#include <Server.h>
Public Attributes | |
| geBoolean | Active |
| geBoolean | Spawned |
| geCSNetMgr_NetID | NetID |
| NetMgr_NetState | NetState |
| geBoolean | NetStateConfirmed [NETMGR_MAX_NET_STATES] |
| GPlayer * | Player |
| float | OldMoveTime |
| float | MoveTime |
| float | ForwardSpeed |
| geVec3d | Angles |
| uint16 | ButtonBits |
| geVec3d | Pos |
| GenVSI_CMove | Move |
| char | Name [64] |
| int32 | Score |
| int32 | Health |
| int32 | NumPings |
| float | Pings [10] |
| float | Ping |
| geBoolean | InventoryHas [MAX_PLAYER_ITEMS] |
| uint16 | Inventory [MAX_PLAYER_ITEMS] |
| int16 | CurrentWeapon |
| float | NextWeaponTime |
| geVec3d | GunOffset |
| uint16 | SendFlags [NETMGR_MAX_PLAYERS] |
| float | NextUpdate |
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Definition at line 98 of file Server.h. Referenced by ParseClientMove(), and Server_GetClientMove(). |
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Definition at line 99 of file Server.h. Referenced by ParseClientMove(), and Server_GetClientMove(). |
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Definition at line 117 of file Server.h. Referenced by ParseClientMove(), Server_GetClientMove(), and Server_SetClientWeapon(). |
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Definition at line 97 of file Server.h. Referenced by ParseClientMove(), and Server_GetClientMove(). |
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Definition at line 108 of file Server.h. Referenced by FillBufferWithClientInfo(), and Server_SetClientHealth(). |
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Definition at line 115 of file Server.h. Referenced by Server_SetClientInventory(). |
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Definition at line 114 of file Server.h. Referenced by Server_SetClientInventory(). |
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Definition at line 103 of file Server.h. Referenced by Server_GetClientMove(). |
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Definition at line 96 of file Server.h. Referenced by ParseClientMove(), Server_GetClientMove(), and Server_NewWorldDefaults(). |
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Definition at line 88 of file Server.h. Referenced by SendPlayersToClients(), and Server_ChangeClientState(). |
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Definition at line 89 of file Server.h. Referenced by ParseClientMessage(), SendPlayersToClients(), and Server_ChangeClientState(). |
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Definition at line 125 of file Server.h. Referenced by SendPlayersToClients(), and Server_NewWorldDefaults(). |
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Definition at line 110 of file Server.h. Referenced by ParseClientMove(). |
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Definition at line 94 of file Server.h. Referenced by ParseClientMove(), and Server_NewWorldDefaults(). |
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Definition at line 112 of file Server.h. Referenced by ParseClientMove(), SendClientPlayerData(), SendPlayersToClients(), and Server_Frame(). |
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Definition at line 111 of file Server.h. Referenced by ParseClientMove(), and Server_Frame(). |
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Definition at line 91 of file Server.h. Referenced by ParseClientMessage(), ParseClientMove(), SendPlayersToClients(), Server_ClientDisconnect(), Server_ClientDisconnectByHandle(), Server_ManageBots(), Server_NewWorldDefaults(), Server_SendClientCurrentWorldData(), Server_SendClientStartupData(), and Server_ValidateClient(). |
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Definition at line 101 of file Server.h. Referenced by ParseClientMove(), and Server_GetClientMove(). |
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Definition at line 107 of file Server.h. Referenced by FillBufferWithClientInfo(), and Server_SetClientScore(). |
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Definition at line 124 of file Server.h. Referenced by SendPlayersToClients(), and SetupClientPlayerSendFlags(). |
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Definition at line 84 of file Server.h. Referenced by Server_NewWorldDefaults(), and Server_ValidateClient(). |
1.3.2