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geVec3d Struct Reference

#include <VEC3D.H>

List of all members.

Public Attributes

geFloat X
geFloat Y
geFloat Z


Member Data Documentation

geFloat geVec3d::X
 

Definition at line 33 of file VEC3D.H.

Referenced by _Electric_BoltEffectRender(), Ang2Vec(), Attacker_ControlTurret(), Attacker_TurretSpawn(), BackRotateVector(), Blaster_Control(), BlockActor_Spawn(), Bot_ActorStart(), Bot_FindNewMoveVec(), Bot_GetContents(), Bot_MatchStart(), Bot_OverLedge(), Bot_OverLedgeScan(), Bot_Shoot(), Bot_TrackAction(), BSPIntersect(), BSPIntersectMisc(), BSPIntersectMisc2(), BuildClientViewXForm(), BuildSkyBox(), BuildXForm(), BumpMap_Animate(), CalcGradients(), CalcSurfVectors(), ChangeLevel_Spawn(), CheckClientPlayerChanges(), CheckVelocity(), ClampVector(), Client_Control(), Client_MoveClientLocally(), Client_SendMove(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlShredderFx(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawBoundBox(), DrawFace(), DrawLine3d(), Electric_BoltEffectRender(), Electric_SetWorld(), FireRocket(), FogLightmap1(), FogLightmap2(), Frustum_ClipToPlane(), Frustum_ClipToPlaneL(), Frustum_ClipToPlaneRGB(), Frustum_ClipToPlaneUV(), Frustum_ClipToPlaneUVRGB(), Frustum_ClipToPlaneUVRGBA(), Frustum_Project(), Frustum_ProjectRGB(), Frustum_ProjectRGBA(), Frustum_ProjectRGBNoClamp(), Frustum_SetFromCamera(), Game_SpawnBot(), Game_SpawnClient(), geActor_AccumulateMinMax(), geActor_GetBoneBoundingBoxByIndex(), geActor_GetRenderHintExtBox(), geActor_SetRenderHintExtBox(), geActor_StretchBoundingBox(), geActor_TransformCompare(), geBody_AddSkinVertex(), geBody_GetBoundingBox(), geBodyInst_GetGeometry(), geBodyInst_PostScale(), geBox_ComputeGlobalFrameAxes(), geBox_DetectCollisionBetween(), geCamera_Project(), geCamera_ProjectAndClamp(), geCamera_ProjectZ(), geCamera_TransformAndProject(), geEngine_DrawAlphaBitmap(), geExtBox_ContainsPoint(), geExtBox_ExtendToEnclose(), geExtBox_LinearSweep(), geExtBox_RayCollision(), geExtBox_Scale(), geExtBox_SetScaling(), geExtBox_SetTranslation(), geExtBox_XFaceDist(), geExtBox_YFaceDist(), geExtBox_ZFaceDist(), geFog_SetAttributesCB(), geMotion_GetTransform(), geMotion_SampleChannels(), geMotion_SampleChannelsNamed(), genLightning(), gePath_Sample(), gePath_SampleChannels(), gePhysicsObject_Create(), gePhysicsObject_Integrate(), gePhysicsSystem_EnforceConstraints(), gePlane_ClipVertsFanned(), gePlane_ClipVertsFannedUVRGB(), gePose_BlendMotion(), gePose_Create(), gePose_SetMotion(), gePose_SetMotionForABoneRecursion(), gePose_SetScale(), gePose_TransformCompare(), gePuppet_ComputeAmbientLight(), gePuppet_Create(), gePuppet_DrawShadow(), gePuppet_PrepLights(), gePuppet_Render(), gePuppet_SetVertexColor(), geQKFrame_CreateFromBinaryFile(), geQKFrame_CreateFromFile(), geQKFrame_WriteToFile(), geQuaternion_GetAxisAngle(), geQuaternion_SetFromAxisAngle(), geQuaternion_ToMatrix(), geSound3D_GetConfig(), geSound3D_GetConfigIgnoreObstructions(), geSprite_UpdateLighting(), geSprite_UpdateSurfaceNormal(), geSprite_UpdateSurfaceNormalToFaceCamera(), geSprite_UpdateVertexes(), geSprite_UpdateVertexesToFaceCamera(), GetRGBVerts(), geVec3d_Add(), geVec3d_AddScaled(), geVec3d_CrossProduct(), geVec3d_MA(), geVec3d_Scale(), geVec3d_Subtract(), geVKFrame_CreateFromFile(), geVKFrame_HermiteRead(), geVKFrame_LinearInterpolation(), geVKFrame_LinearRead(), geVKFrame_WriteToFile(), geWorld_IsActorPotentiallyVisible(), geWorld_LinkPolyToLeaf(), geXForm3d_GetEulerAngles(), geXForm3d_GetIn(), geXForm3d_GetLeft(), geXForm3d_GetTranspose(), geXForm3d_GetUp(), geXForm3d_IsIdentity(), geXForm3d_IsOrthogonal(), geXForm3d_IsOrthonormal(), geXForm3d_Mirror(), geXForm3d_Multiply(), geXForm3d_Orthonormalize(), geXForm3d_Rotate(), geXForm3d_SetEulerAngles(), geXForm3d_SetFromLeftUpIn(), geXForm3d_SetIdentity(), geXForm3d_SetIn(), geXForm3d_SetLeft(), geXForm3d_SetScaling(), geXForm3d_SetTranslation(), geXForm3d_SetUp(), geXForm3d_SetXRotation(), geXForm3d_SetYRotation(), geXForm3d_SetZRotation(), geXForm3d_Transform(), geXForm3d_TransposeTransform(), IntersectLeafSides_r(), Item_ArmorSpawn(), Item_ControlArmor(), Item_ControlHealth(), Item_GrenadeAmmoSpawn(), Item_GrenadeSpawn(), Item_HealthSpawn(), Item_RocketSpawn(), Item_ShredderAmmoSpawn(), Item_ShredderSpawn(), Matrix33_MultiplyVec3d(), ParseClientMove(), Particles_MoveParticles(), PathPoint_Frame2(), PhysicsObject_Control(), PhysicsObject_Spawn(), Plane_FaceDistanceFast(), Plane_PlaneDistanceFast(), Player_Spawn(), ReflectVelocity(), RenderBSPFrontBack_r(), RenderFace(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), Rocket_Control(), SetClientProxyPlayer(), SetUpFrustumBBox(), SetupPlayerXForm(), SqueezeVector(), subdivide(), Surf_InSurfBoundingBox(), Trace_ExpandPlaneForBox(), Trace_IntersectWorldBSP(), Trace_MiscCollision(), User_RenderPolyList(), and XFormFromVector().

geFloat geVec3d::Y
 

Definition at line 33 of file VEC3D.H.

Referenced by _Electric_BoltEffectRender(), Ang2Vec(), Attacker_ControlTurret(), Attacker_TurretSpawn(), BackRotateVector(), Blaster_Control(), BlockActor_Spawn(), Bot_ActorStart(), Bot_CanSeePlayerToPlayer(), Bot_CanSeePlayerToPoint(), Bot_CheckVelocity(), Bot_FindItem(), Bot_FindNewMoveVec(), Bot_FindTrackToGoal(), Bot_GetContents(), Bot_InitMoveFree(), Bot_InitMoveToPoint(), Bot_MatchStart(), Bot_MoveToPoint(), Bot_NudgePlayer(), Bot_OverLedge(), Bot_PastPoint(), Bot_Physics(), Bot_ScanCheckVelocity(), Bot_SetupXForm(), Bot_Shoot(), Bot_ShootFoot(), Bot_ShootPoint(), Bot_Suicide(), Bot_TrackAction(), BSPIntersect(), BSPIntersectMisc(), BSPIntersectMisc2(), BuildClientViewXForm(), BuildSkyBox(), BuildXForm(), BumpMap_Animate(), CalcGradients(), CalcSurfVectors(), ChangeLevel_Spawn(), CheckClientPlayerChanges(), CheckVelocity(), ClampVector(), Client_Control(), Client_MoveClientLocally(), Client_SendMove(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlShredderFx(), ControlSmokeAnim(), Corona_Frame(), DammagePlayer(), DistWeightedY(), DrawBoundBox(), DrawFace(), DrawLine3d(), Electric_BoltEffectRender(), Electric_SetWorld(), FireGrenade(), FireRocket(), FogLightmap1(), FogLightmap2(), Frustum_ClipToPlane(), Frustum_ClipToPlaneL(), Frustum_ClipToPlaneRGB(), Frustum_ClipToPlaneUV(), Frustum_ClipToPlaneUVRGB(), Frustum_ClipToPlaneUVRGBA(), Frustum_Project(), Frustum_ProjectRGB(), Frustum_ProjectRGBA(), Frustum_ProjectRGBNoClamp(), Frustum_SetFromCamera(), Game_SpawnBot(), Game_SpawnClient(), geActor_AccumulateMinMax(), geActor_GetBoneBoundingBoxByIndex(), geActor_GetRenderHintExtBox(), geActor_SetRenderHintExtBox(), geActor_StretchBoundingBox(), geActor_TransformCompare(), geBody_AddSkinVertex(), geBodyInst_GetGeometry(), geBodyInst_PostScale(), geBox_ComputeGlobalFrameAxes(), geBox_DetectCollisionBetween(), geCamera_Project(), geCamera_ProjectAndClamp(), geCamera_ProjectZ(), geCamera_TransformAndProject(), geEngine_DrawAlphaBitmap(), geExtBox_ContainsPoint(), geExtBox_ExtendToEnclose(), geExtBox_LinearSweep(), geExtBox_RayCollision(), geExtBox_Scale(), geExtBox_SetScaling(), geExtBox_SetTranslation(), geExtBox_XFaceDist(), geExtBox_YFaceDist(), geExtBox_ZFaceDist(), geFog_SetAttributesCB(), geMotion_GetTransform(), geMotion_SampleChannels(), geMotion_SampleChannelsNamed(), genLightning(), gePath_Sample(), gePath_SampleChannels(), gePhysicsObject_Create(), gePhysicsObject_Integrate(), gePhysicsSystem_EnforceConstraints(), gePlane_ClipVertsFanned(), gePlane_ClipVertsFannedUVRGB(), gePose_BlendMotion(), gePose_Create(), gePose_SetMotion(), gePose_SetMotionForABoneRecursion(), gePose_SetScale(), gePose_TransformCompare(), gePuppet_ComputeAmbientLight(), gePuppet_Create(), gePuppet_DrawShadow(), gePuppet_PrepLights(), gePuppet_Render(), gePuppet_SetVertexColor(), geQKFrame_CreateFromBinaryFile(), geQKFrame_CreateFromFile(), geQKFrame_WriteToFile(), geQuaternion_GetAxisAngle(), geQuaternion_SetFromAxisAngle(), geQuaternion_ToMatrix(), geSprite_UpdateLighting(), geSprite_UpdateSurfaceNormal(), geSprite_UpdateSurfaceNormalToFaceCamera(), geSprite_UpdateVertexes(), geSprite_UpdateVertexesToFaceCamera(), GetRGBVerts(), geVec3d_Add(), geVec3d_AddScaled(), geVec3d_CrossProduct(), geVec3d_MA(), geVec3d_Scale(), geVec3d_Subtract(), geVKFrame_CreateFromFile(), geVKFrame_HermiteRead(), geVKFrame_LinearInterpolation(), geVKFrame_LinearRead(), geVKFrame_WriteToFile(), geWorld_IsActorPotentiallyVisible(), geWorld_LinkPolyToLeaf(), geXForm3d_GetEulerAngles(), geXForm3d_GetIn(), geXForm3d_GetLeft(), geXForm3d_GetTranspose(), geXForm3d_GetUp(), geXForm3d_IsIdentity(), geXForm3d_IsOrthogonal(), geXForm3d_IsOrthonormal(), geXForm3d_Mirror(), geXForm3d_Multiply(), geXForm3d_Orthonormalize(), geXForm3d_Rotate(), geXForm3d_SetEulerAngles(), geXForm3d_SetFromLeftUpIn(), geXForm3d_SetIdentity(), geXForm3d_SetIn(), geXForm3d_SetLeft(), geXForm3d_SetScaling(), geXForm3d_SetTranslation(), geXForm3d_SetUp(), geXForm3d_SetXRotation(), geXForm3d_SetYRotation(), geXForm3d_SetZRotation(), geXForm3d_Transform(), geXForm3d_TransposeTransform(), Grenade_Control(), IntersectLeafSides_r(), Item_ArmorSpawn(), Item_ControlArmor(), Item_ControlHealth(), Item_GrenadeAmmoSpawn(), Item_GrenadeSpawn(), Item_HealthSpawn(), Item_RocketSpawn(), Item_ShredderAmmoSpawn(), Item_ShredderSpawn(), KillPlayer(), Matrix33_MultiplyVec3d(), ParseClientMove(), Particles_MoveParticles(), PathPoint_Frame2(), PhysicsObject_Control(), PhysicsObject_Spawn(), Plane_FaceDistanceFast(), Plane_PlaneDistanceFast(), Player_Spawn(), PlayerPhysics(), ReflectVelocity(), RenderBSPFrontBack_r(), RenderFace(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), Rocket_Control(), SendPlayersToClients(), SetClientProxyPlayer(), SetUpFrustumBBox(), SetupPlayerXForm(), SqueezeVector(), subdivide(), Surf_InSurfBoundingBox(), Trace_ExpandPlaneForBox(), Trace_IntersectWorldBSP(), Trace_MiscCollision(), Track_FindCloseTrack(), Track_FindTrack(), Track_LinkTest(), User_RenderPolyList(), and XFormFromVector().

geFloat geVec3d::Z
 

Definition at line 33 of file VEC3D.H.

Referenced by _Electric_BoltEffectRender(), AddBoneLight(), Ang2Vec(), Attacker_ControlTurret(), Attacker_TurretSpawn(), BackRotateVector(), Blaster_Control(), BlockActor_Spawn(), Bot_ActorStart(), Bot_GetContents(), Bot_MatchStart(), Bot_OverLedge(), Bot_OverLedgeScan(), Bot_Shoot(), Bot_TrackAction(), BSPIntersect(), BSPIntersectMisc(), BSPIntersectMisc2(), BuildClientViewXForm(), BuildSkyBox(), BuildXForm(), BumpMap_Animate(), CalcGradients(), CalcSurfVectors(), ChangeLevel_Spawn(), CheckClientPlayerChanges(), CheckVelocity(), ClampVector(), Client_Control(), Client_MoveClientLocally(), Client_UpdateSinglePlayer(), ControlExplode1Anim(), ControlExplode2Anim(), ControlParticleAnim(), ControlShredderAnim(), ControlShredderFx(), ControlSmokeAnim(), Corona_Frame(), DoSplashScreen(), DrawBoundBox(), DrawFace(), DrawLine3d(), Electric_BoltEffectRender(), Electric_SetWorld(), FireRocket(), FogLightmap1(), FogLightmap2(), Frustum_ClipToPlane(), Frustum_ClipToPlaneL(), Frustum_ClipToPlaneRGB(), Frustum_ClipToPlaneUV(), Frustum_ClipToPlaneUVRGB(), Frustum_ClipToPlaneUVRGBA(), Frustum_Project(), Frustum_ProjectRGB(), Frustum_ProjectRGBA(), Frustum_ProjectRGBNoClamp(), Frustum_SetFromCamera(), Game_SpawnBot(), Game_SpawnClient(), geActor_AccumulateMinMax(), geActor_GetBoneBoundingBoxByIndex(), geActor_GetRenderHintExtBox(), geActor_SetRenderHintExtBox(), geActor_StretchBoundingBox(), geActor_TransformCompare(), geBody_AddSkinVertex(), geBodyInst_GetGeometry(), geBodyInst_PostScale(), geBox_ComputeGlobalFrameAxes(), geBox_DetectCollisionBetween(), geCamera_Project(), geCamera_ProjectAndClamp(), geCamera_ProjectZ(), geCamera_TransformAndProject(), geExtBox_ContainsPoint(), geExtBox_ExtendToEnclose(), geExtBox_LinearSweep(), geExtBox_RayCollision(), geExtBox_Scale(), geExtBox_SetScaling(), geExtBox_SetTranslation(), geExtBox_XFaceDist(), geExtBox_YFaceDist(), geExtBox_ZFaceDist(), geFog_SetAttributesCB(), geMotion_GetTransform(), geMotion_SampleChannels(), geMotion_SampleChannelsNamed(), genLightning(), gePath_Sample(), gePath_SampleChannels(), gePhysicsObject_Create(), gePhysicsObject_Integrate(), gePhysicsSystem_EnforceConstraints(), gePlane_ClipVertsFanned(), gePlane_ClipVertsFannedUVRGB(), gePose_BlendMotion(), gePose_Create(), gePose_SetMotion(), gePose_SetMotionForABoneRecursion(), gePose_SetScale(), gePose_TransformCompare(), gePuppet_ComputeAmbientLight(), gePuppet_Create(), gePuppet_DrawShadow(), gePuppet_PrepLights(), gePuppet_Render(), gePuppet_SetVertexColor(), geQKFrame_CreateFromBinaryFile(), geQKFrame_CreateFromFile(), geQKFrame_WriteToFile(), geQuaternion_GetAxisAngle(), geQuaternion_SetFromAxisAngle(), geQuaternion_ToMatrix(), geSound3D_GetConfig(), geSound3D_GetConfigIgnoreObstructions(), geSprite_UpdateLighting(), geSprite_UpdateSurfaceNormal(), geSprite_UpdateSurfaceNormalToFaceCamera(), geSprite_UpdateVertexes(), geSprite_UpdateVertexesToFaceCamera(), GetRGBVerts(), geVec3d_Add(), geVec3d_AddScaled(), geVec3d_CrossProduct(), geVec3d_MA(), geVec3d_Scale(), geVec3d_Subtract(), geVKFrame_CreateFromFile(), geVKFrame_HermiteRead(), geVKFrame_LinearInterpolation(), geVKFrame_LinearRead(), geVKFrame_WriteToFile(), geWorld_IsActorPotentiallyVisible(), geWorld_LinkPolyToLeaf(), geXForm3d_GetEulerAngles(), geXForm3d_GetIn(), geXForm3d_GetLeft(), geXForm3d_GetTranspose(), geXForm3d_GetUp(), geXForm3d_IsIdentity(), geXForm3d_IsOrthogonal(), geXForm3d_IsOrthonormal(), geXForm3d_Mirror(), geXForm3d_Multiply(), geXForm3d_Orthonormalize(), geXForm3d_Rotate(), geXForm3d_SetEulerAngles(), geXForm3d_SetFromLeftUpIn(), geXForm3d_SetIdentity(), geXForm3d_SetIn(), geXForm3d_SetLeft(), geXForm3d_SetScaling(), geXForm3d_SetTranslation(), geXForm3d_SetUp(), geXForm3d_SetXRotation(), geXForm3d_SetYRotation(), geXForm3d_SetZRotation(), geXForm3d_Transform(), geXForm3d_TransposeTransform(), IntersectLeafSides_r(), Item_ArmorSpawn(), Item_ControlArmor(), Item_ControlHealth(), Item_GrenadeAmmoSpawn(), Item_GrenadeSpawn(), Item_HealthSpawn(), Item_RocketSpawn(), Item_ShredderAmmoSpawn(), Item_ShredderSpawn(), Matrix33_MultiplyVec3d(), Particles_MoveParticles(), PathPoint_Frame2(), PhysicsObject_Control(), PhysicsObject_Spawn(), Plane_FaceDistanceFast(), Plane_PlaneDistanceFast(), Player_Spawn(), ReflectVelocity(), RenderBSPFrontBack_r(), RenderFace(), RenderGouraudPoly(), RenderTexturedPoint(), RenderTexturedPoly(), Rocket_Control(), SetClientProxyPlayer(), SetUpFrustumBBox(), SetupPlayerXForm(), SqueezeVector(), subdivide(), Surf_InSurfBoundingBox(), Trace_ExpandPlaneForBox(), Trace_IntersectWorldBSP(), Trace_MiscCollision(), User_RenderPolyList(), and XFormFromVector().


The documentation for this struct was generated from the following file:
Generated on Tue Sep 30 12:39:16 2003 for GTestAndEngine by doxygen 1.3.2