#include <Light.h>
Public Attributes | |
| geBoolean | Active |
| GE_RGBA | Color |
| geVec3d | Pos |
| geFloat | Radius |
| uint32 | FColorR |
| uint32 | FColorG |
| uint32 | FColorB |
| geBoolean | CastShadow |
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Definition at line 48 of file Light.h. Referenced by gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetupLightmap(), Light_SetupLights(), Light_WorldAddLight(), and Light_WorldRemoveLight(). |
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Definition at line 58 of file Light.h. Referenced by Light_SetAttributes(), and Light_SetupLightmap(). |
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Definition at line 49 of file Light.h. Referenced by gePuppet_PrepLights(), geSprite_UpdateLighting(), and Light_SetAttributes(). |
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Definition at line 56 of file Light.h. Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes(). |
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Definition at line 55 of file Light.h. Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes(). |
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Definition at line 54 of file Light.h. Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes(). |
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Definition at line 50 of file Light.h. Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetAttributes(), and Light_SetupLights(). |
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Definition at line 51 of file Light.h. Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetAttributes(), and SetupDynamicLight_r(). |
1.3.2