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Definition at line 37 of file Xform3d.h.
Referenced by AddBoneLight(), Attacker_ControlTurret(), Attacker_Fire(), Attacker_TurretSpawn(), Blaster_Control(), BlockActor_Spawn(), Bot_ActionGetHealth(), Bot_ActionGetWeapon(), Bot_ActorDying(), Bot_CheckPosition(), Bot_CheckVelocity(), Bot_Control(), Bot_Dying(), Bot_FindItem(), Bot_FindNewMoveVec(), Bot_FindRandomItem(), Bot_FindTrack(), Bot_FindTrackToGoal(), Bot_FinishTrack(), Bot_GetContents(), Bot_GetRangeIndex(), Bot_InitFindMultiTrack(), Bot_InitFindMultiTrackAway(), Bot_InitMoveFree(), Bot_InitMoveToPoint(), Bot_Jump(), Bot_LeaveTrack(), Bot_MatchStart(), Bot_ModeThinkAttack(), Bot_ModeThinkCrowdPlayer(), Bot_ModeThinkFindPlayerQuick(), Bot_ModeThinkLedge(), Bot_ModeThinkRetreat(), Bot_ModeThinkUnstick(), Bot_ModeThinkWander(), Bot_MoveFree(), Bot_MoveScan(), Bot_MoveToPoint(), Bot_NudgePlayer(), Bot_OverLedge(), Bot_Physics(), Bot_PickTgtPlayer(), Bot_ScanCheckVelocity(), Bot_ScanPhysics(), Bot_SetupShootXForm(), Bot_SetupXForm(), Bot_Shoot(), Bot_ShootFoot(), Bot_ShootPoint(), Bot_Suicide(), Bot_TrackAction(), Bot_WaitForEntityDist(), Bot_WaitForEntityVisible(), Bot_WaitForPlayer(), Bot_WeaponJump(), BuildClientViewXForm(), BuildXForm(), ChangeLevel_Spawn(), CheckPlayer(), CheckVelocity(), Client_Control(), Client_MoveClientLocally(), Client_MovePlayerModel(), Client_ParsePlayerData(), Client_UpdateSinglePlayer(), ControlParticleTrail(), ControlPlayer(), ControlPlayers(), ControlShredderFx(), ControlSmokeTrail(), ControlTempPlayers(), Corona_Frame(), DammagePlayer(), Door_Trigger(), DynLight_Frame(), FillBufferWithPlayerData(), FireBlaster(), FireGrenade(), FireRocket(), FireShredder(), geActor_GetExtBox(), geActor_GetPosition(), geActor_GetRenderHintExtBox(), geActor_TransformCompare(), geBodyInst_PostScale(), geBox_DetectCollisionBetween(), geCamera_ConvertWorldSpaceToCameraSpace(), geCamera_SetWorldSpaceVisXForm(), geCamera_SetWorldSpaceXForm(), geMotion_GetTransform(), geMotion_Sample(), geMotion_SampleNamed(), gePath_GetKeyframe(), gePath_InsertKeyframe(), gePath_ModifyKeyframe(), gePath_Sample(), gePhysicsObject_Create(), gePhysicsObject_GetLocation(), gePhysicsObject_GetLocationInEditorSpace(), gePhysicsObject_GetXFormInEditorSpace(), gePhysicsObject_Integrate(), gePose_BlendMotion(), gePose_Clear(), gePose_GetJointLocalTransform(), gePose_InitializeJoint(), gePose_JointRelativeToParent(), gePose_SetJointAttachment(), gePose_SetJointLocalTransform(), gePose_SetMotion(), gePose_SetMotionForABone(), gePose_TransformCompare(), gePose_UpdateRelativeToParent(), gePuppet_DrawShadow(), gePuppet_Render(), gePuppet_RenderThroughFrustum(), geQuaternion_ToMatrix(), geSound3D_GetConfig(), geSound3D_GetConfigIgnoreObstructions(), geSprite_CreateFrustumClippedScreenPoly(), geSprite_GetExtBox(), geSprite_GetPosition(), geSprite_SetPosition(), geSprite_UpdatePosition(), geSprite_UpdateVertexesToFaceCamera(), GetBonePosition(), GetPlayerSendFlags(), geWorld_IsActorPotentiallyVisible(), geWorld_IsSpritePotentiallyVisible(), geWorld_SetModelXForm(), geXForm3d_GetTranspose(), geXForm3d_IsIdentity(), geXForm3d_IsOrthogonal(), geXForm3d_IsOrthonormal(), geXForm3d_IsValid(), geXForm3d_Mirror(), geXForm3d_Multiply(), geXForm3d_SetFromLeftUpIn(), geXForm3d_SetIdentity(), geXForm3d_SetScaling(), geXForm3d_SetTranslation(), geXForm3d_SetXRotation(), geXForm3d_SetYRotation(), geXForm3d_SetZRotation(), geXForm3d_Transform(), geXForm3d_TransposeTransform(), Grenade_Control(), Item_ArmorSpawn(), Item_ControlArmor(), Item_ControlGrenade(), Item_ControlGrenadeAmmo(), Item_ControlHealth(), Item_ControlRocket(), Item_ControlRocketAmmo(), Item_ControlShredder(), Item_ControlShredderAmmo(), Item_GrenadeAmmoSpawn(), Item_GrenadeSpawn(), Item_HealthSpawn(), Item_RocketAmmoSpawn(), Item_RocketSpawn(), Item_ShredderAmmoSpawn(), Item_ShredderSpawn(), Item_TriggerArmor(), Item_TriggerGrenade(), Item_TriggerGrenadeAmmo(), Item_TriggerHealth(), Item_TriggerRocket(), Item_TriggerRocketAmmo(), Item_TriggerShredder(), Item_TriggerShredderAmmo(), KillPlayer(), MovePlayerUpStep(), ParseClientMove(), PathPoint_Frame2(), Plat_Trigger(), Player_Dying(), Player_Spawn(), PlayerPhysics(), RadiusDammage(), RenderSubModels(), RenderWorldModel(), Rocket_Control(), Server_GetNextPlayerInRadius(), Server_MovePlayerModel(), SetupPlayerXForm(), Shredder_Control(), Trace_MiscCollision(), Trace_ModelCollision(), UpdatePlayerContents(), UpdatePlayers(), UpdateProxyPlayer(), and XFormFromVector(). |