#include <Light.h>
Public Attributes | |
| BOOL | LTypeDynamic [MAX_LTYPES] |
| int32 | LTypeIntensities [MAX_LTYPES] |
| uint8 | LTypeIntensities2 [MAX_LTYPES] |
| char | LTypeTable [MAX_LTYPES][70] |
| int32 | IPos [MAX_LTYPES] |
| Light_DLight | DynamicLights [MAX_DYNAMIC_LIGHTS] |
| int32 | NumDynamicLights |
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Definition at line 71 of file Light.h. Referenced by gePuppet_PrepLights(), geSprite_UpdateLighting(), Light_SetupLightmap(), Light_SetupLights(), and Light_WorldAddLight(). |
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Definition at line 69 of file Light.h. Referenced by Light_WorldGetLTypeCurrent(), and UpdateLTypeTables(). |
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Definition at line 64 of file Light.h. Referenced by Light_SetupLightmap(), and UpdateLTypeTables(). |
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Definition at line 65 of file Light.h. Referenced by Light_SetupLightmap(), and UpdateLTypeTables(). |
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Definition at line 66 of file Light.h. Referenced by UpdateLTypeTables(). |
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Definition at line 68 of file Light.h. Referenced by Light_WorldGetLTypeCurrent(), Light_WorldSetLTypeTable(), and UpdateLTypeTables(). |
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Definition at line 72 of file Light.h. Referenced by Light_SetupLightmap(), Light_WorldAddLight(), and Light_WorldRemoveLight(). |
1.3.2