.H, User.c, Genesis.h
- geWorld_AddPolyOnce()
: USER.H, User.c, Genesis.h
- geWorld_AddSprite()
: World.c, Genesis.h
- geWorld_AttachAll()
: World.h, World.c
- geWorld_BitmapIsVisible()
: World.c, Genesis.h
- geWorld_BitmapListInit()
: World.c
- geWorld_BitmapListShutdown()
: World.c
- geWorld_Collision()
: Genesis.h, Ge.c
- geWorld_Create()
: World.h, World.c, Genesis.h
- geWorld_CreateRef()
: World.h, World.c
- geWorld_DetachAll()
: World.h, World.c
- geWorld_Free()
: World.h, World.c, Genesis.h
- geWorld_GetBitmapByName()
: World.h, World.c, Genesis.h
- geWorld_GetContents()
: Genesis.h, Ge.c
- geWorld_GetEntitySet()
: World.c, Genesis.h
- geWorld_GetLeaf()
: World.c, Genesis.h
- geWorld_GetModelRotationalCenter()
: World.h, World.c, Genesis.h
- geWorld_GetModelXForm()
: World.h, World.c, Genesis.h
- geWorld_GetNextModel()
: World.c, Genesis.h
- geWorld_GetTextureName()
: Genesis.h, Ge.c
- geWorld_HasBitmap()
: World.c, Genesis.h
- geWorld_IsActorPotentiallyVisible()
: World.c, Genesis.h
- geWorld_IsSpritePotentiallyVisible()
: World.c, Genesis.h
- geWorld_LeafMightSeeLeaf()
: World.c, Genesis.h
- geWorld_LinkPolyToLeaf()
: User.c
- geWorld_MightSeeLeaf()
: World.c, Genesis.h
- geWorld_ModelCollision()
: Genesis.h, Ge.c
- geWorld_ModelGetBBox()
: World.c, Genesis.h
- geWorld_ModelGetCenter()
: World.h, World.c, Genesis.h
- geWorld_ModelGetFlags()
: World.c, Genesis.h
- geWorld_ModelGetMotion()
: World.h, World.c, Genesis.h
- geWorld_ModelGetUserData()
: World.h, World.c, Genesis.h
- geWorld_ModelSetFlags()
: World.c, Genesis.h
- geWorld_ModelSetUserData()
: World.h, World.c, Genesis.h
- geWorld_OpenModel()
: World.c, Genesis.h
- geWorld_RemoveActor()
: World.c, Genesis.h
- geWorld_RemoveBitmap()
: World.h, World.c, Genesis.h
- geWorld_RemoveFog()
: World.c, Genesis.h
- geWorld_RemoveLight()
: Genesis.h, Ge.c
- geWorld_RemovePoly()
: USER.H, User.c, Genesis.h
- geWorld_RemoveSprite()
: World.c, Genesis.h
- geWorld_SetActorFlags()
: World.c, Genesis.h
- geWorld_SetLightAttributes()
: Genesis.h, Ge.c
- geWorld_SetLTypeTable()
: Genesis.h, Ge.c
- geWorld_SetModelXForm()
: World.h, World.c, Genesis.h
- geWorld_SetSpriteFlags()
: World.c, Genesis.h
- geWorld_TestModelMove()
: Genesis.h, Ge.c
- geWorld_UnLinkPolyFromLeaf()
: User.c
- geWorld_WorldGetNextModel()
: World.h
- geXFArray_Create()
: xfarray.h, XFArray.c
- geXFArray_Destroy()
: xfarray.h, XFArray.c
- geXFArray_GetElements()
: xfarray.h, XFArray.c
- geXFArray_SetAll()
: xfarray.h, XFArray.c
- geXForm3d_Copy()
: Xform3d.h, Xform3d.c
- geXForm3d_GetEulerAngles()
: Xform3d.h, Xform3d.c
- geXForm3d_GetIn()
: Xform3d.h, Xform3d.c
- geXForm3d_GetLeft()
: Xform3d.h, Xform3d.c
- geXForm3d_GetTranspose()
: Xform3d.h, Xform3d.c
- geXForm3d_GetUp()
: Xform3d.h, Xform3d.c
- geXForm3d_IsIdentity()
: Xform3d.h, Xform3d.c
- geXForm3d_IsOrthogonal()
: Xform3d.h, Xform3d.c
- geXForm3d_IsOrthonormal()
: Xform3d.h, Xform3d.c
- geXForm3d_IsValid()
: Xform3d.h, Xform3d.c
- geXForm3d_Mirror()
: Xform3d.h, Xform3d.c
- geXForm3d_Multiply()
: Xform3d.h, Xform3d.c
- geXForm3d_Orthonormalize()
: Xform3d.h, Xform3d.c
- geXForm3d_Rotate()
: Xform3d.h, Xform3d.c
- geXForm3d_RotateX()
: Xform3d.h, Xform3d.c
- geXForm3d_RotateY()
: Xform3d.h, Xform3d.c
- geXForm3d_RotateZ()
: Xform3d.h, Xform3d.c
- geXForm3d_Scale()
: Xform3d.h, Xform3d.c
- geXForm3d_SetEulerAngles()
: Xform3d.h, Xform3d.c
- geXForm3d_SetFromLeftUpIn()
: Xform3d.h, Xform3d.c
- geXForm3d_SetIdentity()
: Xform3d.h, Xform3d.c
- geXForm3d_SetIn()
: World.c
- geXForm3d_SetLeft()
: World.c
- geXForm3d_SetMaximalAssertionMode()
: Xform3d.h, Xform3d.c
- geXForm3d_SetScaling()
: Xform3d.h, Xform3d.c
- geXForm3d_SetTranslation()
: Xform3d.h, Xform3d.c
- geXForm3d_SetUp()
: World.c
- geXForm3d_SetXRotation()
: Xform3d.h, Xform3d.c
- geXForm3d_SetYRotation()
: Xform3d.h, Xform3d.c
- geXForm3d_SetZRotation()
: Xform3d.h, Xform3d.c
- geXForm3d_Transform()
: Xform3d.h, Xform3d.c
- geXForm3d_TransformArray()
: Xform3d.h, Xform3d.c
- geXForm3d_Translate()
: Xform3d.h, Xform3d.c
- geXForm3d_TransposeTransform()
: Xform3d.h, Xform3d.c
- GlideFormatFromGenesisFormat()
: GTHandle.h, GThandle.c
- GList_AddOperation()
: World.c
- GList_Create()
: World.c
- GList_Destroy()
: World.c
- GList_RenderOperations()
: World.c
- GMain_GetBoardInfo()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_InitGlideRegisters()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_ResetAll()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_ScreenShot()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_SetFogEnable()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_Shutdown()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMain_Startup()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.h, Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c
- GMemMgr_AllocMem()
: GMemMgr.h, GMemMgr.c
- GMemMgr_Create()
: GMemMgr.h, GMemMgr.c
- GMemMgr_Destroy()
: GMemMgr.h, GMemMgr.c
- GMemMgr_GetFreeMemory()
: GMemMgr.h, GMemMgr.c
- GMemMgr_GetTmu()
: GMemMgr.h, GMemMgr.c
- GMemMgr_GetTotalMemory()
: GMemMgr.h, GMemMgr.c
- GMemMgr_Reset()
: GMemMgr.h, GMemMgr.c
- GMenu_BuildDisplayModeMenus()
: GMENU.C
- GMenu_Create()
: GMENU.H, GMENU.C
- GMenu_Destroy()
: GMENU.H, GMENU.C
- GMenu_DestroyAllData()
: GMENU.H, GMENU.C
- GMenu_Draw()
: GMENU.H, GMENU.C
- GMenu_GetKeyLParam()
: GMENU.C
- GMenu_GetMenu()
: GMENU.H, GMENU.C
- GMenu_GetOriginalKeyMapping()
: GMENU.C
- GMenu_IsAMenuActive()
: GMENU.H, GMENU.C
- GMenu_Key()
: GMENU.H, GMENU.C
- GMenu_SetActive()
: GMENU.H, GMENU.C
- GMenu_SetKeyMapping()
: GMENU.C
- Grenade_Control()
: Weapons.c, Genesis3d/src/Game/GMain.h
- GTHandle_CheckTextures()
: GTHandle.h, GThandle.c
- GTHandle_Create()
: GTHandle.h, GThandle.c
- GTHandle_Destroy()
: GTHandle.h, GThandle.c
- GTHandle_FindTextureHandle()
: GTHandle.h, GThandle.c
- GTHandle_FreeAllCaches()
: GTHandle.h, GThandle.c
- GTHandle_FreeAllTextureHandles()
: GTHandle.h, GThandle.c
- GTHandle_FreeTextureHandle()
: GTHandle.h, GThandle.c
- GTHandle_GetInfo()
: GTHandle.h, GThandle.c
- GThandle_GetPal()
: GTHandle.h, GThandle.c
- GTHandle_Lock()
: GTHandle.h, GThandle.c
- GThandle_SetPal()
: GTHandle.h, GThandle.c
- GTHandle_SetupInfo()
: GTHandle.h, GThandle.c
- GTHandle_Shutdown()
: GTHandle.h, GThandle.c
- GTHandle_Startup()
: GTHandle.h, GThandle.c
- GTHandle_UnLock()
: GTHandle.h, GThandle.c
- Hack_EnumCallBack()
: engine.c
- Hack_FindPixelFormat()
: engine.c
- Hash_Add()
: list.h, list.c
- Hash_Create()
: list.h, list.c
- Hash_DeleteNode()
: list.h, list.c
- Hash_Destroy()
: list.h, list.c
- Hash_Get()
: list.h, list.c
- Hash_NumMembers()
: list.h, list.c
- Hash_StringToKey()
: list.h, list.c
- Hash_WalkNext()
: list.h, list.c
- HashNode_Data()
: list.h, list.c
- HashNode_GetData()
: list.h, list.c
- HashNode_Key()
: list.h, list.c
- HashNode_SetData()
: list.h, list.c
- Host_ClientRefreshStatusBar()
: HOST.H, Host.c
- Host_Create()
: HOST.H, Host.c
- Host_Destroy()
: HOST.H, Host.c
- Host_DestroyAllObjects()
: HOST.H, Host.c
- Host_Frame()
: HOST.H, Host.c
- Host_RenderFrame()
: HOST.H, Host.c
- IdentityMat()
: font.c
- imin()
: PhysicsSystem.c
- InitMatrices()
: OglMisc.h, OglMisc.c
- InitNetPlay()
: Netplay.h, Netplay.c
- InitSqrtTab()
: Light.c
- InsertEntityInClassList()
: Entities.c
- insertRadix()
: palcreate.c
- IntersectLeafSides2()
: Trace.c
- IntersectLeafSides_r()
: Trace.c
- IPAddr_AddrToString()
: ipaddr.c
- IPAddr_GetHostID()
: ipaddr.h, ipaddr.c
- IsAMenuActive()
: Genvs.c
- IsInArray()
: bitmap.c
- IsKeyDown()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp, Genesis3d/src/Game/GMain.c, Client.c
- IsPowerOf2()
: Genesis3D v1-6/G3D/Engine/Logo/electric.c, Genesis3d/src/FX/electric.c
- IsRootDirectory()
: fsdos.c
- Item_ArmorSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_ControlArmor()
: Items.c
- Item_ControlGrenade()
: Items.c
- Item_ControlGrenadeAmmo()
: Items.c
- Item_ControlHealth()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_ControlRocket()
: Items.c
- Item_ControlRocketAmmo()
: Items.c
- Item_ControlShredder()
: Items.c
- Item_ControlShredderAmmo()
: Items.c
- Item_GrenadeAmmoSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_GrenadeSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_HealthSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_RocketAmmoSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_RocketSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_ShredderAmmoSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_ShredderSpawn()
: Items.c, Genesis3d/src/Game/GMain.h
- Item_TriggerArmor()
: Items.c
- Item_TriggerGrenade()
: Items.c
- Item_TriggerGrenadeAmmo()
: Items.c
- Item_TriggerHealth()
: Items.c
- Item_TriggerRocket()
: Items.c
- Item_TriggerRocketAmmo()
: Items.c
- Item_TriggerShredder()
: Items.c
- Item_TriggerShredderAmmo()
: Items.c
- leafCompareCost()
: palcreate.c
- leafCompareCount()
: palcreate.c
- LerpColor()
: ElectricFx.c
- Light_EngineInit()
: Light.h, Light.c
- Light_EngineShutdown()
: Light.h, Light.c
- Light_FogVerts()
: Light.h, Light.c
- Light_GetLightmapRGB()
: Light.h, Light.c
- Light_GetLightmapRGBBlended()
: Light.h, Light.c
- Light_SetAttributes()
: Light.h, Light.c
- Light_SetEngine()
: Light.h, Light.c
- Light_SetGBSP()
: Light.h, Light.c
- Light_SetupLightmap()
: Light.h, Light.c
- Light_SetupLights()
: Light.h, Light.c
- Light_SetWorld()
: Light.h, Light.c
- Light_WorldAddLight()
: Light.h, Light.c
- Light_WorldGetLTypeCurrent()
: Light.h, Light.c
- Light_WorldInit()
: Light.h, Light.c
- Light_WorldRemoveLight()
: Light.h, Light.c
- Light_WorldSetLTypeTable()
: Light.h, Light.c
- Light_WorldShutdown()
: Light.h, Light.c
- Link_Create()
: list.h, list.c
- Link_Destroy()
: list.h, list.c
- Link_Peek()
: list.h, list.c
- Link_Pop()
: list.h, list.c
- Link_Push()
: list.h, list.c
- List_AddHead()
: list.h, list.c
- List_AddTail()
: list.h, list.c
- List_Create()
: list.h, list.c
- List_CutHead()
: list.h, list.c
- List_CutNode()
: list.h, list.c
- List_CutTail()
: list.h, list.c
- List_DeleteNode()
: list.h, list.c
- List_Destroy()
: list.h, list.c
- List_Find()
: list.h, list.c
- List_FreeNode()
: list.h, list.c
- List_Next()
: list.h, list.c
- List_NodeData()
: list.h, list.c
- List_PeekHead()
: list.h, list.c
- List_PeekTail()
: list.h, list.c
- List_Prev()
: list.h, list.c
- List_Start()
: list.h, list.c
- List_Stop()
: list.h, list.c
- List_TimerReport()
: list.c
- LN_CutHead()
: list.h, list.c
- LN_CutTail()
: list.h, list.c
- LN_ListLen()
: list.h, list.c
- LoadEntitySet()
: ENTITIES.H, Entities.c
- LoadFxTextures()
: Fx.c
- LoadLMapFromSystem()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- LoadMotions()
: Gbspfile.c
- LockDDrawBackBuffer()
: span.c, dmodes.h, dmodes.c
- LockTextureHandle()
: REGISTER.H, register.c
- Log2()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, register.c, OpenGl/THandle.h, THandle.c, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- Log_Out()
: log.c
- Log_Printf()
: log.h, log.c, gebmutil.c
- Log_Puts()
: log.c, log.h
- logBase2()
: Genesis3D v1-6/G3D/Engine/Logo/electric.c, Genesis3d/src/FX/electric.c
- Main_BuildRGBGammaTables()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- Main_CheckDD()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- Main_ClearBackBuffer()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- Main_EnumSurfaceFormats()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- Main_EnumTextureFormats()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- Main_ShowBackBuffer()
: WireFrame/D3d_main.h, WireFrame/D3d_main.cpp, D3DDrv/D3d_main.h, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.h, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.h, D3D7xDrv/D3d_main.cpp
- MarkVisibleParents()
: Vis.c
- MatchPattern()
: dirtree-common.h, dirtree-common.c
- Matrix33_Add()
: matrix33.h, matrix33.c
- Matrix33_Copy()
: matrix33.h, matrix33.c
- Matrix33_ExtractFromXForm3d()
: matrix33.h, matrix33.c
- Matrix33_GetInverse()
: matrix33.h, matrix33.c
- Matrix33_GetTranspose()
: matrix33.h, matrix33.c
- Matrix33_MakeCrossProductMatrix33()
: matrix33.h, matrix33.c
- Matrix33_Multiply()
: matrix33.h, matrix33.c
- Matrix33_MultiplyScalar()
: matrix33.h, matrix33.c
- Matrix33_MultiplyVec3d()
: matrix33.h, matrix33.c
- Matrix33_SetIdentity()
: matrix33.h, matrix33.c
- Matrix33_Subtract()
: matrix33.h, matrix33.c
- MemBlock_IsValid()
: mempool.c
- MemPool_Create()
: mempool.h, mempool.c
- MemPool_Destroy()
: mempool.h, mempool.c
- MemPool_Extend()
: mempool.h, mempool.c
- MemPool_FreeHunk()
: mempool.h, mempool.c
- MemPool_GetHunk()
: mempool.h, mempool.c
- MemPool_IsValid()
: mempool.c
- MemPool_Reset()
: mempool.h, mempool.c
- MemPool_WalkNext()
: mempool.c
- Menu_AddItem()
: MENU.H, MENU.C
- Menu_Create()
: MENU.H, MENU.C
- Menu_Destroy()
: MENU.H, MENU.C
- Menu_Draw()
: MENU.H, MENU.C
- Menu_FlagField()
: MENU.H, MENU.C
- Menu_FlagString()
: MENU.H, MENU.C
- Menu_GetCheckedData()
: MENU.H, MENU.C
- Menu_GetIdentifier()
: MENU.H, MENU.C
- Menu_GetItemSize()
: MENU.C
- Menu_GetSliderPercent()
: MENU.H, MENU.C
- Menu_GetStringText()
: MENU.H, MENU.C
- Menu_Key()
: MENU.H, MENU.C
- Menu_SetFieldText()
: MENU.H, MENU.C
- Menu_SetSliderPercent()
: MENU.H, MENU.C
- Menu_SetSliderText()
: MENU.H, MENU.C
- Menu_SetStringText()
: MENU.H, MENU.C
- Menu_ToggleItem()
: MENU.H, MENU.C
- MiscBitmapHandleComp()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- ModeCallback()
: dmodes.c
- ModelCtl_Frame()
: ModelCtl.h, ModelCtl.c
- ModelCtl_Init()
: ModelCtl.h, ModelCtl.c
- ModelCtl_Reset()
: ModelCtl.h, ModelCtl.c
- ModelCtl_Shutdown()
: ModelCtl.h, ModelCtl.c
- ModeList_Create()
: ModeList.h, modelist.c
- ModeList_Destroy()
: ModeList.h, modelist.c
- ModelVisible()
: Vis.c
- ModifyChannel()
: Sound.c, Engine/Sound.c
- MOUSE_event()
: W32SAL.CPP
- MoveCursorPos()
: CONSOLE.C
- MovePlayerUpStep()
: Genesis3d/src/Game/GMain.c, bot.c
- MyErrorToString()
: dmodes.c
- MyGetKeyNameText()
: GMENU.C
- MyRGB()
: WireFrame/D3d_main.cpp, D3DDrv/D3d_main.cpp, D3D8Drv/D3d_main.cpp, D3D7xDrv/D3d_main.cpp
- MyWndProc()
: W32SAL.CPP
- NetMgr_Create()
: NetMgr.h, NetMgr.c
- NetMgr_Destroy()
: NetMgr.h, NetMgr.c
- NetMgr_FreeAllObjects()
: NetMgr.h, NetMgr.c
- NetMgr_GetOurID()
: NetMgr.h, NetMgr.c
- NetMgr_IsValid()
: NetMgr.h, NetMgr.c
- NetMgr_JoinSession()
: NetMgr.h, NetMgr.c
- NetMgr_ReceiveClientMessage()
: NetMgr.h, NetMgr.c
- NetMgr_ReceiveServerMessage()
: NetMgr.h, NetMgr.c
- NetMgr_ResetClientBuffer()
: NetMgr.h, NetMgr.c
- NetMgr_ResetServerBuffer()
: NetMgr.h, NetMgr.c
- NetMgr_SendClientMessage()
: NetMgr.h, NetMgr.c
- NetMgr_SendServerMessage()
: NetMgr.h, NetMgr.c
- NetMgr_StartSession()
: NetMgr.h, NetMgr.c
- NetPlayCreatePlayer()
: Netplay.h, Netplay.c
- NetPlayCreateSession()
: Netplay.h, Netplay.c
- NetPlayDestroyPlayer()
: Netplay.h, Netplay.c
- NetPlayEnumSession()
: Netplay.h, Netplay.c
- NetPlayGetNumMessages()
: Netplay.c, Client.c
- NetPlayJoinSession()
: Netplay.h, Netplay.c
- NetPlayReceive()
: Netplay.h, Netplay.c
- NetPlaySend()
: Netplay.h, Netplay.c
- NewKeyDown()
: Genvs.c, Client.c
- NewSList()
: Gspan.h, WireFrame/Gspan.cpp, SPAN.H, span.c, GSpan.h, GSpan.cpp, D3DDrv/GSPAN.H, D3DDrv/GSPAN.CPP, D3D8Drv/GSPAN.H, D3D8Drv/GSPAN.CPP, D3D7xDrv/GSPAN.H, D3D7xDrv/Gspan.cpp
- NumBitsOn()
: pixelformat.c, bitmap.c
- PalCreate_Start()
: palcreate.h, palcreate.c
- PalCreate_Stop()
: palcreate.h, palcreate.c
- paletteOptimize()
: paloptimize.h, paloptimize.c
- Palettize_Start()
: palettize.h, palettize.c
- Palettize_Stop()
: palettize.h, palettize.c
- palettizePlane()
: palettize.h, palettize.c
- ParseClassData()
: Entities.c
- ParseClassUserData()
: Entities.c
- ParseClientMessage()
: Server.c
- ParseClientMove()
: Server.c
- ParseData()
: Sound.c, Engine/Sound.c
- ParseDemoName()
: Client.c
- ParsePlayerDataLocally()
: Client.c
- Particles_Animate()
: particles.c
- Particles_Create()
: particles.c
- Particles_DeleteParticle()
: particles.c
- Particles_Destroy()
: particles.c
- Particles_Draw()
: particles.c
- Particles_EmitSources()
: particles.c
- Particles_GetProcedural_Table()
: particles.h, particles.c
- Particles_InitBitmap()
: particles.c
- Particles_InitPalette()
: particles.c
- Particles_MoveParticles()
: particles.c
- Particles_NewParticle()
: particles.c
- PathHasDir()
: dirtree-common.h, dirtree-common.c
- PathPoint_Frame2()
: PathPt.c
- PathPoint_Frame3()
: PathPt.c
- PathPoint_SetTexture()
: PathPt.c
- PathPt_Frame()
: pathpt.h, PathPt.c
- PathPt_Reset()
: pathpt.h, PathPt.c
- PathPt_Shutdown()
: pathpt.h, PathPt.c
- PathPt_Startup()
: pathpt.h, PathPt.c
- PCache_FlushMiscPolys()
: WireFrame/Pcache.h, WireFrame/Pcache.cpp, D3DDrv/Pcache.h, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.h, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.h, D3D7xDrv/Pcache.cpp
- PCache_FlushWorldPolys()
: WireFrame/Pcache.h, WireFrame/Pcache.cpp, D3DDrv/Pcache.h, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.h, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.h, D3D7xDrv/Pcache.cpp
- PCache_InsertMiscPoly()
: WireFrame/Pcache.h, WireFrame/Pcache.cpp, D3DDrv/Pcache.h, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.h, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.h, D3D7xDrv/Pcache.cpp
- PCache_InsertWorldPoly()
: WireFrame/Pcache.h, WireFrame/Pcache.cpp, D3DDrv/Pcache.h, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.h, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.h, D3D7xDrv/Pcache.cpp
- PCache_Reset()
: WireFrame/Pcache.h, WireFrame/Pcache.cpp, D3DDrv/Pcache.h, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.h, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.h, D3D7xDrv/Pcache.cpp
- PhysicalSystem_Control()
: Genesis3d/src/Game/GMain.c
- PhysicalSystem_Destroy()
: Genesis3d/src/Game/GMain.c
- PhysicalSystem_Spawn()
: Genesis3d/src/Game/GMain.c
- PhysicalSystem_Trigger()
: Genesis3d/src/Game/GMain.c
- PhysicsJoint_Control()
: Genesis3d/src/Game/GMain.c
- PhysicsJoint_Destroy()
: Genesis3d/src/Game/GMain.c
- PhysicsJoint_Spawn()
: Genesis3d/src/Game/GMain.c
- PhysicsJoint_Trigger()
: Genesis3d/src/Game/GMain.c
- PhysicsObject_Control()
: Genesis3d/src/Game/GMain.c
- PhysicsObject_Destroy()
: Genesis3d/src/Game/GMain.c
- PhysicsObject_Spawn()
: Genesis3d/src/Game/GMain.c
- PhysicsObject_Trigger()
: Genesis3d/src/Game/GMain.c
- PickMode()
: Genvs.c
- PixelRGBA_FireColor()
: particles.c
- PixelRGBA_OilColor()
: particles.c
- PixelRGBA_OpaqueFireColor()
: particles.c
- PixelRGBA_SteamColor()
: particles.c
- PlaceLetter()
: font.c
- Plane_FaceDistanceFast()
: PLANE.H, Plane.c
- Plane_FindBNodeContents()
: Trace.c
- Plane_FindLeaf()
: PLANE.H, Plane.c
- Plane_PlaneDistance()
: PLANE.H, Plane.c
- Plane_PlaneDistanceFast()
: PLANE.H, Plane.c
- Plane_SetEngine()
: PLANE.H, Plane.c
- Plane_SetGBSP()
: PLANE.H, Plane.c
- Plane_SetWorld()
: PLANE.H, Plane.c
- Plasma_Animate()
: plasma.c
- Plasma_Create()
: plasma.c
- Plasma_Destroy()
: plasma.c
- Plasma_GetProcedural_Table()
: plasma.h, plasma.c
- PlasmaAnimator_CreatePalette()
: plasma.c
- PlasmaAnimator_CreatePlasma()
: plasma.c
- Plat_Control()
: Genesis3d/src/Game/GMain.c
- Plat_Spawn()
: Genesis3d/src/Game/GMain.c
- Plat_Trigger()
: Genesis3d/src/Game/GMain.c
- PlayCDTrack()
: CD.H, CD.C
- Player_Dying()
: Weapons.c
- Player_Spawn()
: Genesis3d/src/Game/GMain.c
- PlayerDead()
: Genesis3d/src/Game/GMain.c, bot.c
- PlayerLiquid()
: Genesis3d/src/Game/GMain.c, bot.c
- PlayerPhysics()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- PointInLeafSides()
: Trace.c
- PolyComp()
: User.c
- popTSC()
: tsc.h, tsc.c
- PrintClientScores()
: Client.c
- PrintCrossHair()
: Client.c
- PrintHeaderText()
: CONSOLE.C
- ProcEng_AddProcedural()
: proceng.h, proceng.c
- ProcEng_Animate()
: proceng.h, proceng.c
- ProcEng_Create()
: proceng.h, proceng.c
- ProcEng_Destroy()
: proceng.h, proceng.c
- ProcEng_Minimize()
: proceng.h, proceng.c
- ProcUtil_Init()
: procutil.h, procutil.c
- ProcUtil_Rand()
: procutil.h, procutil.c
- ProcUtil_Randomize()
: procutil.h, procutil.c
- ProcUtil_SetPaletteFromString()
: procutil.h, procutil.c
- ProcUtil_Sqrt()
: procutil.h
- pushTSC()
: tsc.h, tsc.c, gebmutil.c
- Put_1555()
: pixelformat.c
- Put_24bgr()
: pixelformat.c
- Put_24rgb()
: pixelformat.c
- Put_32abgr()
: pixelformat.c
- Put_32argb()
: pixelformat.c
- Put_32bgra()
: pixelformat.c
- Put_32bgrx()
: pixelformat.c
- Put_32rgba()
: pixelformat.c
- Put_32rgbx()
: pixelformat.c
- Put_32xbgr()
: pixelformat.c
- Put_32xrgb()
: pixelformat.c
- Put_4444()
: pixelformat.c
- Put_555bgr()
: pixelformat.c
- Put_555rgb()
: pixelformat.c
- Put_565bgr()
: pixelformat.c
- Put_565rgb()
: pixelformat.c
- Put_8bitGray()
: pixelformat.c
- Put_nada()
: pixelformat.c
- PutPixel_16bit()
: pixelformat.c
- PutPixel_24bit()
: pixelformat.c
- PutPixel_32bit()
: pixelformat.c
- PutPixel_8bit()
: pixelformat.c
- RadiusDammage()
: Weapons.c
- RadixLink_Add()
: list.h, list.c
- RadixLink_Create()
: list.h, list.c
- RadixLink_CutKey()
: list.h, list.c
- RadixLink_CutMax()
: list.h, list.c
- RadixLink_CutMin()
: list.h, list.c
- RadixLink_Destroy()
: list.h, list.c
- RadixLink_Grow()
: list.h, list.c
- RadixList_Add()
: list.h, list.c
- RadixList_Create()
: list.h, list.c
- RadixList_CutKey()
: list.h, list.c
- RadixList_CutMax()
: list.h, list.c
- RadixList_CutMin()
: list.h, list.c
- RadixList_Destroy()
: list.h, list.c
- RadixLN_AddHead()
: list.h, list.c
- RadixLN_AddTail()
: list.h, list.c
- RadixLN_Create()
: list.h, list.c
- RadixLN_CutKey()
: list.h, list.c
- RadixLN_CutMax()
: list.h, list.c
- RadixLN_CutMin()
: list.h, list.c
- RadixLN_Destroy()
: list.h, list.c
- RadixLN_PeekMax()
: list.h, list.c
- RadixLN_PeekMin()
: list.h, list.c
- ram_verify_block()
: Ram.c
- RandomRange()
: _bot.h, _bot.c
- ReadChunk()
: Gbspfile.c
- ReadChunkData()
: Gbspfile.c
- ReadClientMessages()
: Server.c
- ReadDemoIni()
: Client.c
- readLeavesToPal()
: palcreate.c
- ReadServerMessages()
: Client.c
- ReadTree()
: dirtree.c
- readTSC()
: tsc.h, tsc.c
- ReflectVelocity()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- RefreshDDraw()
: dmodes.h, dmodes.c
- RegisterBuiltInAPIs()
: vfile.c
- ReloadData()
: Sound.c, Engine/Sound.c
- Render_DrawDecal()
: GlideDrv/Render.h, GlideDrv/Render.c
- Render_GouraudPoly()
: OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c
- Render_LinesPoly()
: GlideDrv/Render.h, GlideDrv/Render.c
- Render_MiscTexturePoly()
: OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c
- Render_SetColorCombine()
: GlideDrv/Render.c
- Render_SetHardwareMode()
: OpenGl/Render.h, GlideDrv/Render.h, GlideDrv/Render.c
- Render_SetTexCombine()
: GlideDrv/Render.c
- Render_WorldPoly()
: OpenGl/Render.h, OpenGl/Render.c, GlideDrv/Render.h, GlideDrv/Render.c
- Render_WorldPolyMultitexture()
: OpenGl/Render.c
- Render_WorldPolyRegular()
: OpenGl/Render.c
- RenderBSPFrontBack_r()
: World.c
- RenderBSPFrontBack_r2()
: World.c
- RenderBSPFrontBackMirror_r()
: World.c
- RenderFace()
: World.c
- RenderGouraudPoly()
: User.c, WireFrame/Render.h, WireFrame/Render.cpp, SoftDrv/RENDER.H, render.c, D3DDrv/RENDER.H, D3DDrv/Render.cpp, D3D8Drv/RENDER.H, D3D8Drv/Render.cpp, D3D7xDrv/RENDER.H, D3D7xDrv/Render.cpp
- RenderInit()
: SoftDrv/RENDER.H, render.c
- RenderLightmapPoly()
: GlideDrv/Render.h, GlideDrv/Render.c
- RenderMiscTexturePoly()
: WireFrame/Render.h, WireFrame/Render.cpp, SoftDrv/RENDER.H, render.c, D3DDrv/RENDER.H, D3DDrv/Render.cpp, D3D8Drv/RENDER.H, D3D8Drv/Render.cpp, D3D7xDrv/RENDER.H, D3D7xDrv/Render.cpp
- RenderScene()
: World.c
- RenderShutdown()
: SoftDrv/RENDER.H, render.c
- RenderSkyThroughFrustum()
: World.c
- RenderSubModels()
: World.c
- RenderTexturedPoint()
: User.c
- RenderTexturedPoly()
: User.c
- RenderTransPoly()
: World.c
- RenderUserPoly()
: User.c
- RenderWorld()
: Client.c
- RenderWorldModel()
: World.c
- RenderWorldPoly()
: WireFrame/Render.h, WireFrame/Render.cpp, SoftDrv/RENDER.H, render.c, D3DDrv/RENDER.H, D3DDrv/Render.cpp, D3D8Drv/RENDER.H, D3D8Drv/Render.cpp, D3D7xDrv/RENDER.H, D3D7xDrv/Render.cpp
- RenderWorldPolys()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- ResetSList()
: Gspan.h, WireFrame/Gspan.cpp, SPAN.H, span.c, GSpan.h, GSpan.cpp, D3DDrv/GSPAN.H, D3DDrv/GSPAN.CPP, D3D8Drv/GSPAN.H, D3D8Drv/GSPAN.CPP, D3D7xDrv/GSPAN.H, D3D7xDrv/Gspan.cpp
- ResetSpans()
: Gspan.h, WireFrame/Gspan.cpp, SPAN.H, span.c, GSpan.h, GSpan.cpp, D3DDrv/GSPAN.H, D3DDrv/GSPAN.CPP, D3D8Drv/GSPAN.H, D3D8Drv/GSPAN.CPP, D3D7xDrv/GSPAN.H, D3D7xDrv/Gspan.cpp
- RestoreAll()
: dmodes.c
- RestoreFPU()
: scene.c
- RGBb_to_YUVb()
: yuv.h, yuv.c
- RGBb_to_YUVb_line()
: yuv.h, yuv.c
- RGBb_to_YUVi()
: yuv.h, yuv.c
- RGBi_to_YUVi()
: yuv.h, yuv.c, gebmutil.c
- Rocket_Control()
: Weapons.c, Genesis3d/src/Game/GMain.h
- round()
: ElectricFx.c
- SAL_blit_surface()
: W32SAL.CPP, SAL.H
- SAL_client_area()
: W32SAL.CPP
- SAL_constrain_mouse()
: W32SAL.CPP, SAL.H
- SAL_debug_printf()
: W32SAL.CPP, SAL.H
- SAL_error_box()
: W32SAL.CPP
- SAL_flip_surface()
: W32SAL.CPP, SAL.H
- SAL_get_palette_entry()
: W32SAL.CPP, SAL.H
- SAL_get_palette_range()
: W32SAL.CPP, SAL.H
- SAL_get_pixel_format()
: W32SAL.CPP, SAL.H
- SAL_get_preference()
: W32SAL.CPP, SAL.H
- SAL_GetBackBufferDC()
: W32SAL.CPP
- SAL_hide_system_mouse()
: W32SAL.CPP, SAL.H
- SAL_is_app_active()
: W32SAL.CPP
- SAL_lock_region()
: W32SAL.CPP, SAL.H
- SAL_lock_surface()
: W32SAL.CPP, SAL.H
- SAL_register_focus_callback()
: W32SAL.CPP
- SAL_register_WNDPROC()
: W32SAL.CPP
- SAL_release_region()
: W32SAL.CPP, SAL.H
- SAL_release_surface()
: W32SAL.CPP, SAL.H
- SAL_ReleaseBackBufferDC()
: W32SAL.CPP
- SAL_serve_message_queue()
: W32SAL.CPP
- SAL_set_display_mode()
: W32SAL.CPP
- SAL_set_main_window()
: W32SAL.CPP
- SAL_set_palette_entry()
: W32SAL.CPP, SAL.H
- SAL_set_palette_range()
: W32SAL.CPP, SAL.H
- SAL_set_preference()
: W32SAL.CPP, SAL.H
- SAL_show_system_mouse()
: W32SAL.CPP, SAL.H
- SAL_shutdown()
: W32SAL.CPP
- SAL_startup()
: W32SAL.CPP
- SAL_unconstrain_mouse()
: W32SAL.CPP, SAL.H
- SAL_window_area()
: W32SAL.CPP
- SAL_window_status()
: W32SAL.CPP
- SAL_wipe_surface()
: W32SAL.CPP, SAL.H
- ScreenShot()
: WireFrame/D3ddrv.cpp, softdrv.c, OGLDrv.h, OGLDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- SelfCollisionCB()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- SelfCollisionCB2()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- SendAllClientsMessage()
: Server.c
- SendClientPlayerData()
: Server.c
- SendPlayersToClients()
: Server.c
- serve_queue()
: W32SAL.CPP
- Server_ActorIndex()
: Server.c
- Server_ActorToPlayer()
: Server.c
- Server_BoneIndex()
: Server.c
- Server_BotConnect()
: Server.h, Server.c
- Server_ChangeClientState()
: Server.c
- Server_ClientConnect()
: Server.h, Server.c
- Server_ClientDisconnect()
: Server.h, Server.c
- Server_ClientDisconnectByHandle()
: Server.h, Server.c
- Server_ConsoleHeaderPrintf()
: Server.c
- Server_ConsolePrintf()
: Server.c
- Server_CountBots()
: Server.c
- Server_Create()
: Server.h, Server.c
- Server_CreatePlayer()
: Server.h, Server.c
- Server_CreatePlayer2()
: Server.h
- Server_Destroy()
: Server.h, Server.c
- Server_DestroyPlayer()
: Server.h, Server.c
- Server_Error()
: Server.c
- Server_Frame()
: Server.h, Server.c
- Server_FreeWorldData()
: Server.h, Server.c
- Server_GetBotByName()
: Server.c
- Server_GetClientMove()
: Server.c
- Server_GetNextPlayer()
: Server.c
- Server_GetNextPlayerInRadius()
: Server.c
- Server_GetPlayerClientData()
: Server.c
- Server_GetPlayerTimeExtents()
: Server.c
- Server_GetTime()
: Server.c
- Server_GetWorld()
: Server.c
- Server_IsClientBot()
: Server.c
- Server_Main()
: Genesis3d/src/Game/GMain.c, Game.h
- Server_ManageBots()
: Server.c
- Server_ModelToViewIndex()
: Server.c
- Server_MotionIndex()
: Server.c
- Server_MovePlayerModel()
: Server.c
- Server_NewWorldDefaults()
: Server.h, Server.c
- Server_PlaySound()
: Server.c
- Server_ProcessClientMove()
: Server.h
- Server_ProcIndex()
: Server.c
- Server_RegisterPlayerModel()
: Server.c
- Server_SendClientCurrentWorldData()
: Server.h, Server.c
- Server_SendClientStartupData()
: Server.h, Server.c
- Server_SetClassSpawn()
: Server.c
- Server_SetClientHealth()
: Server.c
- Server_SetClientInventory()
: Server.c
- Server_SetClientScore()
: Server.c
- Server_SetClientWeapon()
: Server.c
- Server_SetPlayerDefaults()
: Server.c
- Server_SetupAllClientsWithCurrentWorld()
: Server.h, Server.c
- Server_SetupClientWithCurrentWorld()
: Server.h, Server.c
- Server_SetupGenVSI()
: Server.c
- Server_SetupWorld()
: Server.c
- Server_SetViewPlayer()
: Server.c
- Server_SetWorldRequest()
: Server.c
- Server_SoundIndex()
: Server.c
- Server_SpawnFx()
: Server.c
- Server_SpawnWorld()
: Server.h, Server.c
- Server_StartupWorld()
: Server.h
- Server_TextureIndex()
: Server.c
- Server_ValidateClient()
: Server.c
- SetAlpha()
: REGISTER.H, register.c
- SetClientProxyPlayer()
: Client.c
- setCreatePaletteFunc()
: palcreate.h, palcreate.c
- SetDDrawMode()
: dmodes.h, dmodes.c
- SetDDrawWindow()
: dmodes.h, dmodes.c
- SetDrvRenderState()
: softdrv.c
- SetFogEnable()
: OGLDrv.h, OGLDrv.c
- SetFormat_Animate()
: setformat.c
- SetFormat_Create()
: setformat.c
- SetFormat_Destroy()
: setformat.c
- SetFormat_GetProcedural_Table()
: setformat.h, setformat.c
- SetFPU24()
: scene.c
- SetFullscreen()
: Win32.h, Win32.c
- SetGamma()
: WireFrame/D3ddrv.cpp, softdrv.c, OGLDrv.h, OGLDrv.c, GlideDrv.c, D3DDrv/D3ddrv.cpp, D3D8Drv/D3ddrv.cpp, D3ddrv7x.cpp
- SetGLPixelFormat()
: Win32.h, Win32.c
- SetLastDrvError()
: D3ddrv.h, WireFrame/D3ddrv.cpp, SOFTDRV.H, softdrv.c, OGLDrv.h, OGLDrv.c, GLIDEDRV.H, GlideDrv.c, D3DDrv/D3DDRV.H, D3DDrv/D3ddrv.cpp, D3D8Drv/D3DDRV.H, D3D8Drv/D3ddrv.cpp, D3ddrv7x.h, D3ddrv7x.cpp
- SetPalette()
: REGISTER.H, register.c
- SetPlayerDefaults()
: Client.c
- setup_edge()
: render.c
- setup_edgeFPU()
: render.c
- setup_edgeWorld()
: render.c
- SetupCamera()
: Client.c
- SetupClientPlayerSendFlags()
: Server.c
- SetupColorLight1()
: Light.c
- SetupColorLight2()
: Light.c
- SetupConsole()
: CONSOLE.C
- SetupCurrent3dDesc()
: WireFrame/THandle.cpp, D3DDrv/THandle.cpp, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.cpp
- SetupDynamicLight_r()
: Light.c
- SetUpFrustumBBox()
: Frustum.c
- SetupLMap()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- SetupLMapTexture()
: GlideDrv/Render.h, GlideDrv/Render.c
- SetupMipData()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- SetupMiscConstants()
: softdrv.c
- SetupPlayerXForm()
: Weapons.c, Genesis3d/src/Game/GMain.c, bot.h
- SetupSkyBoxFaceForScene()
: World.c
- SetupSkyForScene()
: World.c
- SetupStaticData()
: World.c
- SetupTexture()
: WireFrame/Pcache.cpp, GlideDrv/Render.h, GlideDrv/Render.c, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- SetupWavyColorLight1()
: Light.c
- SetupWavyColorLight2()
: Light.c
- SetupWorldCB()
: Level.c, Genesis3d/src/Game/GMain.h
- SetWorldspaceClipPlane()
: Frustum.c
- sgn()
: ElectricFx.c
- showPopTSC()
: tsc.h, tsc.c, gebmutil.c
- showPopTSCper()
: tsc.h, tsc.c
- Shredder_Control()
: Weapons.c, Genesis3d/src/Game/GMain.h
- ShutdownAll()
: Genvs.c
- ShutdownSmokeTrail()
: Fx.c
- ShutdownWorldCB()
: Level.c, Genesis3d/src/Game/GMain.h
- Smoke_Animate()
: smoke.c
- Smoke_Create()
: smoke.c
- Smoke_Destroy()
: smoke.c
- Smoke_FillParticle()
: smoke.c
- Smoke_GetPalIndexFromString()
: smoke.c
- Smoke_GetProcedural_Table()
: smoke.h, smoke.c
- Smoke_InitBitmap()
: smoke.c
- Smoke_InitPalette()
: smoke.c
- Smoke_LerpColor()
: smoke.c
- Smoke_Shade()
: smoke.c
- Smoke_Update()
: smoke.c
- SnapToPower2()
: WireFrame/D3dcache.h, WireFrame/D3dcache.cpp, register.c, OpenGl/THandle.h, THandle.c, GTHandle.h, GThandle.c, D3DDrv/D3dcache.h, D3DDrv/D3dcache.cpp, D3D8Drv/D3dcache.h, D3D8Drv/D3dcache.cpp, D3D7xDrv/D3dcache.h, D3D7xDrv/D3dcache.cpp
- SoftDrv_BeginMeshes()
: /softdrv.c
- SoftDrv_BeginModels()
: /softdrv.c
- SoftDrv_BeginScene()
: /softdrv.c
- SoftDrv_BeginWorld()
: /softdrv.c
- SoftDrv_ClearZBuffer()
: /softdrv.c
- SoftDrv_ComputeMipLevel()
: /softdrv.c
- SoftDrv_DisplayInfoTable_Create()
: /softdrv.c
- SoftDrv_DisplayInfoTable_Destroy()
: /softdrv.c
- SoftDrv_EndRenderMode()
: /softdrv.c
- SoftDrv_EndScene()
: /softdrv.c
- SoftDrv_EnumModes()
: /softdrv.c
- SoftDrv_EnumSubDrivers()
: /softdrv.c
- SoftDrv_GetGamma()
: /softdrv.c
- SoftDrv_Init()
: /softdrv.c
- SoftDrv_LightMapSetupCallback()
: /softdrv.c
- SoftDrv_RenderGouraudPoly()
: /softdrv.c
- SoftDrv_RenderMiscTexturePoly()
: /softdrv.c
- SoftDrv_RenderWorldPoly()
: /softdrv.c
- SoftDrv_ResetAll()
: /softdrv.c
- SoftDrv_ScreenShot()
: /softdrv.c
- SoftDrv_SetActive()
: /softdrv.c
- SoftDrv_SetFogEnable()
: /softdrv.c
- SoftDrv_SetGamma()
: /softdrv.c
- SoftDrv_SetRenderWindowRect()
: /softdrv.c
- SoftDrv_Shutdown()
: /softdrv.c
- SortDDrawVideoModeList()
: dmodes.c
- SortMiscPolysByHandle()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- SortWorldPolysByHandle()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- Span_C_LSHADE_555()
: /span.c
- Span_C_LSHADE_565()
: /span.c
- Span_C_LSHADE_AFLAT_555()
: /span.c
- Span_C_LSHADE_AFLAT_565()
: /span.c
- Span_C_LSHADE_AFLAT_ZSET_555()
: /span.c
- Span_C_LSHADE_AFLAT_ZSET_565()
: /span.c
- Span_C_LSHADE_AFLAT_ZTEST_555()
: /span.c
- Span_C_LSHADE_AFLAT_ZTEST_565()
: /span.c
- Span_C_LSHADE_AFLAT_ZTEST_ZSET_555()
: /span.c
- Span_C_LSHADE_AFLAT_ZTEST_ZSET_565()
: /span.c
- Span_C_LSHADE_ZSET_555()
: /span.c
- Span_C_LSHADE_ZSET_565()
: /span.c
- Span_C_LSHADE_ZTEST_555()
: /span.c
- Span_C_LSHADE_ZTEST_565()
: /span.c
- Span_C_LSHADE_ZTEST_ZSET_555()
: /span.c
- Span_C_LSHADE_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LMAP_AFLAT_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LMAP_AFLAT_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LMAP_AMAP_555()
: /span.c
- Span_C_TMAP_LMAP_AMAP_565()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZSET_555()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZSET_565()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZTEST_555()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZTEST_565()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LMAP_AMAP_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LMAP_Z1()
: /span.c
- Span_C_TMAP_LMAP_ZSET_555()
: /span.c
- Span_C_TMAP_LMAP_ZSET_565()
: /span.c
- Span_C_TMAP_LMAP_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LMAP_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_555()
: /span.c
- Span_C_TMAP_LSHADE_565()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_555()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_565()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZTEST_555()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZTEST_565()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AFLAT_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZTEST_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZTEST_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_AFLAT_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZTEST_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZTEST_565()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_AMAP_ZTEST_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_ZSET_565()
: /span.c
- Span_C_TMAP_LSHADE_ZTEST_555()
: /span.c
- Span_C_TMAP_LSHADE_ZTEST_565()
: /span.c
- Span_C_TMAP_LSHADE_ZTEST_ZSET_555()
: /span.c
- Span_C_TMAP_LSHADE_ZTEST_ZSET_565()
: /span.c
- Span_GetDrawFunction()
: Span.h, /span.c
- Span_LightMapSample()
: /span.c
- Span_SetOutputMode()
: Span.h, /span.c
- SpanBuffer_Clear()
: SpanBuffer.h, SpanBuffer.c
- SpanBuffer_ClipAndAdd()
: SpanBuffer.h, SpanBuffer.c
- SpanBuffer_Create()
: SpanBuffer.h, SpanBuffer.c
- SpanBuffer_Destroy()
: SpanBuffer.h, SpanBuffer.c
- SpanOutWorldTri()
: render.c
- SpanOutWorldTri3DNow()
: render.c
- SpanOutWorldTriAlpha()
: render.c
- SpanOutWorldTriAlpha3DNow()
: render.c
- SqueezeVector()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- Stack_Create()
: list.h, list.c
- Stack_Destroy()
: list.h, list.c
- Stack_Extend()
: list.h, list.c
- Stack_Pop_Func()
: list.h, list.c
- Stack_Push_Func()
: list.h, list.c
- StackInit()
: _bot.h, _bot.c
- StackIsEmpty()
: _bot.h, _bot.c
- StackPop()
: _bot.h, _bot.c
- StackPush()
: _bot.h, _bot.c
- StackReset()
: _bot.h, _bot.c
- StackSetup()
: _bot.h
- StackTop()
: _bot.h, _bot.c
- StartSoundChannel()
: Sound.c, Engine/Sound.c
- StartupSmokeTrail()
: Fx.c
- Step()
: render.c
- StepFPU()
: render.c
- StepWorld()
: render.c
- StepWorld3DNow()
: 3dnowspan.h
- StopCDPlayer()
: CD.H, CD.C
- StopDupBuffers()
: Sound.c, Engine/Sound.c
- StopSoundChannel()
: Sound.c, Engine/Sound.c
- stristr()
: proceng.c
- subdivide()
: Genesis3D v1-6/G3D/Engine/Logo/electric.c, Genesis3d/src/FX/electric.c
- SubLarge()
: logo.c, engine.c, Server.c, Genvs.c, Client.c
- Surf_EngineInit()
: SURFACE.H, Surface.c
- Surf_EngineShutdown()
: SURFACE.H, Surface.c
- Surf_InSurfBoundingBox()
: SURFACE.H, Surface.c
- Surf_SetEngine()
: SURFACE.H, Surface.c
- Surf_SetGBSP()
: SURFACE.H, Surface.c
- Surf_SetWorld()
: SURFACE.H, Surface.c
- Surf_WorldInit()
: SURFACE.H, Surface.c
- Surf_WorldShutdown()
: SURFACE.H, Surface.c
- SwitchToNextBestWeapon()
: Weapons.c, bot.c
- SWTHandle_CreateTexture()
: SWTHandle.h, SWTHandle.c
- SWTHandle_DestroyTexture()
: SWTHandle.h, SWTHandle.c
- SWTHandle_EnumPixelFormats()
: SWTHandle.h, SWTHandle.c
- SWTHandle_FindTextureHandle()
: SWTHandle.c
- SWTHandle_FreeAllTextureHandles()
: SWTHandle.h, SWTHandle.c
- SWTHandle_FreeTextureHandle()
: SWTHandle.c
- SWTHandle_GetAlpha()
: SWTHandle.h, SWTHandle.c
- SWTHandle_GetInfo()
: SWTHandle.h, SWTHandle.c
- SWTHandle_GetPalette()
: SWTHandle.h, SWTHandle.c
- SWTHandle_LockTextureHandle()
: SWTHandle.h, SWTHandle.c
- SWTHandle_SetAlpha()
: SWTHandle.h, SWTHandle.c
- SWTHandle_SetPalette()
: SWTHandle.h, SWTHandle.c
- SWTHandle_SnapToPower2()
: SWTHandle.c
- SWTHandle_UnLockTextureHandle()
: SWTHandle.h, SWTHandle.c
- Sys_EngineCreate()
: System.h, System.c
- Sys_EngineFree()
: System.h, System.c
- Sys_EnginePrint()
: System.h
- Sys_EngineResetDecorators()
: System.h
- Sys_GetCPUFreq()
: System.h, System.c
- Sys_ShutdownDriver()
: System.h
- SysInit()
: SYSTEM.H, system.c
- SysShutdown()
: SYSTEM.H, system.c
- Test_CPU_bits()
: CPUInfo.c, softdrv.c
- TestCd()
: CD.H, CD.C
- TestForExpansion()
: FSMEMORY.C
- Text_Create()
: TEXT.H, TEXT.C
- Text_Destroy()
: TEXT.H, TEXT.C
- Text_GetHeight()
: TEXT.H, TEXT.C
- Text_GetWidth()
: TEXT.H, TEXT.C
- Text_Out()
: TEXT.H, TEXT.C
- TextureSource()
: GlideDrv/Render.h, GlideDrv/Render.c
- THandle_CheckCache()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Create()
: WireFrame/THandle.h, WireFrame/THandle.cpp, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_CreateSurfaces()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Destroy()
: WireFrame/THandle.h, WireFrame/THandle.cpp, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_DestroySurfaces()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_DownloadLightmap()
: OpenGl/THandle.h, THandle.c
- THandle_GetInfo()
: WireFrame/THandle.h, WireFrame/THandle.cpp, REGISTER.H, register.c, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Lock()
: WireFrame/THandle.h, WireFrame/THandle.cpp, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Shutdown()
: WireFrame/THandle.h, WireFrame/THandle.cpp, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Startup()
: WireFrame/THandle.h, WireFrame/THandle.cpp, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_UnLock()
: WireFrame/THandle.h, WireFrame/THandle.cpp, OpenGl/THandle.h, THandle.c, D3DDrv/THandle.h, D3DDrv/THandle.cpp, D3D8Drv/THandle.h, D3D8Drv/THandle.cpp, D3D7xDrv/THandle.h, D3D7xDrv/THandle.cpp
- THandle_Update()
: OpenGl/THandle.h, THandle.c
- Timer_Start()
: timer.h, timer.c
- Timer_Stop()
: timer.h, timer.c
- TIMER_VARS()
: Tclip.c, timer.h
- TmapTriangle_16()
: render.c
- TmapTriangle_32()
: render.c
- TPage_AttachBlock()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockCreate()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockCreateRef()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockDestroy()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockGetRect()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockGetSurface()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockGetTexture()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockGetUserData()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockSetLRU()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_BlockSetUserData()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_Create()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_CreateRef()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_CreateSurfaces()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_Destroy()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_DestroySurfaces()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_DetachBlock()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_HasBlock()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrAttachTPage()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrCreate()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrDestroy()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrDetachTPage()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrFindOptimalBlock()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- TPage_MgrHasTPage()
: WireFrame/TPage.h, WireFrame/tpage.cpp, D3DDrv/TPage.h, D3DDrv/tpage.cpp, D3D8Drv/TPage.h, D3D8Drv/tpage.cpp, D3D7xDrv/TPage.h, D3D7xDrv/tpage.cpp
- Trace_ActorCollide()
: Trace.c
- Trace_BBoxInVisibleLeaf()
: TRACE.H, Trace.c
- Trace_BoxOnPlaneSide()
: TRACE.H, Trace.c
- Trace_CollideBeam()
: Trace.c
- Trace_ExpandPlaneForBox()
: Trace.c
- Trace_GetContents()
: TRACE.H, Trace.c
- Trace_GetMoveBox()
: TRACE.H, Trace.c
- Trace_GetTexureName()
: TRACE.H, Trace.c
- Trace_GEWorldCollision()
: TRACE.H, Trace.c
- Trace_IntersectWorldBSP()
: TRACE.H, Trace.c
- Trace_InverseTreeFromBox()
: TRACE.H, Trace.c
- Trace_MiscCollision()
: TRACE.H, Trace.c
- Trace_MiscCollision2()
: TRACE.H, Trace.c
- Trace_ModelCollision()
: TRACE.H, Trace.c
- Trace_ModelCollisionBBox()
: Trace.c
- Trace_SetupIntersect()
: TRACE.H, Trace.c
- Trace_TestModelMove()
: TRACE.H, Trace.c
- Trace_WorldCollisionBBox()
: TRACE.H, Trace.c
- Trace_WorldCollisionBNode()
: TRACE.H
- Trace_WorldCollisionExact()
: TRACE.H, Trace.c
- Trace_WorldCollisionExact2()
: TRACE.H, Trace.c
- Track_ClearTrack()
: track.h, Track.c
- Track_FakeTrack()
: Track.c
- Track_FindCloseTrack()
: Track.c
- Track_FindFarTrack()
: track.h, Track.c
- Track_FindMultiTrack()
: track.h, Track.c
- Track_FindTrack()
: track.h, Track.c
- Track_GetDir()
: track.h, Track.c
- Track_GetEndPoint()
: track.h, Track.c
- Track_GetFirstPoint()
: track.h, Track.c
- Track_GetNextTrack()
: track.h, Track.c
- Track_GetPoint()
: track.h, Track.c
- Track_GetTrack()
: track.h, Track.c
- Track_IsOneWay()
: track.h, Track.c
- Track_Length()
: track.h, Track.c
- Track_LinkExists()
: Track.c
- Track_LinkSet()
: Track.c
- Track_LinkTest()
: Track.c
- Track_LinkTrack()
: Track.c
- Track_LinkTracks()
: track.h, Track.c
- Track_NextMultiTrack()
: track.h, Track.c
- Track_NextPoint()
: track.h, Track.c
- Track_OnTrack()
: track.h, Track.c
- Track_PastStartPoint()
: track.h, Track.c
- Track_PrevPoint()
: track.h, Track.c
- TRaster_LightMapSetup()
: TRaster.c
- TRaster_Rasterize()
: traster.h, TRaster.c
- TRaster_Setup()
: traster.h, TRaster.c
- TRaster_SpanEdges_LSHADE()
: TRaster.c
- TRaster_SpanEdges_LSHADE_ZBUF()
: TRaster.c
- TRaster_SpanEdges_TMAP_LMAP()
: TRaster.c
- TRaster_SpanEdges_TMAP_LMAP_ZBUF()
: TRaster.c
- TRaster_SpanEdges_TMAP_LMAP_ZBUF_SBUF()
: TRaster.c
- TRaster_SpanEdges_TMAP_LSHADE()
: TRaster.c
- TRaster_SpanEdges_TMAP_LSHADE_ZBUF()
: TRaster.c
- TRaster_SpanEdges_TMAP_LSHADE_ZBUF_SBUF()
: TRaster.c
- Triangle_EdgeCompute()
: triangle.h, Triangle.c
- Triangle_GradientsCompute()
: triangle.h, Triangle.c
- UnlockDDrawBackBuffer()
: dmodes.h, dmodes.c
- UnLockTextureHandle()
: REGISTER.H, register.c
- UpdateClientInventory()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- UpdateFilePos()
: fsvfs.c
- UpdateLTypeTables()
: Light.c
- UpdatePlayerContents()
: Genesis3d/src/Game/GMain.h, Genesis3d/src/Game/GMain.c
- UpdatePlayers()
: Client.c
- UpdateProxyPlayer()
: Client.c
- UpdateStatusBar()
: Client.c
- User_DestroyOncePolys()
: USER.H, User.c
- User_DestroyPolyList()
: USER.H, User.c
- User_DestroyPolyOnceList()
: User.c
- User_EngineFillRect()
: USER.H, User.c
- User_EngineInit()
: USER.H, User.c
- User_EngineShutdown()
: USER.H, User.c
- User_RenderPolyList()
: USER.H, User.c
- User_SetCameraInfo()
: USER.H, User.c
- User_WorldInit()
: USER.H, User.c
- User_WorldShutdown()
: USER.H, User.c
- ValidateWeapon()
: Weapons.c, bot.c
- Vec3d_RotateY()
: Attacker.c
- VectorRotateY()
: _bot.h, _bot.c
- VFile_GetC()
: proceng.c
- VFile_ReadBetween()
: proceng.c
- VFile_RegisterFileSystem()
: vfile._h
- VFile_SeekPastSpaces()
: proceng.c
- VFile_SeekPastString()
: proceng.c
- VFile_UnGetC()
: proceng.c
- VidMode_GetResolution()
: VidMode.h, VidMode.c
- VidMode_SetResolution()
: VidMode.h, VidMode.c
- Vis_FloodAreas_r()
: Vis.c
- Vis_MarkWaterFaces()
: VIS.H, Vis.c
- Vis_VisWorld()
: VIS.H, Vis.c
- Vis_WorldInit()
: VIS.H, Vis.c
- Vis_WorldShutdown()
: VIS.H, Vis.c
- VisFog()
: Vis.c
- void()
: Tclip.c, SAL.H, glext.h
- Water_Animate()
: Water.c
- Water_ApplyToBitmap()
: Water.c
- Water_BuildRGBLuts()
: Water.c
- Water_Create()
: Water.c
- Water_Destroy()
: Water.c
- Water_GetProcedural_Table()
: Water.h, Water.c
- Water_Update()
: Water.c
- while()
: Span_AffineLoop.h
- WindowCleanup()
: Win32.h, Win32.c
- WindowSetup()
: Win32.h, Win32.c
- WinMain()
: Genvs.c
- WndProc()
: Win32.c, Genvs.c, GameMgr.c
- World_CreateBSPFromBox()
: World.c
- World_EngineInit()
: World.h, World.c
- World_EngineShutdown()
: World.h, World.c
- World_PolyPrepVerts()
: WireFrame/Pcache.cpp, D3DDrv/Pcache.cpp, D3D8Drv/Pcache.cpp, D3D7xDrv/Pcache.cpp
- World_SetEngine()
: World.h, World.c
- World_SetGBSP()
: World.h, World.c
- World_SetWorld()
: World.h, World.c
- World_WorldRenderQ()
: World.h, World.c
- WorldSetGBSP()
: World.c
- WriteBMP()
: Genesis3D v1-6/G3D/Engine/Drivers/GlideDrv/GMain.c, Bmp.c
- WriteTree()
: dirtree.c
Generated on Tue Sep 30 12:39:32 2003 for GTestAndEngine by
1.3.2