#include <System.h>
Public Attributes | |
| int32 | TraversedPolys |
| int32 | SentPolys |
| int32 | RenderedPolys |
| int32 | NumModels |
| int32 | NumMirrors |
| int32 | NumActors |
| int32 | NumDLights |
| int32 | NumFog |
| int32 | LMap1 |
| int32 | LMap2 |
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Definition at line 128 of file System.h. Referenced by Light_SetupLightmap(). |
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Definition at line 129 of file System.h. Referenced by Light_SetupLightmap(). |
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Definition at line 125 of file System.h. Referenced by geEngine_EndFrame(), gePuppet_Render(), and RenderScene(). |
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Definition at line 126 of file System.h. Referenced by geEngine_EndFrame(), and Light_SetupLightmap(). |
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Definition at line 127 of file System.h. Referenced by geEngine_EndFrame(), and VisFog(). |
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Definition at line 121 of file System.h. Referenced by geEngine_EndFrame(), and RenderFace(). |
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Definition at line 120 of file System.h. Referenced by geEngine_EndFrame(), and RenderSubModels(). |
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Definition at line 118 of file System.h. Referenced by geEngine_EndFrame(). |
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Definition at line 117 of file System.h. Referenced by geEngine_EndFrame(), and RenderFace(). |
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Definition at line 116 of file System.h. Referenced by geEngine_EndFrame(), and RenderBSPFrontBack_r(). |
1.3.2