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GameMgr_BoneIndex Struct Reference

#include <Gamemgr.h>

List of all members.

Public Attributes

geBoolean Active
char BoneName [GAMEMGR_MAX_BONE_NAME]


Member Data Documentation

geBoolean GameMgr_BoneIndex::Active
 

Definition at line 118 of file Gamemgr.h.

Referenced by Client_UpdateSinglePlayer(), GameMgr_SetBoneIndex(), and Server_SendClientCurrentWorldData().

char GameMgr_BoneIndex::BoneName[GAMEMGR_MAX_BONE_NAME]
 

Definition at line 119 of file Gamemgr.h.

Referenced by Client_UpdateSinglePlayer(), GameMgr_SetBoneIndex(), and Server_SendClientCurrentWorldData().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:08 2003 for GTestAndEngine by doxygen 1.3.2