#include <Gamemgr.h>
Public Attributes | |
| geBoolean | Active |
| char | BoneName [GAMEMGR_MAX_BONE_NAME] |
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Definition at line 118 of file Gamemgr.h. Referenced by Client_UpdateSinglePlayer(), GameMgr_SetBoneIndex(), and Server_SendClientCurrentWorldData(). |
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Definition at line 119 of file Gamemgr.h. Referenced by Client_UpdateSinglePlayer(), GameMgr_SetBoneIndex(), and Server_SendClientCurrentWorldData(). |
1.3.2