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| geWorld * | World |
| char | WorldName [GAMEMGR_MAX_WORLD_NAME] |
| int32 | NumModels |
| geWorld_Model * | Models [GAMEMGR_MAX_MODELS] |
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Definition at line 48 of file GameMgr.c. Referenced by GameMgr_GetModel(), and GameMgr_SetWorld(). |
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Definition at line 47 of file GameMgr.c. Referenced by GameMgr_GetNumModels(), and GameMgr_SetWorld(). |
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Definition at line 44 of file GameMgr.c. Referenced by GameMgr_ClearBackground(), GameMgr_ConsolePrintf(), GameMgr_FreeWorld(), GameMgr_GetWorld(), GameMgr_SetActorIndex(), GameMgr_SetTextureIndex(), and GameMgr_SetWorld(). |
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1.3.2