#include <World.h>
Public Attributes | |
| geActor * | Actor |
| uint32 | Flags |
| uint32 | UserFlags |
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Definition at line 161 of file World.h. Referenced by geWorld_Free(), geWorld_RemoveActor(), geWorld_SetActorFlags(), RenderScene(), Trace_ActorCollide(), Trace_GetContents(), and Trace_ModelCollision(). |
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Definition at line 162 of file World.h. Referenced by geWorld_RemoveActor(), geWorld_SetActorFlags(), RenderScene(), Trace_ActorCollide(), Trace_GetContents(), and Trace_ModelCollision(). |
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Definition at line 163 of file World.h. Referenced by Trace_ActorCollide(), and Trace_GetContents(). |
1.3.2