This is my
first tutorial, so don’t kill me if there’s any mistake...
I will show
you how to zoom the FOV (Field of View) like in Q3A: As long as you hold down
the 3rd mouse button, the FOV will zoom in.
All changes
take place in Client.c.
At the top of
the file, right after the includes, add this:
float
ZoomMultiplikator = 1.0;
Go to the Client_SendMove() – Function and insert the
following lines:
if
(IsKeyDown(KeyLut[VK_MBUTTON], hWnd))
{
ZoomMultiplikator = 0.5; // Zoom camera in
}
else
ZoomMultiplikator = 1.0;
if
(IsKeyDown(KeyLut[VK_MBUTTON], hWnd))
{
if(b1stPerson==GE_TRUE) // only zoom if the player is in 1st
person view
ZoomMultiplikator = 0.5; // Zoom camera in
}
else
ZoomMultiplikator = 1.0;
static
void SetupCamera(geCamera *Camera, geRect *Rect, geXForm3d *XForm)
{
geCamera_SetWorldSpaceXForm(Camera,
XForm);
geCamera_SetAttributes(Camera,
2.0f*ZoomMultiplikator, Rect);
}
That’s it.
If it doesn’t work, e-mail me: