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Server_Server Struct Reference

#include <Server.h>

List of all members.

Public Attributes

Client_ClientClient
GenVSI GenVSI
GameMgrGMgr
NetMgrNMgr
float NextUpdate
Server_Client Clients [NETMGR_MAX_CLIENTS]
GPlayer SvPlayers [NETMGR_MAX_PLAYERS]
void * ProcIndex [SERVER_MAX_PROC_INDEX]
int32 NumTotalPlayers
int32 NumClassSpawns
Server_CSpawn ClassSpawns [MAX_SERVER_CLASS_SPAWNS]
char WorldName [128]
geBoolean ChangeWorldRequest
GenVSI_NewWorldCBNewWorldCB
GenVSI_ShutdownWorldCBShutdownWorldCB1
GenVSI_ShutdownWorldCBShutdownWorldCB2
int32 ViewPlayer
Server_NetStat NetStats


Member Data Documentation

geBoolean Server_Server::ChangeWorldRequest
 

Definition at line 151 of file Server.h.

Referenced by Server_Frame(), and Server_SetWorldRequest().

Server_CSpawn Server_Server::ClassSpawns[MAX_SERVER_CLASS_SPAWNS]
 

Definition at line 147 of file Server.h.

Referenced by Server_SetClassSpawn(), and Server_SpawnWorld().

Client_Client* Server_Server::Client
 

Definition at line 130 of file Server.h.

Referenced by ForceServerPlayerOnLocalClient(), Server_Create(), Server_Frame(), Server_GetPlayerTimeExtents(), and Server_ManageBots().

Server_Client Server_Server::Clients[NETMGR_MAX_CLIENTS]
 

Definition at line 138 of file Server.h.

Referenced by FillBufferWithClientInfo(), FindClient(), SendAllClientsMessage(), SendPlayersToClients(), Server_BotConnect(), Server_ClientConnect(), Server_ClientDisconnect(), Server_ClientDisconnectByHandle(), Server_ConsoleHeaderPrintf(), Server_Frame(), Server_GetBotByName(), Server_GetClientMove(), Server_GetPlayerClientData(), Server_IsClientBot(), Server_NewWorldDefaults(), Server_PlaySound(), Server_SendClientStartupData(), Server_SetClientHealth(), Server_SetClientInventory(), Server_SetClientScore(), Server_SetClientWeapon(), Server_SetupAllClientsWithCurrentWorld(), Server_SetViewPlayer(), Server_SpawnWorld(), Server_ValidateClient(), and SetupClientPlayerSendFlags().

GenVSI Server_Server::GenVSI
 

Definition at line 132 of file Server.h.

Referenced by Callback_CallDestroy(), ControlPlayer(), Server_Create(), Server_FreeWorldData(), Server_MovePlayerModel(), Server_SetupGenVSI(), Server_SetupWorld(), Server_SpawnWorld(), and Server_ValidateClient().

GameMgr* Server_Server::GMgr
 

Definition at line 133 of file Server.h.

Referenced by ForceServerPlayerOnLocalClient(), ParseClientMessage(), ParseClientMove(), SendClientPlayerData(), SendPlayersToClients(), Server_ActorIndex(), Server_BoneIndex(), Server_BotConnect(), Server_ClientConnect(), Server_ClientDisconnect(), Server_ConsolePrintf(), Server_Create(), Server_CreatePlayer(), Server_Frame(), Server_GetNextPlayer(), Server_GetPlayerTimeExtents(), Server_GetTime(), Server_GetWorld(), Server_ModelToViewIndex(), Server_MotionIndex(), Server_MovePlayerModel(), Server_SendClientCurrentWorldData(), Server_SendClientStartupData(), Server_SetClientHealth(), Server_SetClientScore(), Server_SetupClientWithCurrentWorld(), Server_SetupWorld(), Server_SetViewPlayer(), Server_SoundIndex(), Server_SpawnWorld(), Server_TextureIndex(), and Server_ValidateClient().

Server_NetStat Server_Server::NetStats
 

Definition at line 158 of file Server.h.

Referenced by GetPlayerSendFlags(), SendPlayersToClients(), and Server_Frame().

GenVSI_NewWorldCB* Server_Server::NewWorldCB
 

Definition at line 152 of file Server.h.

Referenced by Server_SetupWorld(), and Server_SetWorldRequest().

float Server_Server::NextUpdate
 

Definition at line 136 of file Server.h.

NetMgr* Server_Server::NMgr
 

Definition at line 134 of file Server.h.

Referenced by ReadClientMessages(), SendAllClientsMessage(), SendClientPlayerData(), SendPlayersToClients(), Server_ChangeClientState(), Server_ClientConnect(), Server_ConsoleHeaderPrintf(), Server_Create(), Server_PlaySound(), Server_SendClientCurrentWorldData(), Server_SendClientStartupData(), Server_SetClientHealth(), Server_SetClientInventory(), Server_SetClientWeapon(), Server_SetViewPlayer(), and Server_ValidateClient().

int32 Server_Server::NumClassSpawns
 

Definition at line 146 of file Server.h.

Referenced by Server_Create(), Server_SetClassSpawn(), and Server_SpawnWorld().

int32 Server_Server::NumTotalPlayers
 

Definition at line 144 of file Server.h.

Referenced by Server_Create(), Server_CreatePlayer(), Server_DestroyPlayer(), and Server_NewWorldDefaults().

void* Server_Server::ProcIndex[SERVER_MAX_PROC_INDEX]
 

Definition at line 142 of file Server.h.

Referenced by Server_ProcIndex().

GenVSI_ShutdownWorldCB* Server_Server::ShutdownWorldCB1
 

Definition at line 153 of file Server.h.

Referenced by Server_Frame(), and Server_FreeWorldData().

GenVSI_ShutdownWorldCB* Server_Server::ShutdownWorldCB2
 

Definition at line 154 of file Server.h.

Referenced by Server_Frame(), and Server_SetWorldRequest().

GPlayer Server_Server::SvPlayers[NETMGR_MAX_PLAYERS]
 

Definition at line 139 of file Server.h.

Referenced by ControlPlayers(), SendClientPlayerData(), SendPlayersToClients(), Server_CountBots(), Server_Create(), Server_CreatePlayer(), Server_FreeWorldData(), Server_GetBotByName(), Server_GetNextPlayer(), Server_ManageBots(), Server_MovePlayerModel(), Server_NewWorldDefaults(), and SetupClientPlayerSendFlags().

int32 Server_Server::ViewPlayer
 

Definition at line 156 of file Server.h.

char Server_Server::WorldName[128]
 

Definition at line 150 of file Server.h.

Referenced by Server_Frame(), Server_SendClientCurrentWorldData(), Server_SetupWorld(), and Server_SetWorldRequest().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:25 2003 for GTestAndEngine by doxygen 1.3.2