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GE_LVertex Struct Reference

#include <getypes.h>

List of all members.

Public Attributes

geFloat X
geFloat Y
geFloat Z
geFloat u
geFloat v
geFloat r
geFloat g
geFloat b
geFloat a


Member Data Documentation

geFloat GE_LVertex::a
 

Definition at line 122 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::b
 

Definition at line 122 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), gePuppet_RenderThroughFrustum(), geTClip_Split(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::g
 

Definition at line 122 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), gePuppet_RenderThroughFrustum(), geTClip_Split(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::r
 

Definition at line 122 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), gePuppet_RenderThroughFrustum(), geTClip_Split(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::u
 

Definition at line 120 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), PathPoint_Frame2(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::v
 

Definition at line 120 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), PathPoint_Frame2(), RenderTexturedPoint(), and RenderTexturedPoly().

geFloat GE_LVertex::X
 

Definition at line 119 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), geTClip_TrianglePlane(), geWorld_LinkPolyToLeaf(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), and User_RenderPolyList().

geFloat GE_LVertex::Y
 

Definition at line 119 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), geTClip_TrianglePlane(), geWorld_LinkPolyToLeaf(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), and User_RenderPolyList().

geFloat GE_LVertex::Z
 

Definition at line 119 of file getypes.h.

Referenced by _Electric_BoltEffectRender(), CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawFace(), Electric_BoltEffectRender(), Frustum_ClipToPlaneL(), geTClip_Split(), geTClip_TrianglePlane(), geWorld_LinkPolyToLeaf(), PathPoint_Frame2(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), and User_RenderPolyList().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:09 2003 for GTestAndEngine by doxygen 1.3.2