#include <Gplayer.h>
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Definition at line 204 of file Gplayer.h. Referenced by Bot_SetLighting(), CheckClientPlayerChanges(), Client_DestroyPlayerWorldObjects(), Client_UpdateSinglePlayer(), ReadServerMessages(), Server_ManageBots(), SetClientProxyPlayer(), SetPlayerDefaults(), and UpdatePlayers(). |
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Definition at line 205 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), Client_UpdateSinglePlayer(), Server_GetPlayerTimeExtents(), and SetPlayerDefaults(). |
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Definition at line 147 of file Gplayer.h. Referenced by Client_ParsePlayerData(), Client_UpdateSinglePlayer(), ControlPlayer(), ControlPlayers(), ControlTempPlayers(), FillBufferWithPlayerData(), ForceServerPlayerOnLocalClient(), GetPlayerSendFlags(), and UpdateProxyPlayer(). |
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Definition at line 111 of file Gplayer.h. Referenced by Attacker_Fire(), BlockActor_Spawn(), Bot_MatchStart(), ChangeLevel_Spawn(), Client_MovePlayerModel(), Door_Spawn(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), ForceField_Spawn(), PhysicalSystem_Spawn(), Player_Spawn(), and Server_MovePlayerModel(). |
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Definition at line 197 of file Gplayer.h. Referenced by Callback_CallDestroy(), ChangeLevel_Trigger(), ForceField_Spawn(), PhysicalSystem_Control(), PhysicsObject_Trigger(), Plat_Control(), Server_FreeWorldData(), Server_SpawnWorld(), and Server_ValidateClient(). |
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Definition at line 102 of file Gplayer.h. Referenced by Bot_FindItem(), Bot_FindRandomItem(), KillPlayer(), Server_CreatePlayer(), and Server_GetNextPlayer(). |
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Definition at line 163 of file Gplayer.h. Referenced by Attacker_Fire(), Bot_ActorStart(), Client_ParsePlayerData(), Door_Spawn(), FillBufferWithPlayerData(), FireBlaster(), FireGrenade(), FireRocket(), Game_SpawnBot(), Game_SpawnClient(), GetPlayerSendFlags(), Plat_Spawn(), Server_CreatePlayer(), Server_SetPlayerDefaults(), SetPlayerDefaults(), and UpdatePlayers(). |
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Definition at line 155 of file Gplayer.h. Referenced by Bot_ActorStart(), DammagePlayer(), Game_SpawnBot(), Game_SpawnClient(), KillPlayer(), and RadiusDammage(). |
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Definition at line 210 of file Gplayer.h. Referenced by Bot_ActorStart(), Bot_Create(), Callback_CallDestroy(), Game_SpawnBot(), Server_FreeWorldData(), Server_NewWorldDefaults(), Server_SpawnWorld(), and Server_ValidateClient(). |
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Definition at line 154 of file Gplayer.h. Referenced by Attacker_Fire(), Client_ParsePlayerData(), ControlTempPlayers(), FillBufferWithPlayerData(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), and GetPlayerSendFlags(). |
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Definition at line 188 of file Gplayer.h. Referenced by Bot_ActorStart(), Bot_ShootPoint(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), Game_SpawnBot(), Game_SpawnClient(), SetClientProxyPlayer(), and Shredder_Control(). |
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Definition at line 96 of file Gplayer.h. Referenced by CheckPlayer(), and Game_SpawnClient(). |
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Definition at line 171 of file Gplayer.h. Referenced by Bot_CheckPosition(), Bot_CheckVelocity(), Bot_ModeThinkLedge(), Bot_MoveFree(), Bot_MoveScan(), Bot_MoveToPoint(), Bot_Physics(), Bot_ScanCheckVelocity(), Bot_ScanPhysics(), CheckPlayer(), CheckVelocity(), Client_MovePlayerModel(), PlayerPhysics(), and UpdateProxyPlayer(). |
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Definition at line 206 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), Client_DestroyPlayerWorldObjects(), Client_UpdateSinglePlayer(), SetPlayerDefaults(), and UpdatePlayers(). |
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Definition at line 203 of file Gplayer.h. Referenced by Client_UpdateSinglePlayer(), and SetPlayerDefaults(). |
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Definition at line 98 of file Gplayer.h. Referenced by Server_SpawnWorld(). |
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Definition at line 207 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), Client_MovePlayerModel(), Client_UpdateSinglePlayer(), Door_Control(), Door_Trigger(), PhysicsObject_Control(), Plat_Control(), Plat_Trigger(), SendPlayersToClients(), Server_MovePlayerModel(), and Server_RegisterPlayerModel(). |
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Definition at line 217 of file Gplayer.h. Referenced by AnimatePlayer2(), Attacker_TurretSpawn(), Client_ParsePlayerData(), Client_UpdateSinglePlayer(), and FillBufferWithPlayerData(). |
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Definition at line 184 of file Gplayer.h. Referenced by Bot_ActorStart(), Bot_FireWeapon(), Bot_ShootFoot(), Bot_ShootPoint(), Bot_Suicide(), Bot_TrackAction(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), FireWeapon(), Game_SpawnBot(), and Game_SpawnClient(). |
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Definition at line 216 of file Gplayer.h. Referenced by Attacker_TurretSpawn(), Client_ParsePlayerData(), Client_UpdateSinglePlayer(), and FillBufferWithPlayerData(). |
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Definition at line 213 of file Gplayer.h. Referenced by Attacker_TurretSpawn(), Client_ParsePlayerData(), Client_UpdateSinglePlayer(), and FillBufferWithPlayerData(). |
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Definition at line 135 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 140 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 136 of file Gplayer.h. Referenced by Client_ParsePlayerData(), Client_UpdateSinglePlayer(), and GetPlayerSendFlags(). |
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Definition at line 132 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 144 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 143 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 131 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 134 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), and ParseClientMove(). |
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Definition at line 137 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 123 of file Gplayer.h. Referenced by CheckClientPlayerChanges(). |
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Definition at line 128 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 139 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 141 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 138 of file Gplayer.h. Referenced by Client_ParsePlayerData(), and GetPlayerSendFlags(). |
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Definition at line 129 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_CreatePlayer(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 122 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), and SetPlayerDefaults(). |
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Definition at line 130 of file Gplayer.h. Referenced by Client_ParsePlayerData(), GetPlayerSendFlags(), Server_CreatePlayer(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 121 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), ReadServerMessages(), and SetPlayerDefaults(). |
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Definition at line 113 of file Gplayer.h. Referenced by Attacker_Fire(), Blaster_Control(), Bot_SuicideTest(), DammagePlayer(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), KillPlayer(), RadiusDammage(), Rocket_Control(), SelfCollisionCB(), SetClientProxyPlayer(), and Shredder_Control(). |
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Definition at line 115 of file Gplayer.h. Referenced by Attacker_Fire(), ControlPlayers(), FireBlaster(), FireGrenade(), FireRocket(), ParseClientMove(), and Server_SetPlayerDefaults(). |
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Definition at line 208 of file Gplayer.h. Referenced by CheckClientPlayerChanges(), Client_DestroyPlayerWorldObjects(), Client_UpdateSinglePlayer(), SetPlayerDefaults(), and UpdatePlayers(). |
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Definition at line 174 of file Gplayer.h. Referenced by Bot_ActorDying(), Bot_Dying(), Bot_GetContents(), Client_Control(), Item_ControlArmor(), Item_ControlHealth(), Item_ControlRocket(), Player_Dying(), and SetupPlayerXForm(). |
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Definition at line 117 of file Gplayer.h. Referenced by Bot_ActorStart(), Bot_PickTgtPlayer(), Game_SpawnBot(), Game_SpawnClient(), and KillPlayer(). |
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Definition at line 150 of file Gplayer.h. Referenced by Client_ParsePlayerData(), Client_SpawnTempPlayer(), FillBufferWithPlayerData(), GetPlayerSendFlags(), ParseClientMove(), and UpdateProxyPlayer(). |
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Definition at line 164 of file Gplayer.h. Referenced by Client_ParsePlayerData(), FillBufferWithPlayerData(), GetPlayerSendFlags(), Server_CreatePlayer(), Server_SetPlayerDefaults(), and SetPlayerDefaults(). |
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Definition at line 105 of file Gplayer.h. Referenced by Client_ParsePlayerData(), SetPlayerDefaults(), and UpdatePlayers(). |
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Definition at line 193 of file Gplayer.h. Referenced by FireShredder(), and Shredder_Control(). |
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Definition at line 214 of file Gplayer.h. Referenced by Attacker_ControlTurret(), Attacker_TurretSpawn(), Client_ParsePlayerData(), Client_UpdateSinglePlayer(), and FillBufferWithPlayerData(). |
1.3.2