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GameMgr_MotionIndexDef Struct Reference

#include <Gamemgr.h>

List of all members.

Public Attributes

geBoolean Active
char MotionName [GAMEMGR_MAX_MOTION_NAME]


Member Data Documentation

geBoolean GameMgr_MotionIndexDef::Active
 

Definition at line 112 of file Gamemgr.h.

Referenced by Client_UpdateSinglePlayer(), GameMgr_SetMotionIndexDef(), and Server_SendClientCurrentWorldData().

char GameMgr_MotionIndexDef::MotionName[GAMEMGR_MAX_MOTION_NAME]
 

Definition at line 113 of file Gamemgr.h.

Referenced by Client_UpdateSinglePlayer(), GameMgr_SetMotionIndexDef(), Server_GetPlayerTimeExtents(), and Server_SendClientCurrentWorldData().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:08 2003 for GTestAndEngine by doxygen 1.3.2