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World_Actor Struct Reference

#include <World.h>

List of all members.

Public Attributes

geActorActor
uint32 Flags
uint32 UserFlags


Member Data Documentation

geActor* World_Actor::Actor
 

Definition at line 161 of file World.h.

Referenced by geWorld_Free(), geWorld_RemoveActor(), geWorld_SetActorFlags(), RenderScene(), Trace_ActorCollide(), Trace_GetContents(), and Trace_ModelCollision().

uint32 World_Actor::Flags
 

Definition at line 162 of file World.h.

Referenced by geWorld_RemoveActor(), geWorld_SetActorFlags(), RenderScene(), Trace_ActorCollide(), Trace_GetContents(), and Trace_ModelCollision().

uint32 World_Actor::UserFlags
 

Definition at line 163 of file World.h.

Referenced by Trace_ActorCollide(), and Trace_GetContents().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:30 2003 for GTestAndEngine by doxygen 1.3.2