#include <Server.h>
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| Client_Client * | Client |
| GenVSI | GenVSI |
| GameMgr * | GMgr |
| NetMgr * | NMgr |
| float | NextUpdate |
| Server_Client | Clients [NETMGR_MAX_CLIENTS] |
| GPlayer | SvPlayers [NETMGR_MAX_PLAYERS] |
| void * | ProcIndex [SERVER_MAX_PROC_INDEX] |
| int32 | NumTotalPlayers |
| int32 | NumClassSpawns |
| Server_CSpawn | ClassSpawns [MAX_SERVER_CLASS_SPAWNS] |
| char | WorldName [128] |
| geBoolean | ChangeWorldRequest |
| GenVSI_NewWorldCB * | NewWorldCB |
| GenVSI_ShutdownWorldCB * | ShutdownWorldCB1 |
| GenVSI_ShutdownWorldCB * | ShutdownWorldCB2 |
| int32 | ViewPlayer |
| Server_NetStat | NetStats |
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Definition at line 151 of file Server.h. Referenced by Server_Frame(), and Server_SetWorldRequest(). |
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Definition at line 147 of file Server.h. Referenced by Server_SetClassSpawn(), and Server_SpawnWorld(). |
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Definition at line 130 of file Server.h. Referenced by ForceServerPlayerOnLocalClient(), Server_Create(), Server_Frame(), Server_GetPlayerTimeExtents(), and Server_ManageBots(). |
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Definition at line 132 of file Server.h. Referenced by Callback_CallDestroy(), ControlPlayer(), Server_Create(), Server_FreeWorldData(), Server_MovePlayerModel(), Server_SetupGenVSI(), Server_SetupWorld(), Server_SpawnWorld(), and Server_ValidateClient(). |
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Definition at line 158 of file Server.h. Referenced by GetPlayerSendFlags(), SendPlayersToClients(), and Server_Frame(). |
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Definition at line 152 of file Server.h. Referenced by Server_SetupWorld(), and Server_SetWorldRequest(). |
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Definition at line 146 of file Server.h. Referenced by Server_Create(), Server_SetClassSpawn(), and Server_SpawnWorld(). |
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Definition at line 144 of file Server.h. Referenced by Server_Create(), Server_CreatePlayer(), Server_DestroyPlayer(), and Server_NewWorldDefaults(). |
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Definition at line 142 of file Server.h. Referenced by Server_ProcIndex(). |
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Definition at line 153 of file Server.h. Referenced by Server_Frame(), and Server_FreeWorldData(). |
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Definition at line 154 of file Server.h. Referenced by Server_Frame(), and Server_SetWorldRequest(). |
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Definition at line 139 of file Server.h. Referenced by ControlPlayers(), SendClientPlayerData(), SendPlayersToClients(), Server_CountBots(), Server_Create(), Server_CreatePlayer(), Server_FreeWorldData(), Server_GetBotByName(), Server_GetNextPlayer(), Server_ManageBots(), Server_MovePlayerModel(), Server_NewWorldDefaults(), and SetupClientPlayerSendFlags(). |
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Definition at line 150 of file Server.h. Referenced by Server_Frame(), Server_SendClientCurrentWorldData(), Server_SetupWorld(), and Server_SetWorldRequest(). |
1.3.2