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Fx_TempPlayer Struct Reference

#include <Fx.h>

List of all members.

Public Attributes

geBoolean Active
Fx_TempPlayerControlControl
float Time
geVec3d Pos


Member Data Documentation

geBoolean Fx_TempPlayer::Active
 

Definition at line 65 of file Fx.h.

Referenced by Fx_SystemAddTempPlayer(), Fx_SystemFrame(), and Fx_SystemRemoveTempPlayer().

Fx_TempPlayerControl* Fx_TempPlayer::Control
 

Definition at line 66 of file Fx.h.

Referenced by ControlParticleTrail(), ControlShredderFx(), ControlSmokeTrail(), Fx_SpawnFx(), and Fx_SystemFrame().

geVec3d Fx_TempPlayer::Pos
 

Definition at line 69 of file Fx.h.

Referenced by ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlParticleTrail(), ControlShredderAnim(), ControlShredderFx(), ControlSmokeAnim(), ControlSmokeTrail(), and Fx_SpawnFx().

float Fx_TempPlayer::Time
 

Definition at line 68 of file Fx.h.

Referenced by ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlParticleTrail(), ControlShredderAnim(), ControlShredderFx(), ControlSmokeAnim(), ControlSmokeTrail(), and Fx_SpawnFx().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:07 2003 for GTestAndEngine by doxygen 1.3.2