#include <Gamemgr.h>
Public Attributes | |
| geBoolean | Active |
| char | FileName [GAMEMGR_MAX_ACTOR_NAME] |
| geActor_Def * | ActorDef |
| geActor * | ActorHack |
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Definition at line 91 of file Gamemgr.h. Referenced by CheckClientPlayerChanges(), GameMgr_FreeWorld(), GameMgr_SetActorIndex(), and Server_SendClientCurrentWorldData(). |
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Definition at line 95 of file Gamemgr.h. Referenced by CheckClientPlayerChanges(), GameMgr_FreeWorld(), and GameMgr_SetActorIndex(). |
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Definition at line 96 of file Gamemgr.h. Referenced by GameMgr_FreeWorld(), and GameMgr_SetActorIndex(). |
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Definition at line 93 of file Gamemgr.h. Referenced by CheckClientPlayerChanges(), GameMgr_SetActorIndex(), and Server_SendClientCurrentWorldData(). |
1.3.2