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Light_DLight Struct Reference

#include <Light.h>

List of all members.

Public Attributes

geBoolean Active
GE_RGBA Color
geVec3d Pos
geFloat Radius
uint32 FColorR
uint32 FColorG
uint32 FColorB
geBoolean CastShadow


Member Data Documentation

geBoolean Light_DLight::Active
 

Definition at line 48 of file Light.h.

Referenced by gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetupLightmap(), Light_SetupLights(), Light_WorldAddLight(), and Light_WorldRemoveLight().

geBoolean Light_DLight::CastShadow
 

Definition at line 58 of file Light.h.

Referenced by Light_SetAttributes(), and Light_SetupLightmap().

GE_RGBA Light_DLight::Color
 

Definition at line 49 of file Light.h.

Referenced by gePuppet_PrepLights(), geSprite_UpdateLighting(), and Light_SetAttributes().

uint32 Light_DLight::FColorB
 

Definition at line 56 of file Light.h.

Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes().

uint32 Light_DLight::FColorG
 

Definition at line 55 of file Light.h.

Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes().

uint32 Light_DLight::FColorR
 

Definition at line 54 of file Light.h.

Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), and Light_SetAttributes().

geVec3d Light_DLight::Pos
 

Definition at line 50 of file Light.h.

Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetAttributes(), and Light_SetupLights().

geFloat Light_DLight::Radius
 

Definition at line 51 of file Light.h.

Referenced by CombineDLightWithRGBMap(), CombineDLightWithRGBMapWithShadow(), gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetAttributes(), and SetupDynamicLight_r().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:20 2003 for GTestAndEngine by doxygen 1.3.2