
geBox
Description: Box is a 3D Oriented Bounding Box
Source file: ...\genesis3d\OpenSource\Source\Math\Box.h
Contents:
Functions:
Set, SetXForm, DetectCollisionBetween
Types:
geBox
Changes for Genesis3D v1.6: None

Types:
- geBox
typedef struct geBox {
// Note: all member variables are **PRIVATE**
float xScale, yScale, zScale; // the Box's scales along the Box's local frame axes
// the Box's local frame origin lies at (0, 0, 0) in local space
// these are the scaled Box axes in the global frame
geVec3d GlobalFrameAxes[3];
// the transformation that takes the Box's axes from local space
// to global space, and its inverse
geXForm3d Transform, TransformInv;
} geBox;
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Functions:

void
geBox_Set(geBox* Box, float xScale, float yScale, float zScale, const geXForm3d* Transform);
Call this to set up a Box for the first time or when the Box's local frame axes scale(s) change
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void
geBox_SetXForm(geBox* Box, const geXForm3d* Transform);
Call this to set the Box's transformation matrix (does not change the scales of the Box's local frame axes)
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geBoolean geBox_DetectCollisionBetween(const geBox* Box1, const geBox* Box2);
returns GE_TRUE if the boxes overlap, GE_FALSE otherwise
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