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GameMgr_ActorIndex Struct Reference

#include <Gamemgr.h>

List of all members.

Public Attributes

geBoolean Active
char FileName [GAMEMGR_MAX_ACTOR_NAME]
geActor_DefActorDef
geActorActorHack


Member Data Documentation

geBoolean GameMgr_ActorIndex::Active
 

Definition at line 91 of file Gamemgr.h.

Referenced by CheckClientPlayerChanges(), GameMgr_FreeWorld(), GameMgr_SetActorIndex(), and Server_SendClientCurrentWorldData().

geActor_Def* GameMgr_ActorIndex::ActorDef
 

Definition at line 95 of file Gamemgr.h.

Referenced by CheckClientPlayerChanges(), GameMgr_FreeWorld(), and GameMgr_SetActorIndex().

geActor* GameMgr_ActorIndex::ActorHack
 

Definition at line 96 of file Gamemgr.h.

Referenced by GameMgr_FreeWorld(), and GameMgr_SetActorIndex().

char GameMgr_ActorIndex::FileName[GAMEMGR_MAX_ACTOR_NAME]
 

Definition at line 93 of file Gamemgr.h.

Referenced by CheckClientPlayerChanges(), GameMgr_SetActorIndex(), and Server_SendClientCurrentWorldData().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:07 2003 for GTestAndEngine by doxygen 1.3.2